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AnonyMouse
09-08-2006, 05:46 PM
I have strange problem with the normals - just duplicated the body and it is ok until I scale it to -1 by x. Then transparent and the normals are ok, but I have to select the polys from inside - which means they are inverted. But the normals seems to be ok...

http://pleistorm.com/3d/normal.jpg


I inverted the polys and the normals now points inside but the polys are black...
http://pleistorm.com/3d/normal2.jpg

I had a little problem :hmm: after I hide some polys and then I deleted the half in which they was - just forgot to unhide before that. So the letter "h" in scene explorer become red and I could see the hidden part only in cluster (it was cluster). So I exported it to .obj and then imported and deleted the hidden part and this with the normals happened! :argh: I modeled the head aparently and have some other problems with it - it was not rendering but it's copy was - after deleting the original the copy cant be rendered too and XSI crashed a lot of times. It was exported to .obj too... Is that possible that this object can hide in itself some error that lives after export/import as .obj? Because this normals are absolutely nonsens... :banghead:

tachy0n
09-09-2006, 02:56 AM
After you do the scale -1, do a transform-->freeze scaling.

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09-09-2006, 02:56 AM
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