View Full Version : UGAC - Megaman Villain - Rules
Ghostscape 09-08-2006, 03:46 AM http://onlinewarriors.beyondunreal.com/MegamenBar.jpg
UGAC- Megaman Villain- Rules -
*Note: If you want an Printer Friendly Version of this post, look for the PDF below…
“Megaman Villain” -THEME:
Welcome back to the new Unofficial Game Art Competition. Back by popular demand is another Character modeling challenge. This time around; you will be participating in the “Megaman Villain” UGAC. In this challenge, you are tasked with creating a single Character for next generation games. The Character has to be an entirely new villain addition to the Megaman series. It is time to explore what new villains will go against Megaman and his friends. The mission priority for this challenge is to create a well known icon of gaming history with varied differences already explored in the past games. Stylization will be your own, but keep in mind that this should fit into the Megaman world.
“Megaman Villain” -Guildelines:
YOUR MODEL MUST fit within “Megaman Villain”s’ challenge mechanics:
ONLY model one character. We do not want to see a recreation of a Megaman Villain we want to see an entirely new Villain. Sketches or a description of what, and how and what the villains powers will be or look like. Below is a list of all the Villains from Megaman to Megaman 8 as well as a website containing many if not all villains and characters in the series. In your character name you have to put "Man" or "Women" at the end. Like Disco Man or Disco Women.
TECHNICAL SPECS:
8,000 triangles LIMIT
2 Color maps 1024x1024 with alpha
2 Normal maps 1024x1024 with alpha
2 Specular maps 1024x1024 with alpha
2 Glow/Effects/Whatever maps 1024x1024 with alpha
THIS IS A CHALLENGE - PLEASE FOLLOW THE TECH SPECS VERBATIM, if you have any questions that are not already asked in the FAQ below, feel free to post them here (in the rules thread) and they will be answered and added to the FAQ’s
PDF http://onlinewarriors.beyondunreal.com/UGAC.pdf
“Megaman Villain” -POSTING GUIDELINES:
NAMING OF YOUR THREAD:
YOUR THREAD MUST begin with:
UGAC – Megaman -
So if I was creating a thread it would look like:
UGAC - Megaman - Ghostscape
** if you do not name your thread exactly as it is outlined above, it will be renamed for you! :D
“Megaman” -Submissions:
Posting guidelines will be in the submission thread. This thread will be up immediately this time around. So if you finish your project early, you can now post it before the final week of the competition. Finished models only, DO NOT post a WIP in the submission thread!
Please do not comment about other entries posted in the submissions thread (note: WIP's outside of the submissions thread are ok and encouraged!) until all judging is complete and the “ok” is given…
Competition ends October 15th, 2006, at Midnight PST.
List of villains you can’t use:
Air Man
Aqua Man
Astro Man
Blizzard Man
Bomb Man
Bright Man
Bubble Man
Burner Man
Burst Man
Centaur Man
Charge Man
Cloud Man
Cold Man
Crash Man
Crystal Man
Cut Man
Dive Man
Drill Man
Dust Man
Dynamo Man
Electric Man
Fire Man
Flame Man
Flash Man
Freeze Man
Frost Man
Gemini Man
Guts Man
Gravity Man
Grenade Man
Ground Man
Gyro Man
Hard Man
Heat Man
Ice Man
Junk Man
Knight Man
Magic Man
Magnet Man
Metal Man
Napalm Man
Needle Man
Pharaoh Man
Pirate Man
Plant Man
Quick Man
Ring Man
Search Man
Shade Man
Shadow Man
Slash Man
Skull Man
Snake Man
Spark Man
Spring Man
Star Man
Stone Man
Sword Man
Tengu Man
Toad Man
Tomahawk Man
Top Man
Turbo Man
Wave Man
Wind Man
Wood Man
Yamato Man
Link to Megaman series Characters (For Style Reference):
http://fenrir.finalfantasyq.com/mm/db/index.html
Good luck!
-Michael Patrick Clark and Rogelio Olguin
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Ghostscape
09-08-2006, 03:55 AM
FAQ:
1. Since we already have two people "calling" NinjaMan (one in the previous thread before the rules were put up and one as the first post here) there is no "calling" a name. So there can be 20 different NinjaMan's or whatever. I'm instating this largely because we usually have about 40 threads that get started and about 10 that finish, and I don't want people who do not complete their submissions (or even start them beyond creating the thread) to tie up a specific name.
With that in mind, I STRONGLY urge you to keep your submission original, as I'm pretty sure the judges aren't going to enjoy 20 different versions of DongMan or whatever.
Also, "Ninja Man" may actually be Shuriken Man or Katana Man or Stealth Man or Cloak Man or whatever, and you may want to change his name from such. Star Man was actually a shuriken-wielding villain, so you may want to take that into consideration.
2. The only Megaman universe we're doing is the original Megaman style, not the X series, not the Zero series, not the ZX series. While there are similaries between the different series, they all have different themes and comparing an X-style boss to an original style boss is not something we want to worry about.
Additionally, it must be an original character. The concept can be similar to one previously done (IE, in the Megaman series alone there is Heat Man, Flame Man, and Burner Man, so Icicle Man could be done despite there being a Frost, Freeze, and Ice Man :D)
Finally, in case this wasn't clear enough, it has to be a -(wo)man style enemy, not a Dr. Wily replacement, not a halfway boss or common enemy, etc.
RuinedMessiah
09-08-2006, 01:39 PM
I called it, Ninja Man. Once I get home to my scanner, I'll throw up my sketches in a thread.
Incidently, this is sheppyboy2000. Reason for the change? Just kinda tired of being Sheppyboy2000 everywhere online. Seriously, this has been my online presence name (aside from Xbox Live) since 1996. Expect no more postings from Sheppyboy.
Junerahe
09-08-2006, 01:59 PM
Is the character design restricted to the big eyes, childish, anime look of the series or can we go on a tangent on this competition?
Paleraven06
09-08-2006, 03:51 PM
Originally Posted by Ghostscape/RO
Stylization will be your own, but keep in mind that this should fit into the Megaman world.
Junerahe, while decisions to include the big eyes and what not is your own, it seems this competition will be judged at least somewhat on how well it incorporates into the Megaman universe. I would imagine that going off in a super-realistic direction, for example, would hurt you in the end with judging.
Junerahe
09-08-2006, 06:14 PM
Should have read the fine print. Thanks!
Swizzle
09-08-2006, 09:32 PM
Dibs on Mummy Man! (yes, I know Pharaoh Man is taken)
Can somebody provide a link to some information on glow maps for me? I'm sure I'm not the only person who could benefit from it.
Also, I found another page with information about Megaman villains (http://www.sydlexia.com/megamanmz.htm) with screenshots of each. May be useful for somebody.
luciferous
09-08-2006, 09:37 PM
A glow map tute would be rather nifty...
Making a slight change on my claim.. Colossal Man.... tee hee... ahwell i suppose if anyone accidentally grabs the same name as someone else it will be cool to see what the other does... so really not a claim just a statement.... meh...
Good hunting people
Junerahe
09-08-2006, 09:41 PM
Dibs on Boxer man!
(http://forums.cgsociety.org/newreply.php?do=newreply&noquote=1&p=3842989)
mashinboo
09-08-2006, 09:46 PM
Archangel Man is what im goin to try and design, this sounds like a really awesome competition idea kudos for the ones that came up with it. or mayb death man need to whip up some doodles
question: according to the guidelines do we have to use all the specified maps even if for whtever reason a character doesnt require it ? or is that simply the max amount of maps and effects we can use ?
just tryin to completly understand all the rulz thx
:O)
Booo
WMBrown
09-08-2006, 10:09 PM
hmm, very very tempting... i'm curious if there's been a character named "Tesla man/girl"... if not, i call it (though i'm not going to say i'm the only one that can do that... it'd be interesting to see other people's interpretation of him/her)
though, i'm curious... only two colours for the colour map? only two? that would definately be a challenge (makes me wonder if a cel-shaded approach would work, if not the goal)
i'll see about whipping up some character designs and posting them to a WIP thread...
also, great timing, being between contracts (and having lost a lot of impetus on the other projects i'm working on) this might be a good thing to keep those creative juices flowing.
Testament
09-08-2006, 10:12 PM
This is a great idea dude.
Edit: Woops!
bardur
09-08-2006, 10:34 PM
though, i'm curious... only two colours for the colour map? only two? that would definately be a challenge (makes me wonder if a cel-shaded approach would work, if not the goal)
I guess he means two color maps... not two colors...:wise:
And as for a tutorial to "Glow Map's" heres one...
http://korana.elricm.com/Tutorials_Glow_Mapping.htm
and i'll btw maybe join in... never done any UGAC... Mega Man is defenetly a intresting subject
Regards
bardur
09-08-2006, 10:35 PM
Double post.. sorry
Glad this is on the front page now :D let the contest trully begin! :D
WMBrown
09-08-2006, 11:05 PM
I guess he means two color maps... not two colors...:wise:
And as for a tutorial to "Glow Map's" heres one...
http://korana.elricm.com/Tutorials_Glow_Mapping.htm
and i'll btw maybe join in... never done any UGAC... Mega Man is defenetly a intresting subject
Regards
urk, whoops... yeah i see what you mean. sheesh, i really should make sure my eyes are open next time i read the forums :P
Paleraven06
09-08-2006, 11:42 PM
Already called it in another thread, but I'm taking Gear Man. He will have giant gears that spin and charge a turbine to create electricity-based attacks.
RudeYuut
09-08-2006, 11:48 PM
Hmmm, I was going to enter a challenge sooner or later might as well it be this one, since I'm a Megaman fan.
bentllama
09-09-2006, 03:09 AM
holy hell what a great subject!
must...resist...temptation...life, toooo bussssyyyy....
gah!
ts-falcon
09-09-2006, 03:32 AM
sounds dope, if i have time im gonna do Dismember Man! i think the name basically covers his main purpose nicely :P
Marcellis
09-09-2006, 04:17 AM
This is awesome! The ideal subject for me. :D I've always wanted to do one o' these here Game Art Challenges--guess there's no better time than now!
Dibs on BoilerMan!
heavyness
09-09-2006, 04:43 AM
in spirit of this challenge, i think we should all install MegamanEffect (http://mikezornek.com/cocoa/megamaneffect/) on our computers and have it run when starting your 3d package.
http://mikezornek.com/cocoa/megamaneffect/quicktime_small.jpg (http://mikezornek.com/cocoa/megamaneffect/quicktime_large.jpg)
Windows version (http://www.virtualconstructs.com/cgi-bin/shotgun/ShotGun.cgi?ammo=SetupMMFX.exe)
Mac version (http://mikezornek.com/cocoa/megamaneffect/MegaManEffect.dmg)
TheBladeRoden
09-09-2006, 05:22 AM
in spirit of this challenge, i think we should all install MegamanEffect (http://mikezornek.com/cocoa/megamaneffect/) on our computers and have it run when starting your 3d package.
http://mikezornek.com/cocoa/megamaneffect/quicktime_small.jpg (http://mikezornek.com/cocoa/megamaneffect/quicktime_large.jpg)
Windows version (http://www.virtualconstructs.com/cgi-bin/shotgun/ShotGun.cgi?ammo=SetupMMFX.exe)
Mac version (http://mikezornek.com/cocoa/megamaneffect/MegaManEffect.dmg)
Word to the wise, be sure to put rundll32.exe on the excluded programs list :argh:
Anyway, dibs on Shark Man
heavyness
09-09-2006, 05:28 AM
yeah, make sure to check the "only apply the megaman effect to processes listed below"
caseofchill
09-09-2006, 05:40 AM
Love the concept. Hopefully I will have some time to put into this one. Calling dibs on Bling Man.
Dennispls
09-09-2006, 07:14 AM
Oh man this is a challange i cannot ignore
Megaman is one of my favourite games
i don't really know what to make yet so no nameclaim yet
vrexplorer
09-09-2006, 10:56 AM
Realy great challenge....however i don`t know how and from where to start.:scream:
yannes
09-09-2006, 01:22 PM
dibs on Hit Man!
I hope its acceptable, and its not taken already.
Mike-inel
09-09-2006, 01:33 PM
The theme is nice! But it has already been a theme in a competition in 3dtotal... http://www.threedy.com/site/forum/showthread.php?t=38687 (See LOW POLY CHALLENGE #1 - Megaman Villain Challenge) (And oh yeah, try to see #3 and #8... heheh...)
But who cares if this is the second time anyway!
This comp will turn out great!
kemijo
09-09-2006, 02:29 PM
Wow! I have never posted on or done any challenges, but this one got my attention. The computer I am on is named "megaman." I'm not a game artist nor am I able to enter due to work, but this is tempting. If this were a regular art challenge (no game-type limits, etc), I would have a much harder time.
Good luck everyone! Can't wait to see what you guys come up with.
The theme is nice! But it has already been a theme in a competition in 3dtotal... http://www.threedy.com/site/forum/showthread.php?t=38687 (See LOW POLY CHALLENGE #1 - Megaman Villain Challenge) (And oh yeah, try to see #3 and #8... heheh...)
But who cares if this is the second time anyway!
This comp will turn out great!
Yeah we got the idea from a guy who came from those fourms. Though we went for another contest instead and let this sit a while it was a great idea but we wanted an enviornment contest.
The poly counts are way diff though more into the side of true next gen.
pwyskowski
09-09-2006, 03:48 PM
Ahh...what the heck...I'll give it a try...
I call "NukeMan" :thumbsup:
vrexplorer
09-09-2006, 07:58 PM
Thanks Mike for the link...was so helpful:thumbsup:
bardur
09-09-2006, 10:33 PM
I have just started at a 3D specialised school... and.. i'll proppaly be able to mix something up..
i HOPE i get the time
this challange looks MORE then just intresting... MegaMan ftw
Dibs on Mechanicle Man
(Command & conquer... ringin any bells?:) )
Regards
Seforin
09-10-2006, 12:44 AM
did you guys like make this contest as a wet dream come true for me or what?
Im so on this one! :D
dmanrose
09-10-2006, 03:00 AM
Just a question. I stumbled across this and I thought, awesome! Forgive me if I missed it some where but what is the reward for this effort other than personal satisfaction?
Arison
09-10-2006, 08:41 AM
Wicked thread! Since people are calling out Dibs, mine will be "WingMan", with the powers of flight.
(also the best friend to those on the dating scene! Jk) ;)
Spiritt
09-10-2006, 09:09 AM
How about Sonic Man?
Rambiert
09-10-2006, 02:36 PM
Metroid as the reference. Yeah. Indeed nice thread and just on time. God time to use some advices from texturing for dummies and ATR stuff. B.t.w. Q4 characters are built of ~2340 polys and work great with Ogre /f.e. Perfect Dark FPP N64 was made with mentioned engine:/.
I'v got serious dilemate. RPG? Full 3D backrounds and 3D NCP's or prerendered overlays with axonometric view /scrollable 2D and 3D characters or maybe 2D and characters built of sprites. All close to Dungeons and Dragons system. I need clever methods and classes for interaction with NCP's body parts objects to enable cutting heads, legs and hands e.t.c..:). and destructable elements of surrounding (fully interactive all world elements)/ OK> It's behind.
Have a nice time
warpy
09-10-2006, 07:51 PM
dibs on warpyman :P
j/k good luck you all.
Nethermind
09-10-2006, 08:15 PM
Dibs on Mystery Man
bonus2003
09-10-2006, 11:22 PM
dibbs on Marlbro man!
heavyness
09-11-2006, 12:07 AM
dibbs on Wo Men....jk
living_the_dream
09-11-2006, 12:48 AM
First off...this challenge theme completely ROX! even if it has been already done elsewhere...
I have a really important question though: Can we make villains from other megaman series? For Example: Could I make Megaman X9 bosses? The next incarnation of Sigma? Vile? One of the Bonnes from MML and MML2? If not, that's cool, but I've always wanted to make (or see capcom make) Megaman X Legends. In other words an Action RPG based on X and Zero. And of course the nefarious virus we all know and loathe (esp. in X3) Sigma.
Cheers to Megaman! I'm such a huge fan of all of them (except command mission and network transmission...haven't gotten into those yet).
oh yeah and the Megaman effect is awesome!
OneSharpMarble
09-11-2006, 02:16 AM
Dibbs on Duff Man!....Oh wait I don't model. :'(
yeh I'm new to posting on here
and i would really like to join this challenge so
if anyone could let me know what I'm
doing wrong in regards to posting a
new thread
cheers
This a cool challenge
jus wandering wether we have to do any rigging
or wether you like shots of the different sides
anarkis
09-11-2006, 11:16 AM
one a question... In can´t use sigma? is my favorite boss for megaman :P
WMBrown
09-11-2006, 02:35 PM
This a cool challenge
jus wandering wether we have to do any rigging
or wether you like shots of the different sides
i think that some rigging is needed if only to get some nice poses for the final submission.
personally, i'm looking forward to the rigging side of things... but i hope to have a good design before going that route. makes no sense to rig a character i've built thats half-assed.
WMBrown
09-11-2006, 02:40 PM
Dibbs on Duff Man!....Oh wait I don't model. :'(
don't be afraid to try ;)
AnOldFriend
09-11-2006, 03:43 PM
Cool contest theme.:thumbsup:
I claim invisible man. Ding I win:buttrock:
Anyways seriously this does sound like a cool contest i might think about giving it a try. Now to think of a "______" man.:hmm:
Cyrenn
09-11-2006, 07:11 PM
Yeah we got the idea from a guy who came from those fourms. Though we went for another contest instead and let this sit a while it was a great idea but we wanted an enviornment contest.
The poly counts are way diff though more into the side of true next gen.
Awsome you guys are doing the Mega Man contest. Thank you for posting that you go tthe idea from me which is very cool. Awhile back I wanted to try and get CGtalk involved during the same compitiion that was taking place on 3dTotal.com
I would seriously love to join this comp but unfortunate, I'm in the process of finishing a full length feature. So my time is all taken up on that project.
Here's a shameless plug of our up and coming movie. Would love to get all the support we can for when it is finally finished. We have another CG talk member working hard with us. You might know of him in the 2d art section. His name is Beelow. Hes been workign hard on alot of our story boards etc.
here's the link to our sites.
http://www.myspace.com/darkwatermovies
http://www.ominousthemovie.com
Here's the original link.
http://www.threedy.com/site/forum/showthread.php?t=34882
Cyrenn
Good Luck to all. and Im excited to see all the concepts being created.
Also wanted to show you my original concept of the Villian I came up with.
simple_minded
09-11-2006, 07:56 PM
So Yeah??? Samurai Man? Is that taken? If not thats what i wanna do......
!BAMF!
PhuongDPh
09-11-2006, 09:16 PM
Megaman is a good boy http://forums.cgsociety.org/images/icons/icon10.gif I mean nice character http://forums.cgsociety.org/images/icons/icon10.gif
Good luck !
I claim Cosmo Man (if it isnt already taken)
System404
09-12-2006, 01:01 AM
just in case anyone misses my thread I called Hunterman!!
Jadetiger
09-12-2006, 03:20 AM
Dibs on Tiger Man. :D Here's a quick sketch.
http://i2.photobucket.com/albums/y4/Jadetigerffxi/TigerManalt2.jpg
Dark Vortex
09-12-2006, 09:39 PM
Interesting Design Jade. But it looks more like Tiger Woman
Jadetiger
09-12-2006, 10:00 PM
Interesting Design Jade. But it looks more like Tiger Woman
I just can't seem to shy away from those long sexy lashes. :D
http://i2.photobucket.com/albums/y4/Jadetigerffxi/TigerWoman.jpg
mtague
09-13-2006, 12:38 AM
TECHNICAL SPECS:
8,000 triangles LIMIT
2 Color maps 1024x1024 with alpha
2 Normal maps 1024x1024 with alpha
2 Specular maps 1024x1024 with alpha
2 Glow/Effects/Whatever maps 1024x1024 with alpha
THIS IS A CHALLENGE - PLEASE FOLLOW THE TECH SPECS VERBATIM, if you have any questions that are not already asked in the FAQ below, feel free to post them here (in the rules thread) and they will be answered and added to the FAQ’s
Ok, maybe a silly question but I've never gotten much into texturing. Can we cell shade? Or do we absolutely have to have normal maps and such?
Ghostscape
09-13-2006, 06:20 AM
[color=#fffffe]
[color=#fffffe]
Ok, maybe a silly question but I've never gotten much into texturing. Can we cell shade? Or do we absolutely have to have normal maps and such?
[/size]
Technically you can use all that stuff with cel shading. You could use cel shading if you wanted but if you're using it to avoid creating actual textures, I think you're missing the point.
Fency
09-13-2006, 11:39 PM
i have a few questions. 1) is this suposed to be a functional character for a vidio game engine?
2) if this is for a game engine do i need to worrie about back face culling? 3) must i use all the maps? that seems like over kill to me. 4) what forum should i post works in progress? 5) how finished should they be before i post?
I ask because this is my first time in contest.
hello everyone
thanks brown for answering my question before
I do how ever have another question todo with the normal mapping.
My question is once youve created the high poly version
projected the normal map onto the low poly version,
do then have to uv map the high poly model for texturing?
Ghostscape
09-14-2006, 02:37 AM
hello everyone
thanks brown for answering my question before
I do how ever have another question todo with the normal mapping.
My question is once youve created the high poly version
projected the normal map onto the low poly version,
do then have to uv map the high poly model for texturing?
No. You only need to UV the low poly. Once you've baked the normals from the high poly you can discard it, it isn't needed anymore.
FreakyDude
09-15-2006, 10:37 AM
This is cool! I'm not gonna do this one along the lines of these rules, but i am working (with breaks inbetween) on a megaman character while I'm learning blender.
It's for the megaman ZERO universe though, but I think if I went for it it i could make the poly limit etc match the rules set here. I don't think I will, too much shit to do, but maybe you like the geezer:
http://forums.cgsociety.org/showthread.php?t=340139&page=2
got a background story and all, just no name yet. Can't pin one down. Plus props aren't done yet.
Quote:
Originally posted by Ghostscape
No. You only need to UV the low poly. Once you've baked the normals from the high poly you can discard it, it isn't needed anymore.
Thank for your help I was beginning to rack my head a bit
will heres a link for what I've done so far
http://forums.cgsociety.org/showthread.php?t=403560
Fency
09-17-2006, 01:11 AM
Can I use more than 1 uv set?
Seforin
09-21-2006, 03:51 AM
ok this question has been bugging me for some time now......SINCE we are doing this to stay TRUE to the original art style, Ive seen very little that is needed for a high poly normal maped version of these characters....since the faces should be more textured than detail.
Or am I missing the point of the high poly somewhere asside from ribits and a few joint?
Just wanted to understand just what some people are doing with there normal maps was all 0_o;; (Ok maybe jems now that I think about it...)
Fency
09-23-2006, 09:22 AM
Well I agree. I am having a hard time understanding what all the texture space is for. I could understand if you can't get your character to be quite right with the 8,000 polys. The whole point of Megaman characters is that they are clean, neat, and simple. If the character even has rivets, I cant believe that I would waste memory space for a normal map. A properly painted texture map should be fine. To make the charecter reflective like it is in the game may use another map, unless a material is ok to use. This is a question i would like answered.
Ghostscape
09-24-2006, 09:26 PM
You don't have to use all the texture space if you don't want to use it.
The rules are structured as such so that if you want to make a "nextgen" Megaman Villain with complex materials, etc, you can.
KidNiki
10-03-2006, 05:29 AM
You don't have to use all the texture space if you don't want to use it.
The rules are structured as such so that if you want to make a "nextgen" Megaman Villain with complex materials, etc, you can.
Ahhhhh, see to me this is the problem with "Next-Gen" but thats just me. Normal maps seem to put off kinda hard shadows and add a grit to a model that as many have said doesnt really flow with the MM style. That aside, I din't see anywhere specs for a low poly model. I was thinking bewteen 2k and 2.5k is this good, bad, reasonable? 8k seems like A LOT of polys (understand about the normal map thing) Would love some extra info on the low poly stuff though! ThanX! :)
Oh btw great selection of content! :D
KidNiki
10-03-2006, 01:19 PM
Ahhhhh, see to me this is the problem with "Next-Gen" but thats just me. Normal maps seem to put off kinda hard shadows and add a grit to a model that as many have said doesnt really flow with the MM style. That aside, I din't see anywhere specs for a low poly model. I was thinking bewteen 2k and 2.5k is this good, bad, reasonable? 8k seems like A LOT of polys (understand about the normal map thing) Would love some extra info on the low poly stuff though! ThanX! :)
Oh btw great selection of content! :D
Ahha, well after some thinking and research (I've nere used normal maps before), I've decided that it would work perfectly for my character so I think I know how to integrate them and sylistacly keep him looking correct!
mashinboo
10-06-2006, 02:35 AM
Are we allowed to divide the (2) 1024x1024 diffuse map into equal portions ie: (4) 512x512 diffuse maps need to know please so i can set up my UV's. thanks for the reply
Okie-Ozolinsh
10-06-2006, 09:10 AM
delete this post... found the answer...
Ghostscape
10-07-2006, 01:25 AM
Hey guys we still don't have any people that have asked to be a judge. I'm going to send out some PMs this coming week but if anyone would like to volunteer (and are not participating) then please PM me or post in this thread.
CantiCooly
10-08-2006, 08:41 PM
What are the qualifications to be a judge. I know i am new to CG talk but i would like to if i can
Ghostscape
10-09-2006, 08:44 PM
There aren't really any qualifications. If you go through the previous challenge submission threads you can get an idea as to how it's done.
scottimation
10-11-2006, 12:43 AM
So is the official "Submission Thread" open for this yet? And what are the images/renders and sizes of them needed for final entry?
Ghostscape
10-12-2006, 08:13 AM
Since I hadn't opened the submissions thread yet (I lost track of the date) I'm extending the deadline to Sunday, October 15th, to allow everyone to enter. This gives everyone a little bit more time to finish as well, since we have so many unfinished entries.
Also if anyone is interested in judging we still have no judges :( Please PM me if you are interested in judging.
Ghostscape
10-14-2006, 02:38 AM
Guys we have 1 judge. We need more. If you would like to be a judge send me a PM.
Ghostscape
10-16-2006, 10:28 PM
We now have two judges. If you're interested in being a judge please PM me by wednesday.
mashinboo
10-19-2006, 07:29 PM
How many judges do we have in total now for this challenge ?
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10-19-2006, 07:30 PM
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