delavaca
09-06-2006, 06:56 AM
Hi everyone,
I´ve got an interior room and i´m using Mental Ray on 3DS Max 8 for render with GI & FG. The problem is that when i render the shadow appear very grainy, like noisy. I´ve got one MR Area Spot to simulate the sun, and 3 MR Area Omni in each window (there is 3 windows) for the general ilumination, and to make nice shadows in the objects inside the room.
The only way i found to solve it is to increase the sample value of the area lights to at least 13 in both U and V. The noise dissapear but the render time increase a lot.
Is there any other way to make clean area shadows? because with standard Max lights the shadows are too sharp.
Or does somebody know other way to iluminate interiors in MR? (with objects in the room)
Thanks in advance!!
I´ve got an interior room and i´m using Mental Ray on 3DS Max 8 for render with GI & FG. The problem is that when i render the shadow appear very grainy, like noisy. I´ve got one MR Area Spot to simulate the sun, and 3 MR Area Omni in each window (there is 3 windows) for the general ilumination, and to make nice shadows in the objects inside the room.
The only way i found to solve it is to increase the sample value of the area lights to at least 13 in both U and V. The noise dissapear but the render time increase a lot.
Is there any other way to make clean area shadows? because with standard Max lights the shadows are too sharp.
Or does somebody know other way to iluminate interiors in MR? (with objects in the room)
Thanks in advance!!
