a3dmonkey
01-29-2003, 07:37 PM
Hello all,
I have a poly model ( a human male with 15k polys ) that I've soft bound and weighted from the neck to the feet in Maya 4.0 . I only need to add few influence objects to the face ( one for each eye brow and one curve around the mouth ) and a cluster here or there and I'm done weighting the character. Now heres the problem when I try to add any of the 3 remaining influence cuvres I receive the following error.
// Error: Skin on humerous_R_leone was bound at a different pose. Go to the bindPose to add an influence object. //
I checked all of my models control curves especially the right arm and everythings zeroed out leaving me thinking that the rigs in its bind state.
***************************************************
Has anyone had a similar problem? If so what did you do to correct it?
***************************************************
After checking things over a few more times I deceide to avoid this issue al together and ....
- export the current map weights,
- remove the influence objects,
- detach the skin
- reattach the skin
- add influence objects ( minus the new ones )
- IMPORT THE WORKING SKIN WEIGHTS
- Add the final influence objects, weight and call it a day.....
It sounds all fine and dandy and everything went well untill I tired IMPORTING the skin weights back into my scene. The imported maps looked like crap even though I exported the maps at a 1024 size. The model itself was unchanged and I exported both luminance and alpha values. Saddly I still get crap back when I import the wieghts.
***************************************************
Has anyone experienced this or have extensive experience with the export wieghts tool in Maya? Please reply here or Email me with any suggestion at
a3dmonkey@hotmail.com
***************************************************
Help with figuring out how to solve either problem would make my day.
Thanks much,
Michael Ware
SVA Grad Candidate
:buttrock:
I have a poly model ( a human male with 15k polys ) that I've soft bound and weighted from the neck to the feet in Maya 4.0 . I only need to add few influence objects to the face ( one for each eye brow and one curve around the mouth ) and a cluster here or there and I'm done weighting the character. Now heres the problem when I try to add any of the 3 remaining influence cuvres I receive the following error.
// Error: Skin on humerous_R_leone was bound at a different pose. Go to the bindPose to add an influence object. //
I checked all of my models control curves especially the right arm and everythings zeroed out leaving me thinking that the rigs in its bind state.
***************************************************
Has anyone had a similar problem? If so what did you do to correct it?
***************************************************
After checking things over a few more times I deceide to avoid this issue al together and ....
- export the current map weights,
- remove the influence objects,
- detach the skin
- reattach the skin
- add influence objects ( minus the new ones )
- IMPORT THE WORKING SKIN WEIGHTS
- Add the final influence objects, weight and call it a day.....
It sounds all fine and dandy and everything went well untill I tired IMPORTING the skin weights back into my scene. The imported maps looked like crap even though I exported the maps at a 1024 size. The model itself was unchanged and I exported both luminance and alpha values. Saddly I still get crap back when I import the wieghts.
***************************************************
Has anyone experienced this or have extensive experience with the export wieghts tool in Maya? Please reply here or Email me with any suggestion at
a3dmonkey@hotmail.com
***************************************************
Help with figuring out how to solve either problem would make my day.
Thanks much,
Michael Ware
SVA Grad Candidate
:buttrock:
