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View Full Version : multi texure in maya it's hard..need help!


kikiyawa
09-14-2006, 07:10 AM
Hello guys! how's it going?
I have a question about shading. There is a polygon object which contains 4 different UV groups. So i made the 4 color textures for each UVgroup, and i want to use only one shader - somehow put the 4 color texures into the one shader. then assign that shader to a polygon model. How can i assign the one shader which has 4 textures to the one object which also has 4 UVgroups?

Actually i was going to put the 4 color textures to the 4 shader then just assign to each part of different UV groups. you know assign it to the face? But i didn't know that the renderman for maya's SSS shader can not be 4 in the one scene.

Can the uv sets in Uv editor be the solution? i have no idea how to use the uv sets though.

Any idea is appreciated. have an awesome day!

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