PDA

View Full Version : New fantastic Paul Everett plugin!


ThirdEye
01-28-2003, 01:42 PM
http://www.tools4d.com/visualselector/demomov.htm

Nurb'd
01-28-2003, 01:50 PM
haha

that is pretty slick, nice job by him

fxgogo
01-28-2003, 02:00 PM
That looks really nice I must say. But I would create a similar situation directly in the viewport using nulls. Not as simple, but my money is being spent on an imminent arrival of a new baby. :drool:

ChrRambow
01-28-2003, 09:22 PM
Yes VS is my favourite C4D plugin :) ... you can setup and animate very fast. Paul did an awesome job on his. :applause:
It is a must have for all animators i think.

LucentDreams
01-29-2003, 07:22 AM
Lot of good plugins coming otu for R8 all around, but I have to say this is my favourite, I really love my mate as well, but this one is by far my favourite to have worked with so far, go out and buy it if you plan on doing animation, this plugins is using a system that is becomeing a common practice in the big studios for character animation, fact is all your selections in an easy to see view with no weird tree heirarchies of bizarre names to sort through, plain simple and easy, and this isn't only for character animators, makes it a lot easier for animating anything, heck even for secene management you can make on that allows you to select different characters and objects within a scene far easier than going through a 2000 object OM heriarchy, simply birlliant, I was impressed when Paul started developing this, and the fianl versin is about ten times more functonal there is so much in this plugins its amazing.

brammelo
01-29-2003, 02:57 PM
I'm not an animator myself (wish I was though :-) but eve I can see the use of this. It really completes the current CA-functionnality in C4D. Great work Paul! I just wish I had a reason to buy it, but as I said: I am not that busy with CA.

Good luck with this one, Paul :-)

Cheers,
BaRa

CGTalk Moderation
01-14-2006, 05:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.