View Full Version : The Final Polygon that Broke the CPU's Back
AnharMiah 09-12-2006, 12:14 AM I understand the more polygons you use the more your system performance will decrease, what I wanted to know is that what tips are available when dealing with complex scenes and what poly count can I expect to work with if I invest in a new high end PC (dual core, with 2-4GB ram, Nvidia)
I'm asking this question from a Max user perspective.
Thank you in advanced
Anhar
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Some 3D apps allow for model replacement, where while you work, a low resolution model is used, but the final render output is done with the full blown models. Similarly, scenes you see in movies that look complex are normally done in layers to lessen the load. For example, foreground objects are only rendered with no effects, and maybe even in different passes (diffuse, luminus, AO, etc). Then the background layer is given a similar treatment. Then there is an effects pass, etc. Taking less computing power per layer, and giving a finer grain of control, but likely taking more time.
Normally the best way to reduce the load on your computer is to do something to the affect of what I describe. That and probably dumping alot of money into high end hardware :P But even pro studios have the same kind of problems that many of us have.
salmonmoose
09-12-2006, 04:51 AM
In Max you're looking for "XRefs", you'll find they greatly improve the performance in max if used correctly.
You can also set objects you're not working with to display as boxes which will take the load off your video card.
cooperunionstud
09-12-2006, 05:29 AM
There Are Evidences On Evolution
AnharMiah
09-12-2006, 11:15 AM
In Max you're looking for "XRefs", you'll find they greatly improve the performance in max if used correctly.
You can also set objects you're not working with to display as boxes which will take the load off your video card.
Excellent, I've looked up on Xrefs, thanks for that. How can I set up Max to display as boxes on objects that I'm not working on?
cooperunionstud:
While I respect your view (and you would be correct if you are referring to micro-evolution, to which I would completely agree with). I feel that this thread is not the correct avenue to have a dialogue, please do not think that my quote has NOT come about after much personal research and debate.
Anhar
UrbanFuturistic
09-12-2006, 11:56 AM
In which case you really shouldn't have such a quote in your signature as it is a highly contentious issue and a bit much on the political side of things.
I myself have very strong political views, but I don't express them on this forum... much; There are plenty other places I can do that.
AnharMiah
09-12-2006, 01:32 PM
Its only an Issue when someone makes an Issue of it, hence the reason I decided not to, thus avoiding starting a Political debate.
Indeed there are some signatures here (and many other forums) that I do not agree with, however I respect their right to express it, I only ask that the same manor of conduct[A] be extended to me to which others enjoy.
now lets get back on topic, no disrepect intended to anyone :)
Anhar
____________________________________________________________
[A]
Before posting, please review the following:
Be courteous and polite. Show respect to the opinions and feelings of others. Use of the forums is a privilege, not a right.
Engage your brain before your mouth. You are responsible for your own words and any harm they may cause.
Don't dilute the forums with irrelevant and unnecessary fluff. CGTalk is a professional, moderated forum. It's a place to talk about all things related to computer graphics.
Critiques and responses to images are to be constructive and related to improving the quality of the artwork.
GregHess
09-12-2006, 01:59 PM
Side note. Signatures can be turned off in the UserCP section, under options. You'll find that forum threads tend to load a bit faster with them turned off, plus you don't get upset at confrontational individuals who want to waste everyone's time with internet fights. There are take5 sections for random ego waving and e-dick comparisons.
In max, your best friend is the display floater. You can freeze and hide sections of a model or scene, to reduce the polygon count on your display. This combined with standin's or dummy objects, and massively reduce polygon counts to usable levels. You also have adaptive degration (o key), which will automatically revert an object to a bounding box if your fps drops below a certain level.
You can also try ogl/d3d selections depending on your max version and hardware to see if that improves things. (change viewport driver).
FSM FTW
3. Don't dilute the forums with irrelevant and unnecessary fluff. CGTalk is a professional, moderated forum. It's a place to talk about all things related to computer graphics.
I say we stick to Rule 3 :P
AnharMiah
09-12-2006, 03:04 PM
You also have adaptive degration (o key), which will automatically revert an object to a bounding box if your fps drops below a certain level.
That sounds like cool, so I just select the object and press o? and that will dynamically change the object based upon your PC performance?
Cheers I'm off to try this one
Anhar
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09-12-2006, 03:04 PM
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