Pancho
09-07-2006, 01:18 AM
Just to make a small difference I want to create one without nice beams shining through the water nor with caustics running across the white sand.
I just wonder how do I create the environment? I just created a node setup which colors my objects according to their distance to the camera and their position beneath the water. But for the environment I wanted to get rid of the ugly fog version and create something more realistic. Its should make a difference in which direction you are looking, with the light or into the light. There's this kind of SSS effect going on The light gets blurred, colored and there is some falloff going on. Although there are tiny objects in the water, which give you a foggy feeling. Also I need to look through the water from beyond. Refraction and total reflection within the water are essential.
Is Omega a solution? But how, if I'm already in the water itself? I really want to go a step in a more realistic direction, so just plain simple fog won't do it, at least that's what I think.
Cheers
Pancho
I just wonder how do I create the environment? I just created a node setup which colors my objects according to their distance to the camera and their position beneath the water. But for the environment I wanted to get rid of the ugly fog version and create something more realistic. Its should make a difference in which direction you are looking, with the light or into the light. There's this kind of SSS effect going on The light gets blurred, colored and there is some falloff going on. Although there are tiny objects in the water, which give you a foggy feeling. Also I need to look through the water from beyond. Refraction and total reflection within the water are essential.
Is Omega a solution? But how, if I'm already in the water itself? I really want to go a step in a more realistic direction, so just plain simple fog won't do it, at least that's what I think.
Cheers
Pancho
