PDA

View Full Version : Global local bug?


belly80naz
01-28-2003, 10:16 AM
I'm going crazy!!
See the 2 attached images.
I must animate an object in local mode like on a path, but not creating a path for it but moving and rotating it in local mode.
But when I modify the local animation curves my object moved in global or add mode. Why?

Please help me!

belly80naz
01-28-2003, 10:24 AM
The images, sorry:http://213.82.72.39/cgtalkimages/01.jpg

withanar
01-28-2003, 05:46 PM
This is because transformation modes do not control what kind of keyframing is applied. They are only for transforming your object via a particular reference frame, such as global to the scene origin or relative to your view.

When setting keyframes on an object, the values that are stored are the object's transformation space relative to its parent. For rotation that's additive mode. For translation it's parent mode.

It's for this same reason that if you mark only a single axis, all 3 axes are keyframed in all other modes except for the two mentioned above.

All of this is documented in the XSI Fundamentals Guide.

belly80naz
01-29-2003, 07:49 AM
Thanx Whitanar for your explication.
It's obvious, but I've understand it only an hour after my post.:shrug:

CGTalk Moderation
01-14-2006, 07:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.