YankeesFanHB
09-14-2006, 06:56 AM
http://features.cgsociety.org/gallerycrits/73399/73399_1158216988_medium.jpg (http://features.cgsociety.org/gallerycrits/73399/73399_1158216988_large.jpg)
Title: Guitar desktop background
Name: Alan Polidori
Country: USA
Software: CINEMA 4D, Photoshop
Using C4D...This is more an experimentation with a rendering environment as well as using a Flake paint scheme I made up a while back. The guitar is 90% done (notice the headstock isn't showing!) but, besides that, looks badass all around - wish I had a dozen more renders. The body was originally done in a wood finish, but lighting it was almost as nerve-wracking as the flake paint (the bump would be there, then be washed out in light, then the AA would kill it, etc.... same thing happened with the flake paint, a little. I'd love to know more than the standard descriptions of the % and min/max settings under C4D's "Best" anti-aliasing setting; the testing of these to get the best 'flake shine' without the AA dulling it is hard on the patience:).
All comments/questions welcome.
Title: Guitar desktop background
Name: Alan Polidori
Country: USA
Software: CINEMA 4D, Photoshop
Using C4D...This is more an experimentation with a rendering environment as well as using a Flake paint scheme I made up a while back. The guitar is 90% done (notice the headstock isn't showing!) but, besides that, looks badass all around - wish I had a dozen more renders. The body was originally done in a wood finish, but lighting it was almost as nerve-wracking as the flake paint (the bump would be there, then be washed out in light, then the AA would kill it, etc.... same thing happened with the flake paint, a little. I'd love to know more than the standard descriptions of the % and min/max settings under C4D's "Best" anti-aliasing setting; the testing of these to get the best 'flake shine' without the AA dulling it is hard on the patience:).
All comments/questions welcome.
