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Leszek
01-30-2003, 09:37 AM
Hi Guys!
Is it possible to export object as an animated mesh to another aplication for example 3dMAX.
I mean method similar to the way messiah: animate exports animation without bones and hierarchy etc.-pure animated mesh.

Thanks in advance

Rudity
01-30-2003, 12:15 PM
hmmm??

I dunno.

Under Edit \ keys \ Bake Simulation \ there is some options and one called shapes..

I have no Idea if this would work for what you explained though...

Give it a try.

Or maybe someone else here knows for sure if it can.

Later
Rudity

BRUTICUS
01-31-2003, 12:34 AM
well i'm pretty sure there is a 3DS exporter, dunno if the Maya exporter exports animation frames though. If not you can maybe find a way to export the frames as a sequence and then use each frame as morph targets. Well not much information but its better than nothing and your thread was about to dissappear forever to page 2.

Good luck.

mark_wilkins
01-31-2003, 01:01 AM
This is pretty easy. A few lines of MEL can loop over each frame using the currentTime command and use file -export to save, say, an OBJ file.

Assuming $max is the number of frames to export and $mesh_name is the name of the mesh you want to output:



for ($t = 0; $t < $max; $t++) {
currentTime $t;
select $mesh_name;
file -exportSelected ("myfile." + $t + ".obj");
}

-- Mark

Leszek
01-31-2003, 08:06 AM
Wow thanks guys for great reply.Hope it works!

beaker
01-31-2003, 06:16 PM
There is a script on highend that does what mark talks about. It exports a sequence of obj files and there is a max script that assembles them as blendshapes in max. The script is for maya 2 and max 2.5, so it probably needs some modification.

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