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Mikel
01-29-2003, 05:14 PM
I am having a little problem with a project I am working on.

Basically what I need to do is create a pipe that fills up with a liquid and tops of because it is closed off at both ends.

I need the liquid to look realistic. I am working with 3dsmax I know that I can use Realflow but I dont want to purchase it just for this one project.

I am trying to use the conventional particle system in 3dsmax to portray the liquid. The main problem I am having is the amount of time it takes to calculate the final frames when the pipe actually fills in with about 1000 particles. EAch frames takes a few minutes to load and render. By the time I tweak this thing and wait until each frame refreshes it will take days or weeks.

I don't have that much time to wait for this process.

Is there an easier way I can do all this? To simulate the liquid.

I am going to be rendering it with Swift3d later on .. just to get the alpha map animation that i need.

Any help is greatly apreciated.

Mikel
01-29-2003, 05:20 PM
final rendering .. filling up ..

is there another program i can use?

noktUp
01-29-2003, 09:52 PM
If the Shot is from the side like you have it in the screen caps, then try substituting the "highly tesselates poly tube" with a square Loft that follows the same path, any probs you have then on could be fixed in post.

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