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View Full Version : Blizzard Entry: Discordiagorm - for crits :)


76cd/m2
09-17-2006, 06:20 AM
Hi all, I gave a shot at the Blizzard contest to learn game modeling. Was an entry level animator at my dying animated movie company, until the funding slump. Now freshly out of job and hoping to retrain to apply for work with game companies.

Decided to do a monster for Diablo world. Crits are most welcome. Thanks!

http://www.gogopixels.com/3d/Blizzart_Diablo_LoPoly.jpg

BananaSalat
09-17-2006, 11:01 AM
hey thats cool only the body is a bit too blurry

76cd/m2
09-17-2006, 03:29 PM
Hey thanks BananaSalat. Yeah you're right, the body looks blurry. I wonder if it's my texture space allocation. Feel the UVW is still not very optimised. Still learning. Welcome more crits on my mistakes! :)

My maps are below.


http://www.gogopixels.com/3d/Blizzart_Diablo_Maps.jpg

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09-17-2006, 03:29 PM
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