View Full Version : Game Art: Tarascus, Anton Persson (3D)
09-13-2006, 09:47 PM
Title: Game Art: Tarascus
Name: Anton Persson
Software: Maya, Photoshop, ZBrush
This is my latest game art model, the Tarascus. It is based on the resin model with the same name from the Confrontation series board game by Rackham. I did not have the actual model so I used pictures of it as reference. The lowpoly model and highpoly armor pieces are modeled in Maya and the rest of the highpoly in ZBrush. Textured with Photoshop and Nvidia normal map filter.
5376 tris and 1024x1024 texture
Color, Specular and Normal
All of the following images are cropped screengrabs from the Maya viewports taken at 8xFSAA, no post-processing.
More pictures at my portfolio site: Here (http://www.antonpersson.com/gallery/tarascus.htm)
09-14-2006, 01:36 AM
love the texture... hope 2 see more of your work
nice one , i like the concept.
09-14-2006, 03:34 AM
nice work....i really like it. NIce and simple, but good looking low poly model and texturing looks great. Like the teeth and the eyes alot.
09-14-2006, 05:18 AM
you are my one of the favorite styles artists.... Wow.. I love the style. and textures..
I check your site. it is also good...
5* from me
09-14-2006, 06:15 AM
Very nice modeling.Great texture.
09-14-2006, 06:15 AM
yea... good job on modeling and texturing... put it in an environment,
09-14-2006, 07:38 AM
Awesome! Very good texture! 5star!
09-14-2006, 08:05 AM
I like the consept...
modeling and texturing are very good..
09-14-2006, 08:09 AM
Hammer beast great texture nice details Superb work 4*:thumbsup:
awesome modeling and texturing.
09-14-2006, 08:22 AM
The stripes on the creature's head looks too big and too vertical imho, which makes it look odd - especially on the jaw and around the mouth. Maybe if you tried making them a little bit smaller and made them follow the curves around the mouth, eyes, etc.
otherwise, nice piece of work
09-14-2006, 08:35 AM
haha, the first thing that came to my mind was, it looks like a painted confro miniature - thumbs up on this.
you have captured the picture very well, but that is a bad point too. everything looks like "just" painted. the metalplates look very flat (hard to believe that you have used a normalmap), the metal is very matt and the shininess could be more pointy.
would be better if you would not work so close to the ref and push some things to make it more believable.
nevertheless good work!!!
09-14-2006, 09:42 AM
Lovely work. Great texturing and concept.
Can't say that the normal and spec maps are very noticeable though. I think the renders/screen grabs are making the image look flat.
I would also probably drop some detail from that sphere thingy on his side (use the polys else- where). Though that's not a biggy.
09-14-2006, 09:43 AM
Seems very flat too me... maybe because of this sharp black outlines style.
But it looks cool and i love all this little details. :thumbsup:
09-14-2006, 10:02 AM
ANTON! it looks nice. i think the folks comments are quite right here but why dont you take one of your own concepts instead? well ill see you later congrats on frontpage
09-14-2006, 11:00 AM
iv seen this at polycount , congrats on the frontpage, ill basically repeat what has been said : increase the specular, normal map depth, paint less shadows on diffuse, you know , still i still love it , original in my opinion !
Rawr anton, youve done it again. Saw it some time ago though. Gave you 5stars. see you later in school... perhaps!
I am not worthy! :love:
09-14-2006, 12:52 PM
Great work man! I really love that style!
I do agree with the others commenting on the rather flat looking armor plating.. Perhaps adding more height when making the normal maps in conjunction with adding slightly deeper cast shadows beneath the plates would bring out the '3D-ness' alittle more.
Overall though, I think this looks awesome! Great job! Looking forward to seeing more from you for sure!
09-14-2006, 01:08 PM
I'm just bummed at your subject choice. I play rackham's confrontation and I was happy that it WAS obscure. And hardly any one played it. " Let the noobs have there warhammer. "
But your model looks good almost exactly like the box art.
09-14-2006, 03:26 PM
WOW! Awesome game model, i like textures, because make it a bit 2d looking. Keep it! 4stars
09-14-2006, 04:53 PM
3 stars? That's harsh guys, this looks awesome. 5 stars from me. :)
09-14-2006, 05:46 PM
Congratulations ! Great model ! Great textures, nice what you did with normal maps, looks really good !
Best regards ! :thumbsup:
09-14-2006, 07:29 PM
The outline is way too smooth. With just a few more polys you could break up the outline a little and make him look a lot more real. Texturing is nice but overall look, imo, is not, due to the smoothness.
09-14-2006, 07:34 PM
Amazing. So incredible to think that that's what it would look like in-game. This is the best game model since that entry almost a year ago of a huge biped ox character; the artist provided grabs of ingame action...anyone know what I'm going on about and have a link?
4 1/2 stars from me, simply because the design you referenced from I'm not particularly fond of. But your work in this project is incredible! If you don't work in games you soon will! You going to make a reel so we can see a rotation of it?
09-14-2006, 11:49 PM
Yeah it's a very nice model, but you might want to look at either the settings for the normal map or the normal map itself, cause it isn't showing there at all. And when you have a normal map you don't need as much painted shadows. But it's a very nice model and textures.
09-15-2006, 01:41 AM
Very nice model and texture overall, and the Beauty render is great!
09-15-2006, 09:30 AM
lovely texturing dude. and the citadel minature stand is awesome ;)
09-15-2006, 11:07 PM
Off the frontpage now :sad:
Anyway thanks guys for your comments and critique, apprechiate it! :D
09-15-2006, 11:07 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2014, Jelsoft Enterprises Ltd.