View Full Version : Quicktime vr question
09-06-2006, 10:21 AM
Is there a way to produce a quicktime vr of an object that rotates in all directions. The C4D render only seems to rotate around one axis so is there a way via a plugin or something else?
09-06-2006, 10:54 AM
If you set up 6 camera angles to form the 6 six sides of a perfect cube, these can then be stitched together with a program like RealViz Stitcher and output ed as a QuickTime VR film. To simplify this further, you can setup a stage object to control the render output of the six cameras to separate frames of a six-frame animation.
The final result can then be embedded into for example a webpage for architectural presentations etc. very much like what you see here. (http://www.apple.com/retail/vr/)
09-06-2006, 11:45 AM
I see that Stitcher can look 'out' into the world and look around everywhere but what i want to be able to do is look 'in', to an object that I can rotate around and see form all angles. Is this possible? Thanks for your response.
Have you tried the Quick time Vr Object mode. not panorama.
09-06-2006, 12:22 PM
Yep, the quicktime vr object is the closest but it only rotates on one axis, panorama will do what stitcher seems to do and create an enviroment around the viewer. I've seen the sort of thing I'm after before, new products on the apple site. that sort of thing. Any ideas?
What like this one.
This is a object Vr, with some other bits thrown in.
You can generate an Object vr from C4d.
Or have a look for some other software to stitch multiple vr's together.
09-06-2006, 01:15 PM
Yep that is exactly what I am after. Like I said before, C4D can create VR's, but ithey are limited to rotating around one axis. The example you posted the link to rotates in all directions...perfect. How's that done? Is there way way to set this up in C4D, if not how else would it be done? Thanks again
Just use Object VR. from with in the render settings.
Unless I am missing something....
09-06-2006, 02:17 PM
No Lee. It's me, I'm missing something. Completely missed the VR settings at the bottom of the render settings. Thanks a bunch. Works a treat now!
09-06-2006, 02:17 PM
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