PDA

View Full Version : Question on Surface Normals


Arcangel
01-29-2003, 06:16 PM
Yeah I have 2 polygonal objects. The head and the Body. I was wondering I if anyone knows a way to get rid of the seam between the two, without a ploygonal combine and merge verts. Tried playin with the vert normal, edge normals and unlocking them but come up with zip. Any help would be greatly appreciated.

NeonGuy
01-29-2003, 07:57 PM
hi ... i had the same problem, and i can't solved that. it's easy if you don't want to rig and animate it, but if you deforming the neck, you'll have a visible line between the head and the torso.

i think this can be solved with mel. so mel gurus ... write som script please!

cheers

Arcangel
01-29-2003, 08:05 PM
Hey u arent a Maori fela are ya. Just wonderin cause I grew up in New Zealand. Just lookin at ur avatar

Lyr
01-29-2003, 08:41 PM
try flipping your normals

Arcangel
01-29-2003, 09:48 PM
Average Normals worked. But thanks anywhos guys ya set me on the right path to true enlightenment.... Cheers:beer: :thumbsup:

NeonGuy
01-30-2003, 11:40 AM
hi!

no, i'm not a Maori :)

i worked on an in house project with this picture, and i liked this pic.

CGTalk Moderation
01-14-2006, 07:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.