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Northchild
01-28-2003, 01:37 PM
From the User Guide -

"Turn—Rotates the edge within its bounding. All mesh objects in 3ds max are composed of triangular faces, but by default, most polygons are depicted as quadrilaterals, with a hidden edge dividing each quad into two triangles. Turn lets you change the direction in which the hidden edge (or any other) runs, thus affecting how the shape changes when you transform sub-objects directly, or indirectly with a modifier."

I'm transforming, (moving), vertices after having divided and turned edges to add detail to the Callisto model in Steed's book. Despite the above definition, I'm having a hard time understanding this concept. I can see that I'm somehow adding detail to the model, but I'm still not sure whether or not I'm doing this correctly or am just making the mesh into one big deformed mess.

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01-14-2006, 07:00 AM
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