bblanar
09-19-2006, 12:53 AM
Hi,
I have some questions I'd like to figure out before I procede much further. Also, any tips would be GREATLY appreciated. I usually model cell phones and simple stuff for work. This is a side project for my own pleasure.
1. I plan on rigging her and having her do some poses and turns. She's not going to do an action scene, but i would like her turning to the camera and clenching her first or kneeling down. I am concened about her joints ( knee, etc ) where there are pieces of hard armor that do not bend, and where she is in a soft skin-tight cloth body suit that does bend. Should I merge and connect? How should I procede?
2. Her shoulder pads. They are hard and do not bend. however will need to kinda shift and move up. As far as riggin a human char, from reels ive seen people build their chars with arms out. I'm wondering about how her pieces should be laid out and a good way to go about this, so I dont end up remodelling most of her when I'm knee deep in rigging her.
3. I'm worried about funky poly's and moves I think I might be doing to achieve edges of armor. Is there a site or place where I can download, open, and examine a model that has similar geometry?
4. Rig or Texture after model is 'done'?
When this nears completion, I'd be happy to upload/send the model to some geometry jedi, and get a critique.
Thank you.
http://www.twilighttactics.net/screens/3d/modelhelp.jpg
I have some questions I'd like to figure out before I procede much further. Also, any tips would be GREATLY appreciated. I usually model cell phones and simple stuff for work. This is a side project for my own pleasure.
1. I plan on rigging her and having her do some poses and turns. She's not going to do an action scene, but i would like her turning to the camera and clenching her first or kneeling down. I am concened about her joints ( knee, etc ) where there are pieces of hard armor that do not bend, and where she is in a soft skin-tight cloth body suit that does bend. Should I merge and connect? How should I procede?
2. Her shoulder pads. They are hard and do not bend. however will need to kinda shift and move up. As far as riggin a human char, from reels ive seen people build their chars with arms out. I'm wondering about how her pieces should be laid out and a good way to go about this, so I dont end up remodelling most of her when I'm knee deep in rigging her.
3. I'm worried about funky poly's and moves I think I might be doing to achieve edges of armor. Is there a site or place where I can download, open, and examine a model that has similar geometry?
4. Rig or Texture after model is 'done'?
When this nears completion, I'd be happy to upload/send the model to some geometry jedi, and get a critique.
Thank you.
http://www.twilighttactics.net/screens/3d/modelhelp.jpg
