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View Full Version : Game Art: Tarascus, Anton Persson (3D)


Helioz
09-13-2006, 09:47 PM
http://features.cgsociety.org/gallerycrits/27442/27442_1158184014_medium.jpg (http://features.cgsociety.org/gallerycrits/27442/27442_1158184014_large.jpg)

Title: Game Art: Tarascus
Name: Anton Persson
Country: Sweden
Software: Maya, Photoshop, ZBrush

This is my latest game art model, the Tarascus. It is based on the resin model with the same name from the Confrontation series board game by Rackham. I did not have the actual model so I used pictures of it as reference. The lowpoly model and highpoly armor pieces are modeled in Maya and the rest of the highpoly in ZBrush. Textured with Photoshop and Nvidia normal map filter.

5376 tris and 1024x1024 texture
Color, Specular and Normal

All of the following images are cropped screengrabs from the Maya viewports taken at 8xFSAA, no post-processing.

http://www.antonpersson.com/gallery/tarascus/viewport1.jpg

http://www.antonpersson.com/gallery/tarascus/viewport2.jpg

http://www.antonpersson.com/gallery/tarascus/viewport3.jpg

http://www.antonpersson.com/gallery/tarascus/view_wire.jpg

More pictures at my portfolio site: Here (http://www.antonpersson.com/gallery/tarascus.htm)

lordpenoy
09-14-2006, 01:36 AM
love the texture... hope 2 see more of your work

blz
09-14-2006, 02:29 AM
nice one , i like the concept.

NickWhitmire
09-14-2006, 03:34 AM
nice work....i really like it. NIce and simple, but good looking low poly model and texturing looks great. Like the teeth and the eyes alot.


-n

taehoon
09-14-2006, 05:18 AM
you are my one of the favorite styles artists.... Wow.. I love the style. and textures..

I check your site. it is also good...


5* from me

irananimator
09-14-2006, 06:15 AM
Very nice modeling.Great texture.
Good luck.

Hamed katebi

living_for_cg
09-14-2006, 06:15 AM
yea... good job on modeling and texturing... put it in an environment,

Ste-One
09-14-2006, 07:38 AM
Awesome! Very good texture! 5star!

AspiriN
09-14-2006, 08:05 AM
I like the consept...
modeling and texturing are very good..

kiboSVK
09-14-2006, 08:09 AM
Hammer beast great texture nice details Superb work 4*:thumbsup:

neps
09-14-2006, 08:17 AM
awesome modeling and texturing.
tops man

peckinpah
09-14-2006, 08:22 AM
The stripes on the creature's head looks too big and too vertical imho, which makes it look odd - especially on the jaw and around the mouth. Maybe if you tried making them a little bit smaller and made them follow the curves around the mouth, eyes, etc.

otherwise, nice piece of work

MFTituS
09-14-2006, 08:35 AM
haha, the first thing that came to my mind was, it looks like a painted confro miniature - thumbs up on this.
you have captured the picture very well, but that is a bad point too. everything looks like "just" painted. the metalplates look very flat (hard to believe that you have used a normalmap), the metal is very matt and the shininess could be more pointy.

would be better if you would not work so close to the ref and push some things to make it more believable.

nevertheless good work!!!

mindrot
09-14-2006, 09:42 AM
Lovely work. Great texturing and concept.

Can't say that the normal and spec maps are very noticeable though. I think the renders/screen grabs are making the image look flat.

I would also probably drop some detail from that sphere thingy on his side (use the polys else- where). Though that's not a biggy.

~M~

Davision
09-14-2006, 09:43 AM
Seems very flat too me... maybe because of this sharp black outlines style.
But it looks cool and i love all this little details. :thumbsup:

emptyslot
09-14-2006, 10:02 AM
ANTON! it looks nice. i think the folks comments are quite right here but why dont you take one of your own concepts instead? well ill see you later congrats on frontpage

Johny
09-14-2006, 11:00 AM
iv seen this at polycount , congrats on the frontpage, ill basically repeat what has been said : increase the specular, normal map depth, paint less shadows on diffuse, you know , still i still love it , original in my opinion !

Oink
09-14-2006, 11:41 AM
Rawr anton, youve done it again. Saw it some time ago though. Gave you 5stars. see you later in school... perhaps!

I am not worthy! :love:

NRG-Alpha
09-14-2006, 12:52 PM
Great work man! I really love that style!

I do agree with the others commenting on the rather flat looking armor plating.. Perhaps adding more height when making the normal maps in conjunction with adding slightly deeper cast shadows beneath the plates would bring out the '3D-ness' alittle more.

Overall though, I think this looks awesome! Great job! Looking forward to seeing more from you for sure!

Cheers,

NRG

azozel
09-14-2006, 01:08 PM
I'm just bummed at your subject choice. I play rackham's confrontation and I was happy that it WAS obscure. And hardly any one played it. " Let the noobs have there warhammer. "

But your model looks good almost exactly like the box art.
http://www.brookhursthobbies.com/RACKHAM/Tarascus/Tarascus-box.jpg

rawwad
09-14-2006, 03:26 PM
WOW! Awesome game model, i like textures, because make it a bit 2d looking. Keep it! 4stars

Kurosaki Ichigo
09-14-2006, 04:53 PM
3 stars? That's harsh guys, this looks awesome. 5 stars from me. :)

Djampa
09-14-2006, 05:46 PM
Congratulations ! Great model ! Great textures, nice what you did with normal maps, looks really good !


Best regards ! :thumbsup:

stuh505
09-14-2006, 07:29 PM
The outline is way too smooth. With just a few more polys you could break up the outline a little and make him look a lot more real. Texturing is nice but overall look, imo, is not, due to the smoothness.

Squash-n-Stretch
09-14-2006, 07:34 PM
Holy cow!...ox...thing.

Amazing. So incredible to think that that's what it would look like in-game. This is the best game model since that entry almost a year ago of a huge biped ox character; the artist provided grabs of ingame action...anyone know what I'm going on about and have a link?

4 1/2 stars from me, simply because the design you referenced from I'm not particularly fond of. But your work in this project is incredible! If you don't work in games you soon will! You going to make a reel so we can see a rotation of it?

PhilOsirus
09-14-2006, 11:49 PM
Yeah it's a very nice model, but you might want to look at either the settings for the normal map or the normal map itself, cause it isn't showing there at all. And when you have a normal map you don't need as much painted shadows. But it's a very nice model and textures.

deepforest
09-15-2006, 01:41 AM
Very nice model and texture overall, and the Beauty render is great!

akewt
09-15-2006, 09:30 AM
lovely texturing dude. and the citadel minature stand is awesome ;)

Helioz
09-15-2006, 11:07 PM
Off the frontpage now :sad:
Anyway thanks guys for your comments and critique, apprechiate it! :D

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