McG
09-13-2006, 03:31 AM
Hi there, I'm after some help and advice for the newbie (thats me). I want to get into the game industry and the best way seems to be by being an environment texture artist. So im trying to get some examples together.
I want to create a game environment based around a derelict hotel. I've started with a bathroom concept (here's a quick sketch and progress)
Sketch http://i107.photobucket.com/albums/m282/mcglade/bathroomsketch.jpg
Basic render so far http://i107.photobucket.com/albums/m282/mcglade/bathroomprogress.jpg
Wall texture http://i107.photobucket.com/albums/m282/mcglade/bathroomwall.jpg
I'm concentrating on the walls just now and since i dont know much about game environments texture setups i have a few questions.
1) Am i going about this the right way, with a planer texture map applied to each wall?
2) Should i be making this environment from tileable textures?
3) If so, how do i add the irregularities of the broken tiles and stains on the walls?
4) Lighting - ive got a light in the scene just now but should i be baking the lighting to the color map or leave that to the engine. ( i have no experience with engines)
any help or crits are welcome
thanks
McG
I want to create a game environment based around a derelict hotel. I've started with a bathroom concept (here's a quick sketch and progress)
Sketch http://i107.photobucket.com/albums/m282/mcglade/bathroomsketch.jpg
Basic render so far http://i107.photobucket.com/albums/m282/mcglade/bathroomprogress.jpg
Wall texture http://i107.photobucket.com/albums/m282/mcglade/bathroomwall.jpg
I'm concentrating on the walls just now and since i dont know much about game environments texture setups i have a few questions.
1) Am i going about this the right way, with a planer texture map applied to each wall?
2) Should i be making this environment from tileable textures?
3) If so, how do i add the irregularities of the broken tiles and stains on the walls?
4) Lighting - ive got a light in the scene just now but should i be baking the lighting to the color map or leave that to the engine. ( i have no experience with engines)
any help or crits are welcome
thanks
McG
