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ahmedsheeraz
09-07-2006, 08:11 AM
hi all, I started doing modeling in max a couple of months. Now I just want to study where the flow of loops go for different parts of a human body to give it a proper shape. I think it's also called articulation. anyone know a good tutorial. thanx.

scrimski
09-07-2006, 09:00 AM
No tutorial, but a few pics.

http://www.sculpting.de/showthread.php?t=697
http://www.subdivisionmodeling.com/gal/main.php?g2_view=core.ShowItem&g2_itemId=507
http://www.subdivisionmodeling.com/gal/main.php?g2_view=core.ShowItem&g2_itemId=483
http://www.subdivisionmodeling.com/gal/main.php?g2_view=core.ShowItem&g2_itemId=30

benclark
09-07-2006, 10:39 AM
A great excercise I was advised to do was to model a human (Dont worry too much about the flow of edges) and export him into Zbrush

Then take him in and out of ProjectionMaster and manually draw all the edges onto him as a texture. It really helps you to remember where eveything goes

ahmedsheeraz
09-07-2006, 10:31 PM
thanx for the links. really useful. I think I must observe first b4 starting things practically. Anyway thanx.

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