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PandaAttack
09-16-2006, 06:08 AM
Hi all, this is my first time posting to CGtalk, though I have been a forum watcher for as long as I've been in school for 3d.

I've seen many Blizzard Art submissions on this forum so I would like to gather feedback/critiques from the community on the 3d low-poly character submission I made.

I have always been a fan of the oldschool draenei model, and so I modeled my take on the race. I was originally going to do a draenei village, but ran out of time. School is so demanding!

This is my second organic model, it was quite a learning experience. He is at 4400 tris, 4800 with his gear (belt, pack, necklace) on.

http://img180.imageshack.us/my.php?image=draeneiwireframekk0.jpg

I'm about halfway through texturing him so it's too late right now to do any edits for the contest. I'll post some screens of the textured model when I get more finished with the head. :)

weasel.acuh5o
09-16-2006, 09:19 PM
I'm no pro when it comes to character modelling, but the mesh looks good as far as I can tell. you might have saved/redistributed a few polies here and there, but I don't think it's something you need to worry about. looking forward to the textured version.

PandaAttack
09-18-2006, 07:27 AM
The final submission:

http://img.photobucket.com/albums/v470/TheRuinator/contest.jpg

Matroskin
09-18-2006, 02:43 PM
looking good PandaAttack,
I like ur meshflow.
Colud u post texture sample as well ?

PandaAttack
09-19-2006, 08:14 AM
looking good PandaAttack,
I like ur meshflow.
Colud u post texture sample as well ?


Not sure what you mean by texture sample?

ojko
09-19-2006, 08:40 AM
By texture sample, he means the flat texture sheet used by the model.

As for the model, the mesh flow looks good. However i'd be tempted to work on the highlights and saturation of the texture. As it stands the texture is rather bland at the moment.

PandaAttack
09-19-2006, 03:45 PM
By texture sample, he means the flat texture sheet used by the model.

As for the model, the mesh flow looks good. However i'd be tempted to work on the highlights and saturation of the texture. As it stands the texture is rather bland at the moment.

Ahh, thanks for the clarification.

This is the first time I have done any UV texturing, so it was a learning experience for sure. I did a bad thing (I think?) by having a texture map for each part of his model (i.e. the pack, the head, the body, the legs...). This was before I learned that it's better to have 1 or 2 1024 maps. :D Oh well, you live and you learn.

When you mean the highlights and the saturation of the texture, are you referring to things like normal and specular maps? I have no experience with those yet, so I am curious. Or is it something I can apply to my normal color map?

Vladislav-Ivanov
09-19-2006, 05:09 PM
I believe he had a very scary jaw.
And two blades.

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PandaAttack
09-20-2006, 05:37 AM
I believe he had a very scary jaw.
And two blades.

________________________
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??

What?

Vladislav-Ivanov
09-20-2006, 09:36 AM
??

What?

There is a char in Warcraft3 called the lost one in the game story line and in the mod is called bounty hunter which looks pretty much like yours except those notes I mentioned in the previous post. Unfortunately I dont have the game it was long time ago so I cant show you the screenshots. None the less here is a link to his face.
http://dota-allstars.com/hero.php?id=897

If I'm not right then I beg your pardon for it would be merely a coincidence.

Good luck

JimmyMac
09-20-2006, 03:41 PM
Vladislav-Ivanov the Lost One concept from WoW is a different bag altogether. No blades, pretty docile.

PandaAttack, great job! Sounds like you learned a lot from this one. As far as critiques, I would agree with ojko. Some more variation in the texture would make it stand out more. Give it more "pop" as it was put to me. Some more contrast, deeper shadows on the shirt and a little muscle definition would help out there.

On the model, you've got a nice silhouette and good poly flow.

For your second organic model, it's very impressive. Looks great! Awesome first post. :thumbsup:

Vladislav-Ivanov
09-20-2006, 04:41 PM
I'm glad it's been sorted out, thnx JimmyMac.

Great work btw PandAttack! :thumbsup:


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