PDA

View Full Version : No Mapping channel to define the uv's


Dipesh (India)
01-28-2003, 03:23 PM
Maps like composites, mask. mix map & RG Mulltiply in max don’t have controls for specifying channel no. so If I want to use a composite map on a specific area of the models how could I do that.

Fex
01-28-2003, 03:43 PM
A mix or a blend material with a black/white map in mask channel
with mapping ch. of your choice, and your mix, mask and composite in color or material slots..should do this job:)

CGTalk Moderation
01-14-2006, 08:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.