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View Full Version : HARDCORE MODELING!: 30Days_30Models: Silver


cu441es
09-06-2006, 06:20 PM
------CU441ES HARDCORE MODELLING CHALLENGE ENTRYS ------


I am hopefully going to do the silver entry so that is 10 models in 30 days
Start: 6th of september

End: 25th of september (i think...)

Done-Model 1- 05 Clay hammer (completed 06/09/2006)


CLAY HAMMER


Here is my first model for the challenge, its a clay hammer
It was pretty easy so it only took 15 minutes. And its made up of two chamfer cylinders easy....

Next time i'll go for a harder model i think lol

Time: 15 mins
Programs used: 3ds max 8


Pictures:

Colored Beauty Render

http://img423.imageshack.us/img423/171/clayhammersmallcolorbeautyrenderjl4.jpg

Large version here (http://img423.imageshack.us/img423/34/clayhammerlargecolorbeautyrendergc0.jpg)


Unshaded beauty Render

http://img423.imageshack.us/img423/644/clayhammerunshadedbeautyrendergu7.jpg

Orthographic views

Top

http://img423.imageshack.us/img423/9067/orthographictopviewtr7.jpg

Bottom

http://img423.imageshack.us/img423/3572/orthographicbottomviewmh0.jpg



Side 1

http://img423.imageshack.us/img423/9598/orthographicsideviewso6.jpg

Side 2

http://img423.imageshack.us/img423/3886/orthographicside2viewkx0.jpg


Hope you like it and expect better things soon!

morphius-ms
09-07-2006, 04:52 AM
it's a good start... and a nice way of simplifying a model... keep it up... don't be afraid to venture into the unknown (lol sorry for sounding cheesy)... pay attention to references (if you had any) I'm sure that the hammer isn't just pure cylanders(not sure if I spelled that right) play around with the verticies

just to let you know the 30 models in 30 days is a challenge that is in a certain time set... the starting day was august 20(about) and the end day is september 25 (I think roberto gave us a couple of extra days)... though if you want to you can do it your way and not officially enter... (tell me if I'm wrong roberto)... don't let this get you down though... you still have 20 days left so that gives you two days per model... which is more than enough time I think... I'm running about 2 days per model as well... sometimes one day per model depending how complex and how hard it is to model...

though with school and wanting to hang out with your friends... I understand... keep it up... I would like to see you finish the challenge on the 25th... push yourself that is what this forum is about...

cu441es
09-07-2006, 09:28 AM
OK thanks, i'm sure i'll get it done in time :)

RobertoOrtiz
09-07-2006, 06:48 PM
it's a good start... and a nice way of simplifying a model... keep it up... don't be afraid to venture into the unknown (lol sorry for sounding cheesy)... pay attention to references (if you had any) I'm sure that the hammer isn't just pure cylanders(not sure if I spelled that right) play around with the verticies

just to let you know the 30 models in 30 days is a challenge that is in a certain time set... the starting day was august 20(about) and the end day is september 25 (I think roberto gave us a couple of extra days)... though if you want to you can do it your way and not officially enter... (tell me if I'm wrong roberto)... don't let this get you down though... you still have 20 days left so that gives you two days per model... which is more than enough time I think... I'm running about 2 days per model as well... sometimes one day per model depending how complex and how hard it is to model...

though with school and wanting to hang out with your friends... I understand... keep it up... I would like to see you finish the challenge on the 25th... push yourself that is what this forum is about...

What he said...

:)

-R

Imagus
09-08-2006, 01:07 AM
it's a good start... and a nice way of simplifying a model... keep it up... don't be afraid to venture into the unknown (lol sorry for sounding cheesy)... pay attention to references (if you had any) I'm sure that the hammer isn't just pure cylanders(not sure if I spelled that right) play around with the verticiesmorphius_ms makes a good point. The clay hammer (http://lordequip.com/shop/images/PE-350-H.jpg) is, in its most basic form, very simple. With a model like that, you might want to look for ways to "plus" it, given that it only took about 15 minutes to model.

For example, you might add bevelling to the ends, and create a slightly wider hole around the area where the handle meets the head. Both of these most likely wouldn't take much time, but would greatly add to the model's realism. If you wanted to get fancy, you could model chips and cracks in the wood, or even some tiny bits of clay stuck to the hammer... whatever comes to mind.

The wood texture looks very good, but keep in mind the focus is on modeling, not texturing. Not to say that you shouldn't texture your models, just remember that it isn't as important as the model itself.

Best of luck with the challenge... keep at it! :thumbsup:

-= Imagus =-

Sbowling
09-17-2006, 05:27 AM
The wood texture looks very good, but keep in mind the focus is on modeling, not texturing. -= Imagus =-

Am I the only one who noticed the texture seams all over the place on the hammer? Not trying to be rude, but why do people make comments like this, it's just encouraging bad work flow. This is absolutely not a good texturing job. It's just a non-tiling wood texture mapped onto some cylinders. Look at the grain on the end and the grain on the sides. It's the exact same grain. Wood doesn't work like that. You don't have to come out and say it's a bad texturing job, but please don't say it's a very good texturing job when it's positively not! It's like telling someone they are a good driver after they plowed their car through a crowd of people.

RobertoOrtiz
09-22-2006, 05:53 PM
FYI to all:
HCM: 30 Days, 30 Models: Voting thread will go live on MONDAY (Posting Rules) (http://forums.cgsociety.org/showthread.php?t=408406) (link)


-R

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