DangerAhead
09-15-2006, 08:56 PM
How do you set this value with MEL?
the advanced twist is enabled with this code:
setAttr "ikh.dTwistControlEnable" 1;
setAttr ikh.dWorldUpType 1;
// ANSWER:
connectAttr -f upVector_loc.worldMatrix[0] ikh.dWorldUpMatrix;
but how do you set this?
http://www.negative13.com/images/advancedTwistObjUp.jpg
I figured it out so ... nevermind
the advanced twist is enabled with this code:
setAttr "ikh.dTwistControlEnable" 1;
setAttr ikh.dWorldUpType 1;
// ANSWER:
connectAttr -f upVector_loc.worldMatrix[0] ikh.dWorldUpMatrix;
but how do you set this?
http://www.negative13.com/images/advancedTwistObjUp.jpg
I figured it out so ... nevermind
