RenisanceX
09-10-2006, 07:22 AM
i thought i had this all figured out but i guess not. so im just going to ask
Im trying to get a ambient occlusion pass with a scene lit by hdri .
Right now i am using the occlusion shader and setting it to sample the environment. However i have been informed im going about it wrong
Is fg my only option and if so why don't people just use a standard material
Im trying to get a ambient occlusion pass with a scene lit by hdri .
Right now i am using the occlusion shader and setting it to sample the environment. However i have been informed im going about it wrong
Is fg my only option and if so why don't people just use a standard material
