Mrpearlzildjian
09-05-2006, 01:53 AM
Ok, I seem to have run into a problem while modeling that seems like an easy fix, however, since I am extremely rusty and have been out of school for near 3 years now, I need some help.
I cannot seem to get rid of the extremely evident seam on my polygon character model. I had combined and merged the verts, done all that fun stuff, and the shader on the model is still recognizing the seam instead of blending, even though it's one mesh. It's giving me crap about border edges, and I know what they are, I just can't remember how to get rid of them!! So yea, help me out here!!
:shrug:
I cannot seem to get rid of the extremely evident seam on my polygon character model. I had combined and merged the verts, done all that fun stuff, and the shader on the model is still recognizing the seam instead of blending, even though it's one mesh. It's giving me crap about border edges, and I know what they are, I just can't remember how to get rid of them!! So yea, help me out here!!
:shrug:
