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Hookflash
01-30-2003, 01:58 AM
What is a reasonable number of polys (untextured) for my geforce2 32mb to handle in 3dsmax 5? I am trying to edit a mesh (Editable Poly, with Nurms set to 3 iterations) that weighs in at around 12,000 polys after subdivision, but everything is incredibly slow. I guess I could turn the iterations down, but I will lose accuracy in realtime feedback. The slowdown occurs mostly during extrudes & bevels. Any idea how to speed things up? What number of subdivision iterations do you normally use while editing your cage? Thanks

Btw, I'm using the OpenGL display driver.

sam
01-30-2003, 02:14 AM
The slow down is coming in as a result of meshsmooth.

So long as you have meshmooth on, the viewport display will suffer. Maybe one of these days Discreet will optimize it better. But until then you have to work around it.

People do things like hotkey the "Nurms toggle" so they can switch it on and off to peak at their modeling every now and then in the viewport.

What I like to do is peak at a rendered view, so I hotkey a script I made that basically toggles the nurms on, renders to the Virtual Frame Buffer, and then toggles nurms off, so I can peak at what results I am getting from my modeling.

Here's the script. Save it to a .mcr file and put it in your UI/macroscripts folder to be able to hotkey it

macroScript ToggleMSRender
category:"MyScripts"
toolTip:"Toggle Meshsmooth and Render"
(
on isEnabled return
(
if (((getcurrentselection()).count == 1) and ($ != undefined)) then
if (classof $.baseobject == Editable_Poly) then true else false
else false
)

on Execute do
(
$.surfSubDivide = not $.surfSubDivide
render ()
$.surfSubDivide = not $.surfSubDivide
)
)




cheers,
sam

Aaron Moore
01-30-2003, 02:48 AM
On top of the MS, add a mesh select. That ususally helps to speed the viewport interactivity up.

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