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fivedollarhandshake
09-13-2006, 01:10 AM
I have exported my maya 6.0 fbx file and opened the file in MB 7.5 but when my model appears it is small and positioned 20feet above the origin with the Reference node locator position on the origin.

The size of my character should first of all be represented in the viewer at a significantly large size but isn't and my character shouldn't be floating in the clouds either. I suspect it is my pivot point from my model in maya but I can't figure it out.

The geometry is parented to the bones instead of skinned and everything including the pivot points seem to be untouched. I also froze the transformations on geomerty as per other forum posts but nada.

Thanx Shake

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09-13-2006, 01:10 AM
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