LemonNado
09-07-2006, 12:28 AM
I have a problem...
I have a knot which is pretty much a bend cylinder. Sort of a celtic knot. On single loop. That stupid thing has all the poly's mapped to the same location. So Every Poly has the entire texture. Ok for plain materials, bad for anything else. Now I wish to apply a wood texture... and for that I have to unwrap that thing. How can I unwrap that knot? Is there a prog which would 'stretch' it out to a long cylinder and apply the mapping from there? When I split it at an edge loop and simply cut it radial at one part.... then all progs I tried to auto unwrap it died in various unexpected ways... Grrrrr.
Cheers
Rainer
I have a knot which is pretty much a bend cylinder. Sort of a celtic knot. On single loop. That stupid thing has all the poly's mapped to the same location. So Every Poly has the entire texture. Ok for plain materials, bad for anything else. Now I wish to apply a wood texture... and for that I have to unwrap that thing. How can I unwrap that knot? Is there a prog which would 'stretch' it out to a long cylinder and apply the mapping from there? When I split it at an edge loop and simply cut it radial at one part.... then all progs I tried to auto unwrap it died in various unexpected ways... Grrrrr.
Cheers
Rainer
