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TogaMario
09-11-2006, 06:32 PM
Hello all, I'm starting up a project to create a few free tutorial videos with hopes of opening up a website that will let people access professional art tutorials for a fairly cheap amount per month.

Let me know what you think of this one, it's the first free one based on creating a simple base skin texture for people to use as is, or build upon to create more realistic human skin appearance for their models. You need Photoshop to do this, and CS2 is the target, but it can be done on all of the recent versions.

http://www.togamario.com/Tutorials/SkinTut/SkinTut.html
(3+ M.B. - 30 sec. to 1 min. load for broadband)

Any feedback would be much appreciated!

Thanks,
Tyler

TogaMario
09-13-2006, 03:29 AM
:curious: 84 views and no suggestions, comments or criticism?

JYoung
09-13-2006, 06:19 AM
Well, I think you've got a good idea going, but that tutorial really doesn't warrant a video. You could've done it with a simple written tutorial.

TogaMario
09-13-2006, 05:31 PM
Good start :D Thanks. It's more of a test video, to get the working of the recording software down, and to see how difficult it is to speak while working (more difficult than I thought). So anything that requires less than 5 minutes to describe / walk through, I'll commit to written tutorials. Thanks again.

-Tyler

JYoung
09-13-2006, 07:45 PM
Ah, I getcha. :)

As for the technical side of things, the audio sounded good(a lot better than some other video tutorials I've seen), and the video looked of high quality.

TogaMario
09-13-2006, 10:05 PM
Good to hear the technical quality is par. A 3 minute video was only 3MB, so it makes me feel very good that my bandwidth won't get sucked up immediately. If I can post it here and still only take up 1% of my monthly, then I should be doing alright when I launch.

Also forgot to add these will be aimed towards a fairly specific group of people, mostly for game development. The premium videos would consist of low-poly model creation, uv and texture with Maya and Photoshop, then rigging/animation and export for certain game engines like Torque, Blitz, Quake, etc.

SND
12-22-2006, 10:35 AM
Heya!

I just watched your video and you gave me a neat technique to try and use for some skin painting ideas I want to test out in Second Life, so thanks a bunch ^.^! What I was hoping to watch done in your tutorial though was how to fiddle around with shadows and highlights and the more detailed aspects of a fully shaded skin (Kinda like that Human Face painting tutorial on this site somewhere). I'm still glad I watched your tutorial though and as far as written directions ... hump that! I like it when people actually show me what they're talking about and go through all of the steps and motions of what they're saying, it makes the process of learning (Yeah ... that'll work) a little more fun *nod nods*.

Keep doin' what'cha do and keep up the great work!

JBSDesigns
12-25-2006, 05:17 AM
Its very basic. Go more in depth. I love video tutorials just step it up a notch and I'll be happy.

ThirdEye
12-25-2006, 04:15 PM
You created two layers, filled them up, broke up the second and you called it a skin tutorial. Sorry, but i'm not sure i follow. If it was a Camtasia test this is the wrong forum.

Gabe
12-26-2006, 05:38 AM
Hmmm

It's something to play around with.


(Edit)

Adding a second filter after the one in this tutorial gives kind of a nice effect.

Try adding a Craquelure filter to the Reticulated layer.

Filters>Texture>Craquelure...

May be useful for breaking up textures or something,.... I don't know. :shrug:

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