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Strong Bad
01-29-2003, 09:20 PM
I'm working on a project which demands that various particals from seperate systems have the ability to collide with one another, as opposed to "blending" with each other. If anyone who knows how to do this, and is willing to to describe how, I will be most greatfull.:shrug:

BrandonD
01-30-2003, 04:07 AM
The default MAX particles have inter-particle collision options, but not between separate streams. Thinking Particles can do it though - I think.

Strong Bad
01-30-2003, 04:45 PM
Thinking Particals? I'm not exactly sure I've heard of those.
But I did think of an interesting way of making the particles collide useing UOmniFlects, and meshers. Only problem is that the particles can only colide once, then afterward, they just go through each other again.

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