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elfenomeno
09-15-2006, 07:24 PM
hello,im new to cg world and i trying to make a human face with a egloop techniques in blender but i don't know how to make the back of the head.
please help me.
http://up.mezimages.com/up/09/1129243PROFIL.jpg

http://up.mezimages.com/up/09/1129242FACE.jpg

Dennik
09-15-2006, 08:04 PM
Think of the head as a sphere, and the poles of the sphere being the base of the ears. You can continue extending the forehead in a spherical motion towards the back and bring it down where it connects with the neck. You'll be the judge how that works depending on your topology. Try to reduce the vertical sections of the forehead before you start extending it to form the back of the head. You need minimal geometry for the back section.

Waha
09-17-2006, 12:27 AM
you could use a cheap tatic and try to place a sphere in the head, making it easier to model the sphere

BeBraw
09-17-2006, 07:02 PM
I had the same problem earlier as well. I attached an image into my post in which you can see how I solved it.

You can find a list of Blender related head modeling tutorials at http://mediawiki.blender.org/index.php/Tutorials/Links#Human. (http://mediawiki.blender.org/index.php/Tutorials/Links#Human)

There's one thing you cannot overemphasize when modeling heads, torsos or basically anything and that is good research. Find good references, sketch things before modeling. That will eventually save a lot of time.

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