Mikel
01-29-2003, 05:14 PM
I am having a little problem with a project I am working on.
Basically what I need to do is create a pipe that fills up with a liquid and tops of because it is closed off at both ends.
I need the liquid to look realistic. I am working with 3dsmax I know that I can use Realflow but I dont want to purchase it just for this one project.
I am trying to use the conventional particle system in 3dsmax to portray the liquid. The main problem I am having is the amount of time it takes to calculate the final frames when the pipe actually fills in with about 1000 particles. EAch frames takes a few minutes to load and render. By the time I tweak this thing and wait until each frame refreshes it will take days or weeks.
I don't have that much time to wait for this process.
Is there an easier way I can do all this? To simulate the liquid.
I am going to be rendering it with Swift3d later on .. just to get the alpha map animation that i need.
Any help is greatly apreciated.
Basically what I need to do is create a pipe that fills up with a liquid and tops of because it is closed off at both ends.
I need the liquid to look realistic. I am working with 3dsmax I know that I can use Realflow but I dont want to purchase it just for this one project.
I am trying to use the conventional particle system in 3dsmax to portray the liquid. The main problem I am having is the amount of time it takes to calculate the final frames when the pipe actually fills in with about 1000 particles. EAch frames takes a few minutes to load and render. By the time I tweak this thing and wait until each frame refreshes it will take days or weeks.
I don't have that much time to wait for this process.
Is there an easier way I can do all this? To simulate the liquid.
I am going to be rendering it with Swift3d later on .. just to get the alpha map animation that i need.
Any help is greatly apreciated.
