View Full Version : CGWiki - Now Live
Leonard 09-13-2006, 04:50 AM Hi all,
We’re pleased to announce the CGSociety Wiki!
CGWiki provides an easy way to find and share information specific to computer graphics and digital art. You can use the CGWiki in conjunction with the forums, if someone asks a question, jot the answer into a page on the Wiki, and provide them a link, later on, users can add to your information and help provide a comprehensive reference area to the CGSociety.
Helping keep everything in order are two new Forum Leaders, Carina, and Martin (erilaz) as well as Anton (salmonmoose)
Find the Wiki here:
http://wiki.cgsociety.org
For problems related to the wiki, post here:
http://forums.cgsociety.org/forumdisplay.php?f=210
Enjoy!
Leo
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erilaz
09-13-2006, 05:37 AM
Hi all,
Please take some time to go through what is there already and see how you can contribute. We'd like this to be a useful and robust reference for the cg community.
Looking forward to the flood of information! :D
NOTE: THE WIKI SHOULD NOT BE USED TO PROMOTE YOURSELF OR YOUR COMPANY
salmonmoose
09-13-2006, 05:43 AM
It's good to finally switch this on to the public :)
With help from the community this will be a great tool for reference.
heavyness
09-13-2006, 05:43 AM
good news! now we need to start transferring those 3ds max/maya/and other (http://forums.cgsociety.org/showthread.php?t=269503) lists to the wiki. i already got the SeattleCG (http://wiki.cgsociety.org/index.php/SeattleCG) made.
thanks for th wiki!
JamesMK
09-13-2006, 06:09 AM
Good news indeed! Given enough time, this should turn out to become THE reference with a capital 'R'
Found issue: I tried to make a minor edit, but it wasn't accepted. So I logged out and tried to log back in, but my password was reportedly incorrect. Surprisingly enough, I turned out being logged in anyway, and upon a new attempt to edit and save, the changes were now accepted. So, all in all, everything worked, but there seems to be some sort of glitch in the matrix (or login department)...
SOE digital
09-13-2006, 06:13 AM
Awsome Awsome Awsome
Swizzle
09-13-2006, 06:18 AM
I recall several times something like this being mentioned in threads as the next big thing that CGSociety should add. Glad to see it's up; this should turn out to be excellent with how many industry pros we have around here.
erilaz
09-13-2006, 06:24 AM
Found issue: I tried to make a minor edit, but it wasn't accepted. So I logged out and tried to log back in, but my password was reportedly incorrect. Surprisingly enough, I turned out being logged in anyway, and upon a new attempt to edit and save, the changes were now accepted. So, all in all, everything worked, but there seems to be some sort of glitch in the matrix (or login department)...
We'll probably be ironing out a few bugs here and there as everybody jumps on. Please submit any weirdness you find to the CGWiki Bugs (http://forums.cgsociety.org/showthread.php?t=378957) thread.:)
imashination
09-13-2006, 06:56 AM
I cant see any way to edit main categories, so would it be possible to add a hardware section? This could answer an awful lot of faqs
This could answer an awful lot of faqs
Yes please, the number of repeating questions on the hardware forum is pretty large.
Cheers
Björn
Icarus
09-13-2006, 07:14 AM
good to hear, hope it goes well
salmonmoose
09-13-2006, 07:15 AM
I cant see any way to edit main categories, so would it be possible to add a hardware section? This could answer an awful lot of faqs
Ok I've added a hardware portal - go fill it up! :D
robo3687
09-13-2006, 07:26 AM
good to finally see something like this start up
Carina
09-13-2006, 07:36 AM
Thought I'd just drop a note to say hi to everyone as well:wavey:
Please remember that the wiki is very new and suggestions on how it can be improved are always welcome.
Happy wiki-ing!:)
hi there,
the layout is broken for me, I guess...? (IE 6.0)
The main display area on the right hand side is black while only after scrolling down there were the wiki contents (tabs with article, discussion and so on...)
http://img144.imageshack.us/img144/4809/killmemm5.jpg
http://img168.imageshack.us/img168/4400/killme2jz1.jpg
salmonmoose
09-13-2006, 08:20 AM
Looks like a bug in IE :) I'll look at it tomorrow (I'm heading out the door right now and don't want to get involved in the headache that is broken IE pages).
In the mean time, can I recommend Firefox or Perhaps Opera? Even an upgrade to IE7 might get rid of your troubles :)
salmonmoose
09-13-2006, 08:36 AM
Thought I'd just drop a note to say hi to everyone as well:wavey:
Please remember that the wiki is very new and suggestions on how it can be improved are always welcome.
Happy wiki-ing!:)
Also I'd like to point out that no amount of information is too small, you don't have to be an expert to contribute.
If you're interested in a subject, start up a page for it, and put up what you know about it, other people will fill the article out.
In the mean time, can I recommend Firefox or Perhaps Opera? Even an upgrade to IE7 might get rid of your troubles :)
ah, I use mozilla back home and that'll be fine. I browsed the wiki from work (ahem...:D ) and that's where IE was installed.
Anyway, I know the pain in the a$$ it can be to have to be tweaking a standard compliant website just so IE displays it correctly...:D
Hope you get it done without getting heart attacks...:scream:
Forgive my ignorance but I'm not exactly clear on what we should or shouldn't do with this resource. Having never created or edited a wiki in my entire life I have no experience to lean on. (I'm willing to contribute else I wouldn't bother post here.)
Let's say I know a bit about 'x software package' and heading over to the 'x software package' entry on the wiki leaves me with a blank page. Can I just click edit and start adding what I know or is there a structure I should be working to?
I'm aware this is all new but I'd rather know now before I spend any time on it.
ta,
jbw
Carina
09-13-2006, 09:17 AM
Forgive my ignorance but I'm not exactly clear on what we should or shouldn't do with this resource. Having never created or edited a wiki in my entire life I have no experience to lean on. (I'm willing to contribute else I wouldn't bother post here.)
I would say willingness to contribute far outweighs wiki editing experience;)
Let's say I know a bit about 'x software package' and heading over to the 'x software package' entry on the wiki leaves me with a blank page. Can I just click edit and start adding what I know or is there a structure I should be working to?
Basically, yes, you only really need to click edit, and fire away. If you're unsure the easiest way I found to get started in the past was to look at what existing articles look like, and go from there. There is no right or wrong as such, as long as you just use common sense.
Hope that helps!
erilaz
09-13-2006, 09:18 AM
Forgive my ignorance but I'm not exactly clear on what we should or shouldn't do with this resource. Having never created or edited a wiki in my entire life I have no experience to lean on. (I'm willing to contribute else I wouldn't bother post here.)
Let's say I know a bit about 'x software package' and heading over to the 'x software package' entry on the wiki leaves me with a blank page. Can I just click edit and start adding what I know or is there a structure I should be working to?
I'm aware this is all new but I'd rather know now before I spend any time on it.
ta,
jbw
jbw,
Any information you can add will be useful. Ideally we'd like to get into a standard format down the track, but this will be honed down to suit the cg community as time goes on. Start with a summary of the topic and then break it down into headings of most significance.
If you need some guidance, try looking at the formats like the Radiosity (http://wiki.cgsociety.org/index.php/Radiosity)page, or check out entries at wikipedia (http://en.wikipedia.org/).
If anyone feels the page needs to be restructured, it will be fixed over time, so don't worry about doing something wrong.
Incidently, if you have ideas about how something should be structured, please feel free to add to the Standards thread (http://forums.cgsociety.org/showthread.php?t=381006) in the support forum.
playmesumch00ns
09-13-2006, 09:26 AM
Is someone going to be doing a regular editing sweep? The "technology" section looks like it's in danger of duplicating a lot of info in the "mathematics" section, which i'm contributing to (ok, sorry, only just started).
salmonmoose
09-13-2006, 09:30 AM
To add to what the others have said, even if you don't have any information to contibute, you can still help out;
Articles will need to be edited, for spelling, context, and layout. Categorising articles will aide others in searching. Even the simple act of going through articles and enclosing text in double square brackets (the wiki-code for link) will help establish which articles are needed.
Like others have said, there are huge amounts of resources on CGTalk that would be many times more useful if placed on the wiki, and any help moving said information is greatly appreciated :)
Carina
09-13-2006, 09:31 AM
Is someone going to be doing a regular editing sweep? The "technology" section looks like it's in danger of duplicating a lot of info in the "mathematics" section, which i'm contributing to (ok, sorry, only just started).
Initially we're anticipating it will take a fair amount of editing yes. I was thinking about the Technology/Maths bit in particular today.. Maybe we should move most of what is in the Maths section at the moment (like the rendering stuff) to the technology portal and try to keep the maths bit more towards pure maths. That would probably be the way I would solve it personally..
Any other suggestions?
ha-dou-ken
09-13-2006, 09:32 AM
Finally we can spread the love with the masses. I believe this will prove invaluable to the whole world. I wonder how many translations there will be. Awesome!
salmonmoose
09-13-2006, 09:33 AM
Is someone going to be doing a regular editing sweep? The "technology" section looks like it's in danger of duplicating a lot of info in the "mathematics" section, which i'm contributing to (ok, sorry, only just started).
I'm keeping an eye on it (it's my pet project) and hopefully Carina and erilaz can keep tabs on what I can't. However, now that we're hopefully about to have a huge spike in articles, it might be worth starting discussion on which topics we really need :) (however, lets not dilute this thread with that and use either the Wiki forum, or the discussion page :))
warpy
09-13-2006, 09:42 AM
bout time lol. love your pic carina :)
LetterRip
09-13-2006, 09:52 AM
For Blender I reused and modified the 3dsmax layout page.
The Blender or 3dsmax page can be used as a template for the other 3d suites,
LetterRip
Icarus
09-13-2006, 10:16 AM
a little bit OT, but is there a possibility to get the Wiki pages w/out adds?
salmonmoose
09-13-2006, 10:28 AM
a little bit OT, but is there a possibility to get the Wiki pages w/out adds?
I'm not sure about the one on the left - I'll check it tomorrow but it might be to do with the internal caching.
CptObvious
09-13-2006, 10:33 AM
heh,
check if everything works under firefox. I get this funny result as on attachment.
how about transferring copyrighted tutorials (with the approval of the authors of course)?
What happens to the copyrights? Can articles be locked?
Just wondering how far centralizing the knowledge should go. In some cases there are copyrighted tutorials published here on cgsociety's forums, so it would basically be a matter of copying them onto another part of this website, but the crucial point might be the free editing of content.
thoughts?
RobertoOrtiz
09-13-2006, 12:27 PM
Welcome Carina!
And guys dont forget not to scare off the nice lady.
So lets put on our Sunday best, as we welcome her to our fold.
-R
playmesumch00ns
09-13-2006, 12:32 PM
Initially we're anticipating it will take a fair amount of editing yes. I was thinking about the Technology/Maths bit in particular today.. Maybe we should move most of what is in the Maths section at the moment (like the rendering stuff) to the technology portal and try to keep the maths bit more towards pure maths. That would probably be the way I would solve it personally..
Any other suggestions?
I'd be inclined to put it all under one and just decide on a name, Mathology or something (joking). Maybe just "How it works" or summat?
If we try and keep it split it's going to get confusing what should go where since plenty of stuff will straddle the line and we'll end up with neither section being consistent.
I think we should have a dedicated maths section under that single page tho. For things like linear algebra, monte carlo etc.
PhuongDPh
09-13-2006, 12:48 PM
That's very interesting !
Thanks !
Carina
09-13-2006, 12:52 PM
playmesumch00ns:
Good points, maybe we can continue the discussion in the wiki forum? (http://forums.cgsociety.org/showthread.php?t=377884&page=2)
Roberto:
Thanks very much;)
Kai01W
09-13-2006, 12:54 PM
Hmm... first I could access the page with Firefox. Then I tried to login with my cgtalk account, which did not work and after that whenever I try to access it again I get this:
Fatal error: Call to a member function getID() on a non-object in /home/httpd/vhosts/wiki.cgsociety.org/httpdocs/index.php on line 114
I can access the page with IE but I don't like to.
-k
Bigpet
09-13-2006, 01:16 PM
I don't know if this is intentionally made but the "Overview" - Link at the main Page of the Wiki leads to: http://en.wikipedia.org/wiki/About
salmonmoose
09-13-2006, 01:32 PM
Hmm... first I could access the page with Firefox. Then I tried to login with my cgtalk account, which did not work and after that whenever I try to access it again I get this:
Fatal error: Call to a member function getID() on a non-object in /home/httpd/vhosts/wiki.cgsociety.org/httpdocs/index.php on line 114
I can access the page with IE but I don't like to.
-k
At a guess I'd say it's to do with your user name having obscure characters - I thought I'd trapped that. When you setup your portfolio, you will be able to change your username to something that works.
Kai01W
09-13-2006, 01:52 PM
At a guess I'd say it's to do with your user name having obscure characters - I thought I'd trapped that. When you setup your portfolio, you will be able to change your username to something that works.
That might be it. However I'd really like to keep my user name *sniff* (I guess its the " / " that causes the trouble). No easy way around it?
thanks
-k
Carina
09-13-2006, 02:04 PM
how about transferring copyrighted tutorials (with the approval of the authors of course)?
What happens to the copyrights? Can articles be locked?
Just wondering how far centralizing the knowledge should go. In some cases there are copyrighted tutorials published here on cgsociety's forums, so it would basically be a matter of copying them onto another part of this website, but the crucial point might be the free editing of content.
thoughts?
We probably need to think about this. We CAN lock articles so they can't be edited, but whether or not that would be the best way of going about it probably needs some more discussion. Maybe this is something that can be discussed further in the Wiki forum (http://forums.cgsociety.org/forumdisplay.php?f=210)?
leigh
09-13-2006, 02:20 PM
I hope this becomes a great resource for all. I also hope that people will be responsible, professional and unbiased with the content that they add to the wiki.
RockinAkin
09-13-2006, 02:34 PM
Great to see it finally open to the public!
Heres to the wealth of information it'll soon hold.
:thumbsup:
erilaz
09-13-2006, 03:55 PM
NOTE: THE WIKI SHOULD NOT BE USED TO PROMOTE YOURSELF OR YOUR COMPANY
We've already seen a few misinterpretations of the intention of the wiki. All articles should be neutral in tone. If in doubt, please refer to the etiquette page: http://wiki.cgsociety.org/index.php/Help:Etiquette
moujot
09-13-2006, 04:59 PM
Heya !
This looks like it could indeed become the one web-reference on CG, it's a very good idea and initiative imho, congrats for releasing it !
Now, i must say i'd like to contribute but i'm in doubt that my poor CG knowledge might be helpfull to anyone :)
Anyways, keep it going !
mouj
Hi everybody,
I will probably make this the (hopefully) only crosspost of my cgsociety.org time, but I want to find some participants and need help...:D
John Derry, also known as pixlart, just approved of the idea to make his tutorials for Corel Painter part of the cgwiki. They are a great resource. If you are interested in Corel Painter do check them out here:
http://forums.cgsociety.org/showthread.php?t=371539
If you do a search for threads started by pixlart in the Painter forum you will probably find even more tuts by him. So, I would love to see them be a part of that one central reference we're building, but I can't/won't do it alone.
To anyone: Let's carry them over!
:)
P.S.: don't forget the image links at the end of each tutorial
P.P.S.: don't forget to mention John Derry aka pixlart as the original author
BakerCo
09-13-2006, 10:15 PM
now we only have to ask the pros once :D
Apollux
09-14-2006, 02:42 AM
For Blender I reused and modified the 3dsmax layout page.
The Blender or 3dsmax page can be used as a template for the other 3d suites,
LetterRip
I modified the Blender page a little. Namely, added a trivia and a multi-lingual section.
BTW, I`m the author of the Blender-Linux FAQ on www.blender.org, I´ll see if the guys there doesn't mind reposting the information on the wiki.
WayneZacMP
09-14-2006, 05:11 AM
During my internship at Pixar, I was known as the wiki man. I'm excited about this.
LetterRip
09-14-2006, 07:35 AM
Appolux,
I moved the trivia to the FAQ page since it was rather out of place, for multilingual I'm not sure where the most appropriate location is.
LetterRip
salmonmoose
09-14-2006, 08:10 AM
hi there,
the layout is broken for me, I guess...? (IE 6.0)
The main display area on the right hand side is black while only after scrolling down there were the wiki contents (tabs with article, discussion and so on...)
http://img144.imageshack.us/img144/4809/killmemm5.jpg
http://img168.imageshack.us/img168/4400/killme2jz1.jpg
OK, I THINK I've fixed everything in IE, however I can't actually view websites through IE (don't ask) can anyone else confirm this? (and other, more obscure browsers).
salmonmoose,
good job! looks great now for me!
:thumbsup:
-----------------------------------------------------
I transferred the hot-rodding tutorial into the Painter tutorial section of the wiki.
Find the article here: http://wiki.cgsociety.org/index.php...ng_your_brushes (http://wiki.cgsociety.org/index.php/Hot-Rodding_your_brushes)
If you go to the main page of the wiki and click tutorials you will find the Painter section at the end.
If you want to add one of the tuts, just chose edit article from the tab on top of the page, copy the hot-rodding tutorial link (with its special wiki double bracket syntax) and edit the name of the link to fit the name of the tutorial you want to add.
When you are done, hit save (previewing is a good idea, though...:D ).
Now, when you click the link on the tutorials page, the wiki will give you the chance to create that page as it realizes that it does not yet exist.
mummey
09-14-2006, 02:33 PM
Congrats guys!
Sorry my participation dropped off. Its gotten pretty busy here. :banghead:
Wahooney
09-14-2006, 03:26 PM
Well, I must say it's about time... I've already started adding MaxScripting stuff :thumbsup:
Thanks CGuys and CGals.
Just a note from the wise pages of Wikipedia:
CGWiki needs a Document of Style, a set of rules that govern the look of articles so that CGWiki has coherence between pages.
mummey
09-14-2006, 06:17 PM
Well, I must say it's about time... I've already started adding MaxScripting stuff :thumbsup:
Thanks CGuys and CGals.
Just a note from the wise pages of Wikipedia:
CGWiki needs a Document of Style, a set of rules that govern the look of articles so that CGWiki has coherence between pages.
We ran into this pretty early ourselves. In my case, I just ended up using the guides found on Wikipedia... no reason to reinvent the wheel.
DaveWortley
09-15-2006, 02:27 PM
Briilliant Stuff! This will become very useful. I hope the big companies take notice of this and take some time and devote some resources to filling it with official information. It can only help them.
Is there any way to merge Wiki's? so we could merge the Zbrush one with this?
TheSoracle
09-15-2006, 08:23 PM
Since we cannot post copyrighted material, can we post links to tutorials under relevant categories?
Datameister
09-16-2006, 03:50 AM
This sounds like it could become an outstanding resource for digital artists. Can't wait to read everyone's contributions! (I'm in the process of writing the Photoshop article.)
EDIT: The Photoshop article is now up. The section on "Suggested Wacom Tablet Setup" isn't finished, though...
living_for_cg
09-16-2006, 09:07 AM
good news... it will be so helpful.:bounce:
koexistens
09-16-2006, 09:32 AM
Great news, we all love wikis, don't we?
Hope it gets propperly moderated though..
mummey
09-16-2006, 03:07 PM
Here: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page#Wiki_markup
erilaz
09-16-2006, 03:26 PM
Hope it gets propperly moderated though..
We'll do our best.;)
Carina
09-16-2006, 04:50 PM
Since we cannot post copyrighted material, can we post links to tutorials under relevant categories?
If something is copyrighted, what you could do is create an article for it, let the article contain a brief summary of the tutorial, and then a link to the actual tutorial. I would rather do it that way than have a load of external links in the tutorial portal, though others might disagree?
Datameister
09-16-2006, 08:30 PM
I've added a tutorial (http://wiki.cgsociety.org/index.php/Suggested_Wacom_Tablet_Setup) on a suggested Wacom tablet setup for Photoshop, too. It even lets you open the Color Picker via the ExpressKeys, thanks to Rogfa's help.
JamesMK
09-16-2006, 08:42 PM
If something is copyrighted, what you could do is create an article for it, let the article contain a brief summary of the tutorial, and then a link to the actual tutorial. I would rather do it that way than have a load of external links in the tutorial portal, though others might disagree?
Sounds like a good idea to me. One of the advantages with a Wiki in the first place (at least in my opinion) is that each article has a certain amount of consistently formatted material - that's what makes it comfortably readable. Just having a bunch of almost empty pages with links only doesn't quite cut it.
L.Rawlins
09-16-2006, 09:45 PM
I can't access the Wiki. I also can't create a Portfolio. I thinks it's something to do with this website not being able to handle punctuated usernames. :shrug:
I figure it's not reading the '.' as part of a combined label and instead assumes it to be a subdomain of sorts in the urls.
It doesn't bother me too much, but I'd be interested to hear if it can be overcome without all affected users having to rejig their memberships.
mummey
09-17-2006, 11:43 PM
Sounds like a good idea to me. One of the advantages with a Wiki in the first place (at least in my opinion) is that each article has a certain amount of consistently formatted material - that's what makes it comfortably readable. Just having a bunch of almost empty pages with links only doesn't quite cut it.
Agreed. Posting an article or review of a tutorial will also make sure it falls within "fair-use" rules.
salmonmoose
09-18-2006, 01:00 AM
I can't access the Wiki. I also can't create a Portfolio. I thinks it's something to do with this website not being able to handle punctuated usernames. :shrug:
I figure it's not reading the '.' as part of a combined label and instead assumes it to be a subdomain of sorts in the urls.
It doesn't bother me too much, but I'd be interested to hear if it can be overcome without all affected users having to rejig their memberships.
It's not likely - We have the same restriction with CGPortfolio - and as a result we no longer support non DNS safe user-names;
I'm working on a way so that people who have user names that do not fit can still read articles without logging out. (You can always view the Wiki if you are not logged in)
oldnick
09-18-2006, 01:03 AM
I can't access too.
here is the error message:
Unfortunately, your username does not meet the requirements of CGWiki, you can change your username through the CGPortfolio
salmonmoose
09-18-2006, 02:51 AM
You should be able to view the wiki now no matter what your username is. However to contribute to the wiki you will need to change your username through mechanism in cgportfolio.
erilaz
09-21-2006, 02:45 AM
More contributions would be great!
If there are articles you would like to see but don't think you can add yourself, please submit them to the article suggestions (http://forums.cgsociety.org/showthread.php?t=356239) thread in the wiki forum.:)
Datameister
09-21-2006, 03:47 AM
Does anyone have a problem with me replacing the illlustrations on this article (http://wiki.cgsociety.org/index.php/Traditional_shading_tutorial)? I feel like they don't do a particularly good job of demonstrating the various elements of shaded form.
erilaz
09-21-2006, 04:41 AM
Does anyone have a problem with me replacing the illlustrations on this article (http://wiki.cgsociety.org/index.php/Traditional_shading_tutorial)? I feel like they don't do a particularly good job of demonstrating the various elements of shaded form.
Joe, it might be best to add all further inquiries to the wiki forum (http://forums.cgsociety.org/forumdisplay.php?f=210) rather than here, as it will be easier to keep track of.
As to your question, the whole point of wiki articles is to expand and improve, but you may wish to put your images up on the discussion page of the article so it can be checked out if they should be changed.
LetterRip
09-21-2006, 10:55 PM
I really think having a 3d comparsion chart is a good idea, but I think the yes/no that is currently used provides too little information.
http://wiki.cgsociety.org/index.php/Comparison_of_3d_tools
What I would suggest is moving to a 5 point scale.
If on a 5 point scale
0 - doesn't have it at all
1 - has it but work in progress that lacks significant basic functionality or has significant performance issues
2 - has it but work in progress that lacks some basic functionality or has performance issues
3 - has it and provides majority of basic functionality and reasonable performance
4 - provides some advanced functionality
5 - it provides something standout from the crowd
This would be useful for instance while Blender provides NURBS support I would currently place it as a 1 or 2, due to its lack of trimmed nurbs support, and small toolset available for working on NURBS. Or for Blenders Collada 1.4 support - I would give it a 2, since it is currently missing full animation support.
Alternatively for importers and exporters I devised a seperate rating system that allows the user to tell what features the format supports and what features of that format it supports.
I feel that the comparison table for format support needs to be much further developed, first I recommend splitting into import and export. Secondly I think we need to convey instead of straight yes/no what features of the exporter are supported and possibly whether it is considered to be 'Good' support. What I suggest for the 3d formats is
Geometry Uvmaps Textures Materials Rigging Constraints Morphtargets Animations
GUTMaRCMoA
and also possibly
Scene, Lights, Cameras, Particles, Physics, and other properties (although only a few formats contain such) - perhaps a score could be used to represent to the 'level' it is supported
so
1 - Geometry; 2 - UvMaps; 3 - Image Textures; 4 - Materials; 5 - Rigging; 6 - Constraints; 7 - Morphtargets; 8 - Animations; 9 - Scene; 10 - Lights; 11 - Cameras; 12 - Physics; 13 - Particles
If all features of the format are supported then A for all can be used perhaps. or use score over max score - so all supported for a format that has everything including partlces would be 13/13. Whereas only supporting Geometry would be 1/13. Or a format which only supports geometry, uvmaps and image textures might be 3/3.
Comments?
LetterRip
Carina
09-22-2006, 06:21 AM
LetterRip, it would probably be better if you post these sort of suggestions in the Wiki Forum (http://forums.cgsociety.org/forumdisplay.php?f=210), to keep track of what's being said about article structure etc.
http://forums.cgsociety.org/forumdisplay.php?f=210
The problem I can see with a scale like that is that you'll straight away be getting into "subjective" territory, and it might be difficult for everyone to agree on how things should be graded..
LetterRip
09-22-2006, 07:18 AM
Carina,
It would be fairly straight forward to operationally define each of the stages if there is any disagreement, and I think the added benefit of improved information for end users definitely outweighs any additional effort required regarding objectivity.
(reposted the previous post to the wiki section...)
LetterRip
Vozzz
09-24-2006, 09:27 AM
hey guys and gals,
So I think i have understood this correctly. Basically there is a huge pool of information that is collected by the comunity or variouse questions in realtion to cg stuff.
So for example i use cinema 4d.
And i would like to start posting answers to commonly asked questions. Do i start organising an index sort of thing on the Page entitled Cinema4d? And then it kind of turns into this large manual like thing, but with constant contribution from people making it very dynamic, so when you for example want to find out what bridging is, you can also find a tutorial which illustrates it's application an such...
If i'm wrong please correct me. Thanks :D
This seems like an amazing idea. It'll make it so much easier to pick up new software.
Datameister
09-24-2006, 04:08 PM
In theory, you're exactly right, Vozzz. It's a resource created "by the people, for the people" that continually changes and grows. You can edit existing articles (such as the C4D one) and/or create new ones when appropriate.
doron
09-24-2006, 06:57 PM
one question thou.
who protects us from fals or incorrect information? is there some kind of control on the data going in to this wiki thingi?
Doron
LetterRip
09-24-2006, 07:35 PM
vigilance by fellow wiki users mostly,
LetterRip
Datameister
09-24-2006, 07:49 PM
Yep. For that reason, you have to be careful what you trust on any wiki, even one as huge as Wikipedia. The bigger the better; more members means each page gets viewed and hence corrected more frequently. With the CGWiki not anywhere near as big, we need to be pretty vigilant...so if you see misinformation, correct it.
erilaz
09-26-2006, 12:45 AM
one question thou.
who protects us from fals or incorrect information? is there some kind of control on the data going in to this wiki thingi?
Doron
We regularly scan all info going into the wiki to check for misuse or information disputes. At some point it will be up to the users to let us know of problems however, as we predict this will grow to be quite large.
salmonmoose
09-26-2006, 01:38 AM
For people who are still reading this thread, Mibus has added a feature to CGTalk and CGPortfolios allowing you to make wiki links from within posts using the standard Wiki link markup (double square brackets)
[[Main Page]]
Carina
12-14-2006, 08:16 AM
Just a quick note to everyone that is still following this thread!
Thanks to everyone who's contributed so far! There are some great articles up already :thumbsup:
If you haven't yet made a contribution or feel you have more to share, please do! Even if you can only come up with a brief summary of a topic you feel should covered. Others will eventually come across it and expand on it.
Thanks again!
:wavey:
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