View Full Version : Spawning a bunch of pre-positioned mesh objects as a particle
09-10-2006, 07:39 AM
I hope that I can explain this properly.
I am trying to treat a bunch of pre-positioned mesh objects in my scene as particles.
Basically, I have a scene of a city block and I have broken this city scene into thousands of mesh elements. What I want to do is create a particle flow event where a particle gets spawned and each individual particle is then attached to the center of each on of these city mesh elements (each mesh element is then linked to the particle). I then want to do some nifty things in PFlow to blow around the city scene to dissamble it in a very creative way.
Does this make sense and is it possible.
09-12-2006, 10:17 AM
try this script:
on ChannelsUsed pCont do
pCont.useAge = true
pCont.useTM = true
pCont.useShape = true
on Init pCont do
global ChunksArray = $your object_* as array
on Proceed pCont do
t = pCont.getTimeStart() as float
if t < 0 do
NumChunks = ChunksArray.count
for i = 1 to NumChunks do
pCont.particleIndex = pCont.NumParticles()
pCont.particleAge = 0
pCont.particleTM = ChunksArray[i].transform
pCont.particleShape = ChunksArray[i].mesh
on Release pCont do
or if your city is basicly made from boxes use shape instances...
09-13-2006, 01:20 PM
Is it this what you're looking for?
I don't remember the script exactly, so i don't know, if it is the same as PsychoSilence posted.
09-13-2006, 08:18 PM
This has been a huge help. I am able to do exactly what I need to do with a limited amount of keyframes.
Particle Flow Rocks!
09-13-2006, 08:28 PM
no prob :)
thatīs what we are all here for :D for asking for help and for helping others ;)
09-13-2006, 08:46 PM
Is there a way of turning a selection of these Particle (Mesh Objects) back into baked animation objects to then be used in Reactor?
09-13-2006, 09:03 PM
there's a tutorial about reactor and particles on www.allanmckay.com (http://www.allanmckay.com/)
wach it, i never did it, but perhaps you'll find your way. other than that, i can only suggest you thinking particles. this is similar to pflow, but much more powerful. only bad that you have to pay a lot for it. :shrug:
09-13-2006, 09:20 PM
Before you posted I began downloading the tutotial from Allan's site.
Both Allan and Oleg are becoming my masters. Sooo much to learn.
09-13-2006, 09:20 PM
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