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scottimation
09-18-2006, 03:11 AM
This is my first challenge ever to post in so here goes. The name I have for this guy is "Missile Man" and he fires a barrage of missiles from his twin shoulder missile launchers. He locks onto MegaMan with his laser targeting system located on his chest. The warheads are not deadly accurate, however they do cover a substantial area making them deadly none the less.


http://www.scottimation.com/images/extras/missile_man_01.jpg

Darksuit
09-18-2006, 03:48 AM
Welcome to the challenge Scott. Nice concept =)

Marcellis
09-18-2006, 03:58 AM
Aw, heck yeah! Now that's what I'm talkin' about! That's got MegaMan scribbled all over it in bright red magnum marker. :thumbsup:

I might increase the size of his upper torso, but honestly it looks fine as is. Can't wait to see more!

Geta-Ve
09-18-2006, 03:52 PM
Nice! Really fits the megaman style!

takoroll
09-18-2006, 07:20 PM
SO BIG. Love it :):love:

-KDX-
09-18-2006, 07:45 PM
sweeet...heheh! looks like an actual boss imo.

-KDX-

NeoForte
09-19-2006, 02:01 AM
Wow! Thats awesome and fits the Megaman world perfectly. (Really looks like something from Mega Man 8). I really like it.

scottimation
09-20-2006, 02:04 PM
So after about a week of on and off modeling here is what I have come up with. I think I am pretty well finished with it, any more detail will come with texturing...hopefully... I say that cuz I really don't texture much :shrug: Triangle count is at 7870 so not much room to expand anyway :D

Not sure what to do about his missiles... would those count towards the 8000 triangle limit if modeled? Should they be particle effects that the game engine would take care of?? Anyone have any idea???

http://www.scottimation.com/images/extras/missile_man_03.jpg

takoroll
09-20-2006, 04:16 PM
well, how deep are the holes on the launchers? Those could be a slight normal map(i think) and just be a flat front cylinder and use the rest of the polys as the missiles. I guess they would all be instances, in my mind they wouldn't count :3. Great job on missile man. Looks very megamanish an faithful to the original concept!

mashinboo
09-22-2006, 03:27 AM
that looks really awesome

kylechaves
09-22-2006, 04:24 PM
it is really mega man material, it definatly screams that especially with those shoulder launchers. Keep it up.

Good Luck:)

scottimation
09-27-2006, 02:28 AM
Here's an update on the texture so far. Almost done with the colour map for the body, have yet to do any normal/bump/spec maps, but I'm sure I'll get to them soon enough. Some details to decide upon still. Seems to be going well, still need to put in the eyes/pupils. Hopefully will be done the textures after this coming weekend, hopefully :D

http://www.scottimation.com/images/extras/MMrender_001.jpg

kylechaves
09-27-2006, 03:25 AM
it looks great, you seem practically done with the color alone. Keep it up.:)

mashinboo
09-27-2006, 04:21 AM
the color scheme looks really good are u addin more details to it ? or u gonna tonn shade it

Ghostscape
09-27-2006, 06:09 AM
missiles count towards your polycount.

You can make up the triangles however by not modelling the holes and instead painting them on. The only time the tubes are going to be empty is after he fires, before he reloads, so it's not that big a deal. Just make them pure black and don't put a spec map on that part.

scottimation
09-27-2006, 12:39 PM
I will be adding some more details to it, such as panel divisions, rivets, some scratches and weathering... but I don't want to get TOO carried away because essentially it is for the original style MegaMan right, which were fairly basic. Not going with toon shaded.

I ended up getting rid of the holes/tubes in the shoulder cannons and just texturing them to look like holes, as a couple of you have suggested, thanks btw. So with that done, and fairly basic geometry for the missiles, the new poly count is at 7960 and will probably be right at 8000 once I have done the eye/pupil geometry.

mashinboo
09-28-2006, 05:20 AM
cool can we see an update w/out the holes curious to see how it came out. the weathring for the textures sound great cant wait to see it

scottimation
10-03-2006, 03:04 AM
So I've been messin around with the normal maps and they look good in Zbrush, but when I bring em into maya I get some odd results... it looks alright in places, but oddly light/drak in certain areas. Like down the leg it fades light to dark on his thigh, but not anwhere else on the leg, or body for that matter. Never used normal maps before so I am kninda winging it based on other posts here and there... Anyway here's the update, still need to do the spec pass, and the eyes... really want to get the normal map business sorted out too...

http://www.scottimation.com/images/extras/MMrender_002.jpg

scottimation
10-04-2006, 02:26 AM
OK, got the normals figured out, lights looks proper now, can move on to the rest now. Think I am done with texturing, unless anyone has any suggestions.

http://www.scottimation.com/images/extras/MMrender_004.jpg
http://www.scottimation.com/images/extras/MMrender_005.jpg

Marcellis
10-04-2006, 02:38 AM
Lookin' good! Though I'm wondering: are those stripes or wrinkles or what, there, on his biceps, thighs and midsection?

scottimation
10-04-2006, 11:51 AM
They're stripes, guess I'll bump up the colour difference there so it's more obvious.

TheArgylekid
10-05-2006, 03:47 PM
He's lookin pretty good man! Only crit I have it he's looking more like he's covered in something wet, rather then shiny. I don't know if this is what you were going for, but you might want to play around with your specular. Great job though I dig his rocket launchers.

scottimation
10-05-2006, 04:06 PM
Thanks for the comments. I haven't done any spec maps for it yet, so yeah he looks to shiny/wet. Those will probably be the last thing I do before submitting it as finished. I've just about finished the rig, and I really need to get his eyes done, plus a bit more finessing with the colour map. Gonna be a busy weekend so I won't be able to work on it much, but it will all get done by the deadline.

scottimation
10-12-2006, 02:09 AM
Everything is pretty well done, just posing and rendering now. Are we to submit these into the submission thread from the last challenge that is in this forum? or is there a new one coming with all the requirements for images and whatnot? Judges??

TheArgylekid
10-12-2006, 05:04 AM
I'm curious as to what the deal with submitting these is as well. Anyone know?

kylechaves
10-17-2006, 03:56 AM
missileman looks great, it definatly could win this contest. you might have some competition with havoc and garbage concepts models. Good Luck.:)

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10-17-2006, 03:56 AM
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