View Full Version : material editor slots -urgent
maxguy 09-17-2006, 01:02 AM Guys,
I want to access more than 24 slots using scripting. i have a material library , instead of loading them in the first 24 slots, i want to load them in the next 24 slots? is there any way we can achieve it using script?
Thanks
rajv
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hblan
09-17-2006, 08:41 AM
if any question , contect me . msn : ehblan@hotmail.com ,always online , but in china time .
teach me oral english for the payment , if u like . :)
-----------------------------------------------
use this script to create 88 box for test :
for i=1 to 88 do
(
seed i
local bbox = box pos:[i*5,0,0]
bbox.material = \
standard diffuse:(random red blue)
)
-----------------------------------------------
below is the script for turn over page to page , after the last page . will be the first one .
-------------------------------------------
--note: if u add materials to scene .press "collectMats"
-- to refresh the array .
-------------------------------------------
-- hblan , shanghai ,china .
-- msn : ehblan@hotmail.com
-------------------------------------------
rollout MatRoll "Mat Roll"
(
local theMatArray = #()
local theLoop = 1
----------------------------------
fn caculatePages theInput =
(
local CC = (theInput as float) / 24 -- integer .
local theCN = if (cc-(cc as integer)) == 0.0 \
then (cc as integer)
else ((cc as integer)+1)
return theCN
)
-----------------------------------
button collectMats "CollectMats" width:120
button turnOver "turn Pages" width:120
------------------------------------
on CollectMats pressed do
(
local thePageC =caculatePages (scenematerials.count)
theMatArray = #()
if thePageC != 0 do
(
for i=1 to thePageC do
(
theMatArray[i] = for j=(i-1)*24+1 to i*24 collect sceneMaterials[j]
) -- end for.
)-- end if .
) -- end on button pressed .
-------------------------------------
on turnOver pressed do
(
local theC = theMatArray.count
if theLoop > theC do theLoop =1
if theC != 0 do
(
for i=1 to 24 do -- 1 to 24 .theMatArray[theLoop].count
(
-- some of the items in the last array item will be undefined .
-- cause the count of all material cant be 24x all the time .
try( meditMaterials[i] = theMatArray[theLoop][i] )catch()
) -- end for.
theLoop += 1
) -- end if.
) -- end on button pressed.
-------------------------------------
) createdialog MatRoll
maxguy
09-17-2006, 01:54 PM
thanks for the reply..just a few queries?
the script collects the scene materials but it doesnt load the next page?
my question is if i get the extra 24 slots, i want to load my saved library..in to that slots?
any suggestions?
Rajv
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09-17-2006, 01:54 PM
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