View Full Version : Trying to Get this Right{WOMEN}
LionHeartX2 01-30-2003, 03:13 AM Hey guys ive been working on trying to get the look of this girl the way I want it to for a while. I wanna know what you all think and where should I improve or what do like about it.. Thanks for replies
http://www.visualdynasty.com/1_4.jpg
http://www.visualdynasty.com/1_5.jpg
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LionHeartX2
01-30-2003, 03:15 AM
Oh ya the software I'm using is 3dmax 5 and Brazil 1.
ironbearxl
01-30-2003, 03:34 AM
Hey Lionheart,
I would say make her nostrils a bit wider towards the bridge, right now it looks wide. Push the eye and the area around it back and let her brow hang over more. Her chin is also a triangular. Good work, btw.
lerpiedood
01-30-2003, 06:12 AM
Not bad. Lets see a wire so we can make crits on the edge flow. I think the nose wings, should go out a little, the nose also looks tilted down to much, you should be able to see the nostril holes a bit from front view. the nose is also a bit to sharp, and should come out more wider at the top. There also should be a slight wrinkle in the mouth corners that goes down. I also think the bridge of the nose where it goes into checks is too hard, it should actually be quite smooth. The chin is too sharp, you should define cheekbone a bit more. The tops of ears should go away from head more in front view, the bottom of ear could also use some more work. Don't worry if the ears are hard, they're hard cause they have a weird topology, but keep on practicing you'll get em. Your eyelashes are a little weird. Your porportions are very good, same with skin texture. Your final product should be quite good.Very nice, she does look femine, that's always a good thing:)
If you'd like to see some of the crits I pointed out, here's a link to an image of a girl I'm working on http://mysite.iptic.com/wurxware/girl03.jpg, I havn't posted her yet, and not all problems are worked out yet.
monkeysweat
01-30-2003, 06:25 AM
could you post some front and side views? I think her mouth is a bit narrow, and your shader on the eyelashes looks like it could be fined tuned a bit. I like the basic skin shader though.
LionHeartX2
01-30-2003, 06:45 AM
Thanks for the replies, I really appreciate. Here are the wires.
http://www.visualdynasty.com/wire_1.JPG
http://www.visualdynasty.com/wire_2.JPG
LionHeartX2
01-30-2003, 07:11 AM
I updated the mess a bit. not much considering its late in the night and I dont want to get all in it. Heres a front view render now.
http://www.visualdynasty.com/1_6.jpg
ZeBoxx
01-30-2003, 08:39 AM
Heya,
Pretty nice model...
You might want to liven up the eyes a bit, though... here's a good tutorial on eyes :
http://www.3dluvr.com/rogueldr/tutorials/eye/eyes.html
Have you tried the Skin shader for the skin material ?
http://www.splutterfish.com/sf/gallery_view.php?photo_id=166&screen=1&cat_id=4&action=images
Best regards,
Richard Annema
LionHeartX2
01-30-2003, 09:16 AM
Originally posted by ZeBoxx
Heya,
Pretty nice model...
You might want to liven up the eyes a bit, though... here's a good tutorial on eyes :
http://www.3dluvr.com/rogueldr/tutorials/eye/eyes.html
Have you tried the Skin shader for the skin material ?
http://www.splutterfish.com/sf/gallery_view.php?photo_id=166&screen=1&cat_id=4&action=images
Best regards,
Richard Annema
Thanks for the link Boxx. The Skin shader though is not available in my version, matter a fact im not sure if its even out yet but im gonna keep an eye for it. The link also reminds me to ask if anyone can help guide me into making a better skin texture or better GI techniques, that would be alot of help too. Thanks a bunch
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