View Full Version : A cute little girl named "Meline"

Pages : [1] 2 3 4

09-04-2006, 09:55 AM
Hey Everyone !

“Meline” is the name of the character my girlfriend (Virginie) and I are working on. :o)
We are working hard during our spare time (after work, in our evenings) to create our own short film called:

Virginie GOYONS : Modeling, Texturing.
Sebastien LABAN : Skinning/Rigging, Animation, Lighting, Rendering, Compositing.

WHAT THE MAKING OF MEET MELINE (http://www.vimeo.com/7708580) : a 12-minutes featurette with behind-the-scenes footage, interviews, talks about the story, the characters and the environments, shot breakdowns and much more : the Art of making a short-film!
CLICK HERE ! (http://www.vimeo.com/7708580) :o)

DIRECT DOWNLOAD: AVI (30 MB), MOV (30 MB), WMV (15 MB) (Disabled - Site overloaded, use STREAMING)
STREAMING : YOUTUBE (http://www.youtube.com/watch?v=OHx_E8KctdU), DAILYMOTION (http://www.dailymotion.com/user/ssebastienn/video/x8sgmh_meet-meline-2009-la-bande-annonce_shortfilms), VIMEO (http://www.vimeo.com/3872070).

Website : www.meetmeline.com (http://www.meetmeline.com/)
Interview #1 : An Interview about "Meet Meline" ! (http://inrojo.blogspot.com/2008/05/entrevista-con-sebastian-laban.html)
Interview #2 : Another interview about "Meet Meline" (http://zeb.3dvf.com/blog/en/index.php/post/2008/Interview-Meet-Meline)
Interview #3 : http://www.lyoncapitale.fr/index.php?menu=04&article=7640 (VIDEO)
Facebook :o) : http://www.facebook.com/group.php?gid=17836116455 (http://www.facebook.com/group.php?gid=17836116455)

We are using this thread as a blog.
I’m hoping to have as many critics and comments as possible… so feel free to tell me what you like or don’t like. :-)

So today, we are releasing ! :)

http://www.meetmeline.com/cgtalk/meetmeline-makingof.jpg (http://www.vimeo.com/7708580)










-------------------------------------------- BLOG -----------------------------------------------

_________________________________ 2008 12 16 __________________________________
Virginie and I spent our last Saturday, in Paris, for the Foley & Voice Recording Session for "Meet Meline"... And that was, without a doubt, one of our favorite Saturday Ever! :)


We took the train at 7:00am. Two hours later, we were in Paris, thinking and wishing "That would be great if she -- the voice -- was cute" or "Maybe there will be a big console with many buttons to tweak" etc... We were drawing in our mind how could be the perfect day!

Well, it was way beyond what Virginie and I could have dreamed of! :o)

At 11:00am, we did the Voice Record, with a cute little girl named “Mia”! Our Sound Designer, Cedric, was right: the way she was talking/acting/moving was how Meline could talk/act/move! :-)

As in all movie production, the studio is separated in 2 specific parts: The Soundproof Recording Booth where the sound is recorded and the Studio with the sound designer and her hardware system. We talk to each next room with a micro.

The First hour, our 10-years-old little Mia was alone in the soundproof room, with her big earphones on her head and huge microphone in front of her, she was a little shy, but acted well. For the Second hour, I asked the sound recorder (Yohan) if I could go in the booth and direct her, make her feel the character, and most of all de-stress her … :p

That’s quite a job, directing actors! I tried many things to get her comfortable by tickling her, making jokes or weird facial expression etc! :o)

So we made her do many nose breathing, mouth breathing, singing, swallowing, jumping/running/turning in front of the mic etc. Since there’s no dialogue in “Meet Meline”, we didn’t have to make her talk so the job was a little easier!

That took 2 hours! Two hours were Mia was as professional as possible, very concentrated! So many thanks to Mia and her lovely parents! :)

Pfiou!!! The morning was very intense! Yet, the sound designer told us that the afternoon would be as intense as the morning! … And he was right!

At 3:00pm, we did the Foley Record, in a big studio, also in Paris! It was like the one we worked in in the morning, but 10 times bigger! It was watching a making of from Pixar, but only this time, it was for us! :o)

The studio is also cut in 2 distinct parts:
1- A small part (photo) with the sound designer (Cedric), the engineer (Tony), Virginie and I. That’s the place were we talk about the right sounds to use, the intention, listen the digitalized sounds or pre-mix what has been recorded in the other room. We test them with the video, we see if it works, then goo to the next step.

2- The Soundproof Recording Booth! That’s a room with many, many, many objects that will be used to recreate any sounds (in the world)! What a messy place! Tire tracks, old toys, chain, fridge, grass, gravel, feathers, fabrics, leather, rocks, sands, miscellaneous plastic/metallic/wooden objects, and even more objects that you don’t know what’s the use… Everything! It’s like my grand-father’s old barn! … And oh great! The action of “Meet Meline” takes place in an old barn! This time, it’s the sound effects engineer (Eric) that uses all these objects and there is a big white screen where “Meet Meline” is projected! And he really knows what to use, how to make a very specific sound, and at a very specific moment. And believe, if you don’t know it already, it’s not as easy as it looks! :p

That was amazing to see “Meet Meline” with sounds that really match all the movements and actions, and for the first time, on a big screen. For instance, I remember when Eric was doing what they call “Presence Sounds” which are sounds from clothes from the main character. He did it real time, as the short film was projected, with such a precision and concentration -- nobody talked -- the other sound guys were also concentrated in the sounds/image coherence… and that really was like Meline was alive in front of use! Virginie and I were almost in tears! That was so moving!


I could tell you more but I don’t think that reflects the way that day really was! The thing is, all that was for our film, the film we’ve started creating in our bedroom, pitching ideas in the air. And now, it reaches a point where 4 more really talented sounds people were completely involved! They all wanted to create something that was good, that sounded good. When they were faced with a dilemma, they would talk about it, test something, and find a solution.

So really, sincerely, Virginie and I want to thank Cedric, Yohan, Tony, and Eric for the incredible job they’ve done that Saturday!

We have many other pictures and video clip, so we are sorry we can go further into details but we wanted to talk about that day before we go on vacations. We were really eager to share that wonderful experience as fast as possible!

_________________________________ 2008 11 17 __________________________________
The story of "Meet Meline" came up very naturally. At first, it wasn't supposed to be a short film. We just wanted to make a 20seconds clip. It was like a challenge to keep our skills sharp. So Virginie started to work on the character design for 1 month, we talked about it, change the hair, try new clothes, etc. When we were both happy of the character Design of our little girl (that wasn't even named Meline at the time) we started to think about something interesting and cute that she could do during the 20seconds clip. So we started thinking about the different location that she might be in. An environment made of Snow, or a landscape in a meadow? And when the barn came up, it was such an obvious location! We could see instantly our little girl in that old, dusty and made of wood environment! We were pitching ideas like crazy "She could be doing this!" or "Why not she climb that?" or "what if she takes that and get surprised!"! :D

We had so many ideas that we started to write them on paper. I remember one thing that I really enjoyed doing: We started to mime the little girl in our bedroom. I was pitching "She could look down for a second, then she looks up, freaks out and starts running!" while physically doing what I was saying. Virginie, that was watching me -- with another point of view -- then took my place and said "What if instead of that action, she directly goes there!" What a great idea! ... So we went on like that for 2 weeks every evening trying to find a sequence that we were proud of! We had movies like Hayao Miyazaki's "My Neighbor Totoro" or Pete Docter's "Monsters Inc" in our heads.
Unfortunately what we had couldn't be done in a 20 seconds clip... and not even a 1 minute clip! We had already done some early character and sets design, the story was quite intense already; so we suggested something that would later take 2 whole year of our time! ... "Why not create a short film?" :p

It was like in Robert ZEMEKIS "Forrest Gump" when Forrest starts to run for no particular reason and then go a little further, and then go a lot further, and so on and so on. :)
So we continued to pitch ideas, but now, not only about the different actions that she could perform, but things like the direction of the film, the different ambiances between sequences, the character of Meline (that's the moment we started calling her "Meline"), and even sounds and music that could go with the complete film! :p

So as you can see, like many things in life, it wasn't what we planned at the beginning... but we don't mind because what came up was a much better and fulfilling idea! :)

_________________________________ 2008 10 31 __________________________________
As for the news about "Meet Meline", we've done the third Test Screening last week! The Feedback are very good!!! :p
We are still finishing/tweaking/retaking some stuff, working on certain things that came up during the different test screenings!

Meantime, we are working on the Marketing Assets, like hires renders for prints, posters, artofs, and all that! :o)
There's not need to tell you that after all the work we've done, it's such a fun step to do in the production of a movie! It's like the short film is getting a life of its own when it is printed on a paper! :p

_________________________________ 2008 07 13 __________________________________
CUT!!! THAT'S A WRAP!!! :)
No, I’m not kidding! “Principal Photography” :p of “Meet Meline” is now over! :o)
Yyyaaa! :p
Now, it’s Post-Production time which includes retakes of some animations & renders, compositing, sounds, music etc!!! and make each shot as readable as possible! :o)
So even though Production is over, the Post-Production will ask a lot of effort too for the next 6 months!

_________________________________ 2008 07 04 __________________________________
A little heads up to tell you that there's only 126 frames of character animation to go! :o)
The biggest and most exhausting part is almost over! Then it will be the moments of retakes, tweaks, details of every shot!!! :o)

_________________________________ 2008 09 06 __________________________________
The name "Meline" comes from Virginie. She always liked that name. She told me about it in the very beginning of "Meet meline", and I say "why not, that's a nice name" :o) ... Six months ago, Virginie noticed that there is a strange link between the names of her 3 nieces (that are Melanie, Aurelie, Marine) and "Meline".

Have you noticed? MELANIE + AURELIE + MARINE = MELINE !!! :p

Weird huh? :o) I guess there some Freud theory somewhere here... or that's just a coincidence (because if you put a number to each letters (A=1, B=2, etc...) and you multiply all the numbers by 10, minus cos(value.meline), you get 1588.2.... and 1588.2, translated in letters, is "WALL-E" ! Amazing hu? :o) )

_________________________________ 2008 06 06 __________________________________
As for the real news, at the moment, we are working on the biggest shot of "Meet meline". It's not that there is many details, hair interacting with water, crowds and epique battles in it. No. It's just a very long take that last 62 seconds where we follow our little girl Meline (The second longuest shot is 45 seconds long and the third longuest shot last for 32 seconds). Animation. :)
It's a very important shot and if we manage to put all our ideas in it, if we manage to place all the important keys that will support the story, this will be a fantastic shot that we will be very proud of as for the 25 other ones.:)

Can't wait to show you! :p

Another great thing is that almost all the modeling is done now! Yeee! :scream: What's missing are some minor details here and there that will be done after the first pass on the complete shortfilm.

_________________________________ 2008 03 07 __________________________________
In the Integration part, what I do is put every elements together (like Characters, Sets, Background, Fur, and other PaintFX stuff) … so that the setup of the scene is done and the the shot is ready to be render (And when there is a new version of the animation of the girl, for instance, I don ‘t have to setup the whole scene again, I just change the clip in the "Trax Editor" and everything will be setup properly.) :)

In the Pre-Editing part, I make a rough edit of the complete shortfilm, with testRender shots, final shots, and Previz footage. I also have a soundtrack, with basic sounds like footsteps, and other foley noises.

The Pre-Rendering step is just some test renders. I use it as a sketch book for 3D elements. I can easily see what technology will work during the complete shortfilm, and what won’t. That step is also used to check what kind of layers the compositing will require.

The 3D Layout step is a little more than a story-board. It’s the entire short-film in 3D, but with very lowres models of the characters and sets, and very simple animations. It’s there to validate the cameras, compositions, timing etc…

_________________________________ 2008 01 02 __________________________________
As for a personnal message, I wanted to tell you that I've been Directing and DOPing my first live Video Clip (wich is a clip for the company I'm working on) last week! :o)
I hired a model, a studio, some lighting equipment and shot every thing with an HD Camera!
That was such a fun experience to do! From the very pre-production with the research, making some lighting plots etc, to the final compositing, and through directing the model and placing the physical lights and other setups! : AMAZING EXPERIENCE! :p :p :p
I'll show you the final clip when it's over since I don't have the right to do that before :p

As for how's Meline doing : do you worry, we are still working really hard on it! we are begining to have some shot complete (still wip). We are hoping to finish the project by the end of... this year 2008 !!! :o)

I wish you a Very Happy New Year, and lets hope Indi4 & Wall-E is going to turn good! :)

Sebastien LABAN
www.sebastien-laban.com (http://www.sebastien-laban.com/)

09-04-2006, 10:03 AM




http://sebastien.laban.free.fr/cgtalk/anim_meline_test01.jpg (http://sebastien.laban.free.fr/cgtalk/laban_melineTestAnim.wmv)
To download this animation : right-click on the image, then choose "Save Target as..." :o)





Sebastien LABAN
www.sebastien-laban.com (http://www.sebastien-laban.com/)

09-04-2006, 10:07 AM









------------------------ THE FIRST POST OF THE PROJECT STARTS HERE ------------------------

Here are more bigger images of the head. :p

Again, Don't hesite to paint over the pictures to show us details that should be fixed.

Let us know what you think! :o)

Thanks! :o)
Sebastien LABAN
www.sebastien-laban.com (http://www.sebastien-laban.com/)

09-04-2006, 10:31 AM
wow, she really is cute! Very well done! :thumbsup:
Good you posted screenshots with hair since that really ties her together.

The only crit I have is that I believe the eyes could be a little closer together.
And there's a tiny detail on small children I find really cute; the inner corner of the eye is usually obscured by a tiny fold of skin. I'll see if I can find an image to illustrate that point.


09-04-2006, 10:54 AM
well, you know what? Scratch that about the eye-distance. I think it's just that the back of the nose is a tad too thin :P

09-04-2006, 12:52 PM
Thanks Phillip for the c&c! :)

When you say the back of the nose, did you mean the part of the nose between the eyes? Am I right?

- When you see the girl from the top, that part has a "V" shape (almost a sharp edge).
That bothers me :o)
- Maybe it should have a "U" shape (that represents the bone under the skin)?
Is that was you meant?

I feel I should do that :)

Thanks for the advice!
Sebastien LABAN
www.sebastienlaban.fr.st (http://www.sebastienlaban.fr.st/)

09-04-2006, 12:54 PM
exactly what I meant! :D

keep it up and keep us posted.

09-04-2006, 01:25 PM
She is very cute; well done! :thumbsup:

09-04-2006, 03:38 PM
Thanks, Philip & M31 ! :)
I'll try fix that "u shape" things and other small things that will come to my mind.

In the meantime, if other nice cgtalk users find something weird on the mesh, please let me know! :)
(I won't be able to post more images until Friday afternoon due to technical issues, but I'll keep working on "Meline" on my laptop, so c&c are always welcome :)

Cheers! :p
Sebastien LABAN
www.sebastienlaban.fr.st (http://www.sebastienlaban.fr.st/)

09-08-2006, 05:42 PM
Hey everyone! :o)

We've been working a little on the Dynamic on the Hair the week.
VIDEO : Hair_Test_01.avi (http://sebastien.laban.free.fr/cgtalk/laban_hair_test01.avi) (all the control curves in action)
VIDEO : Hair_Test_02.avi (http://sebastien.laban.free.fr/cgtalk/laban_hair_test02.avi) (paintEffects in-betweens)

- The hair were done with "Maya Hair" and created with 8 different hair systems.
- 204 control curves were created
- The dynamic of the ribbons is done with 2 hair systems (one each) attaches to a couple of bones.

If you could check those 2 tests, I would love to hear what you think about it :o)
Next i'll try to make a nice-looking shading to the hair... should be fun :o)

Thanks :p

Sebastien LABAN
www.sebastienlaban.fr.st (http://www.sebastienlaban.fr.st/)

09-08-2006, 06:03 PM
Wow, the ribbons look great. Would you mind explaining that setup in detail?
I never worked with maya hair, only with shave and a haircut...

The hair in your test looks good too, only it feels a bit too heavy and stiff.
I'd expect it to be less stiff towards the tips too...
Right now it looks like she used lots of hairspray :P

Do you plan to use mental rays fast skin shader to render her? I feel it yields great result after a bit of tweaking...

09-08-2006, 08:44 PM
Hey ! :o)

Here is how I dealt with the dynamic the Ribbons :

1) I first modeled the thing.
2) Then I set up bones along the short and tall ribbons.
3) Again, I did the same thing curves (that follows the bones, that match the Ribbons) :p
4) I then set the curve to be dynamic ("Make Curve Dynamic" option)
5) I attached an IK Spline Handle. (uncheck the "Auto Create Curve" option under the "IK Spline Handle" option window)
6) and at last, in your follicleShape node, set Point Lock to Base :o)


and hop! :o) ... hit the "play" button :)

Sebastien LABAN
www.sebastienlaban.fr.st (http://www.sebastienlaban.fr.st/)

09-08-2006, 09:35 PM
neat trick with the spline IK! :thumbsup:
and thanks for sharing

09-08-2006, 09:47 PM
Yep :)

I took it from the "Maya Help" under :
Dynamics & Simulation > Hair and Dynamic Curves > Samples & techniques for Hair > Sample Dynamic Curve scenarios.
The Maya Guy used that to rig and animate the tail of a butterfly :o)

Sebastien LABAN
www.sebastienlaban.fr.st (http://www.sebastienlaban.fr.st/)

09-08-2006, 11:20 PM
I give another vote for cute. She is cute. However, she doesn't look all that young. I'm not sure what age you are aiming for? Of course the age perception will change with the texture you put on her, too. Right now she looks 9-10 to me.

09-08-2006, 11:36 PM
Hi Janthin! :o)

We are aiming for a 9/10 years old :) (...probably a little younger)... anyway, not like a baby :p
Do you have some feedback we could use to make her a little younger (and even cuter)? :o)

Sebastien LABAN
www.sebastienlaban.fr.st (http://www.sebastienlaban.fr.st/)

09-09-2006, 03:33 AM
By the way Philip, about the hair.
I don't really want to give them a too-much-CGI-look (a lots of dynamic, floating in the air with a constant wind turbulence on them... :p ).
We don't want to make them too light and stress that there's dynamic on the hair. (i don't know if i'm clear on this point :p )
Do you still think the hair are too heavy?...

anyone? :)

Sebastien LABAN
www.sebastienlaban.fr.st (http://www.sebastienlaban.fr.st/)

09-09-2006, 03:59 AM

the hair is too stiff, it should lay more flat on her head if you're going for realism. dynamics look cool though.

Kurosaki Ichigo
09-09-2006, 05:59 AM
This looks TORRID. This is some awesome work, I would pay for you to be my teacher. Please tell me you have tutroials on your site? My french is rusty, sadly. :(

09-09-2006, 10:07 AM
:: stuh505 ::
Thanks for your feedback! I'll try to make it less stiff then :p

:: Kurosaki Ichigo ::
hihi :) Glad you like it.
Though making tutorials is quite a task, a long one, I'll try to explain what I'm doing and how I'm doing in as much as I can :)

Thanks Guys for your helpful c&c ! :o)

Sebastien LABAN
www.sebastienlaban.fr.st (http://www.sebastienlaban.fr.st/)

09-09-2006, 10:54 AM
Great stuff ssebastienn! I love the hair dynamics. It looks awsome.

09-09-2006, 11:28 AM
question?hi Ssebastienn, it would be interesting to know what do you plan to do with your girl, i mean, what animation are u planing? things so far looks wonderful, it would be sad if it would not evolve to something bigger:)

09-09-2006, 06:54 PM
:: S3b ::
Thanks! glad you like the hair! :p

:: maantas ::
Hey! :) My girlfriend & I are making this character as a hobbie, something creative that we can do together, something fun that is not work-related. :)
So, of course, we want to make it an animation... but we don't really know how it's gonna turn out, what will be the story. :o)

Thanks! :p
Sebastien LABAN
www.sebastienlaban.fr.st (http://www.sebastienlaban.fr.st)

09-10-2006, 11:59 AM
Yellow! :p

Here is a rendered turn-around of the Hair Only.

CLICK TO PLAY THE VIDEO (http://sebastien.laban.free.fr/cgtalk/laban_hair_render01.avi) (1mo)

- The hair system is rendered with Maya Software.
- Each frame is rendered in about 3minutes and 30secondes.
- There is 4 Lights around the head (specific for the Hair shader) with 2048px Shadow maps.
- A useBackground shader to mate the head and cast the appropriate shadows.

Next time, i'll use the previous animation of the head (shown here : VIDEO OF THE ANIMATION (http://sebastien.laban.free.fr/cgtalk/laban_hair_test02.avi))
What do you guys think?

Cheers! :)
Sebastien LABAN
www.sebastienlaban.fr.st (http://www.sebastienlaban.fr.st/)

09-11-2006, 10:38 AM
This is nuts... REALLY really good stuff! can't wait to see a render with lights and stuff!!

09-11-2006, 01:06 PM
Hi Sebastion

Really exciting stuff you and your partner are doing right now. getting the same kind of look with hair fx in maya is my goal as well so its great to see the WIP of someone more experienced than myself. Your fantastic motivation for a student like myself so keep it up! :-)

09-11-2006, 01:21 PM
you have a dont a very good job on the hair and her face, and i cant wait to see the previous animation rendered with the hair on..

if you could add more light to the ribbon it would be better i think, cause now it has disappeard abit..

09-11-2006, 01:29 PM
:: Giom ::
Me too!!! I can't wait! :p

:: Morph106 ::
I'll tell her that, she'll be happy :o)
For the WIP, I'll see what i can do :) Thanks!!!

:: benkashmir ::
I don't have a lot of time to work in her right now, but i'm expecting the animation tomorrow on the day after gladly! :)

Thanks you all! :p
Sebastien LABAN
www.sebastienlaban.fr.st (http://www.sebastienlaban.fr.st/)

09-13-2006, 09:08 AM
hey everyone! :p

Here is the wip dynamic animation of the hair with the new shader. :o)
PLAY VIDEO : HAIR_TEST_DYNAMIC_SHADER (http://sebastien.laban.free.fr/cgtalk/laban_hair_render02.avi) (1.7mo)

There's a weird separation on the back of the head. I'll fix that :)
C&C welcome! :)

Sebastien LABAN
www.sebastienlaban.fr.st (http://www.sebastienlaban.fr.st/)

09-13-2006, 09:28 AM
Gees, really looking good! The dinamics and colour seems spot on!

09-13-2006, 09:36 AM
:: Giom ::
Thanks! :o)
Looking for a skin shader to apply on the face.
I'll try the famous misss_fast_skin. I saw good reviews and picture on cgtalk about that shader. :p

Thanks! :o)
Sebastien LABAN
www.sebastienlaban.fr.st (http://www.sebastienlaban.fr.st/)

09-13-2006, 09:51 AM
te hair looks great! I can still see a hard edge/kink in there but I'm sure you can tweak these out :D

about the skin shader, have a look at your pms (private messages, not pre menstrual syndrome :P)

09-13-2006, 10:17 AM
Woaw thanks!!! can't wait to get my hands on that miss_fast_skin :o)

Sebastien LABAN
www.sebastienlaban.fr.st (http://www.sebastienlaban.fr.st/)

09-13-2006, 10:58 AM
now how can i say this tactfully...would there be any chance of you being able to pm me with a particular shader that was procurred from yet another cgtalker, namely...Phillip?

pls pls pls pls...i could go on...but seriously, i would love a chance to rip up something like that and find out what makes it tick.
...if thats cool with you ofcourse sebastion. pls.

09-13-2006, 11:23 AM
LOL :) maybe I should just post it in my thread then, eh? :shrug:

09-13-2006, 04:02 PM
I would LOVE to see a tutorial on creating a good skin shader! :D

@Sebastien, great work on the hair! Everything looks right! :thumbsup:

09-13-2006, 04:14 PM
hahaha! it looks as if someone made a stop motion animation for a wig (or whats it called..well.. those fake hair that bold guys wear..) :bounce:

me like this thread :buttrock: ..

but still... i wanna see more of the ribbon.. its hiding there...

09-13-2006, 06:55 PM
Hey Sabastian, the hair looks 100% natural i'm so anxious to see your little girl finished. :thumbsup:

09-14-2006, 07:35 AM
:: Morph106 ::
Yeah! :) Philip put on his thread 2 useful screenshots of the hypershade and misss_fast_skin attribute editor! :)

:: M31 ::
Thanks! :)

:: benkashmir ::hihihi! :o) I'll put the head this weekend :)

:: FlaminGlow ::
hihihi me too! :o)

Thanks guys!
Sebastien LABAN
www.sebastienlaban.fr.st (http://www.sebastienlaban.fr.st/)

09-20-2006, 10:20 AM
:bounce: update, update :bounce:

09-20-2006, 10:55 AM

I love this thread, its great to see some people really getting stuck into hair dynamics and shaders. Not only that, its really nice to see your progress on how to do it. I hate to ask but is there any chance of a link to where you found any relevant information for your wip, ie shaders, dynamics tutorials etc. Its such an effective result im intrigued with regards how you achieved it thats all.

Ps i think the girl looks her age atm, i keep looking at the chin and the indentation at the bottom of her neck just below the adams apple, it looks a little too deep. Maybe just a perspective issue.

Keep up the great work. look forward to updates.


09-20-2006, 05:13 PM
Yeah i'm also thirsty for informations and updates, hey knowlesmark5 if you are interested and want to know more about hair dynamics and informations there is a full DVD tutorial that Gnomon School produced and it's very deep in explaining the hair and fur techniques i saw it once with a friend but i didn't practice it well.:sad:

09-20-2006, 05:36 PM
Thanks flaming glow, i have some gnomon workshop PS tuts and they are really good. I have played with hair and fur on an old guy before and the results where good but never touched dynamics on a full head of hair, something i will have to look into.


09-21-2006, 12:36 PM
Hey Guys! :o)

We are working on it but since we only have access to our ftp during the weekends, we can't show you the progression right now :o) Anyway, this weekend, i'll post the latest video.

We have worked on the skin shader (misss_fast_skin) and its texture. It's very quick even though i'm working on a laptop :o)

Also, for the Hair dynamic tutorials and documentations, you can use the help (f1) from Maya.
I used that, it's very detailed. :p

Thanks guys! :)
Sebastien LABAN
www.sebastienlaban.fr.st (http://www.sebastienlaban.fr.st/)

09-21-2006, 12:39 PM
I forgot! :scream:

About the tutorials. we'll try to explain as much as we can (with images of the viewport, hypergraph etc) :)

Sebastien LABAN
www.sebastienlaban.fr.st (http://www.sebastienlaban.fr.st/)

09-22-2006, 05:55 PM
As promised : Big Update! :o)

PLAY THE VIDEO (http://sebastien.laban.free.fr/cgtalk/laban_skinShader_01.avi) (1mo)
As you can see, we are working on the skin shader and textures for the head.

C&Cs Welcome! :p

Sorry for the lack of information, I have to run. More details later, promise :)
Sebastien LABAN
www.sebastienlaban.fr.st (http://www.sebastienlaban.fr.st/)

09-22-2006, 06:47 PM
Looking good sebastien. You might want to try and fix up the scalp seam; the hairs are just kind of protruding through the flesh awkwardly at the top of her forehead. I still think the hair is too poofy. Real hair lays a bit flatter...don't get me wrong, it looks nice, just not real. Skin shader looks good.

09-22-2006, 07:55 PM
thanks for the feedbacks stuh505! :)

I see want you're saying. She has propably a little to much volume in the hair :)
We tried to roughly assemble le head with the rest of the body... and something's weird... though we aren't looking for a photo-realistic character... more like a stylised realistic girl (like Boo in "Monsters Inc") :p
I'll photoshop her to find a better and balance the whole thing :o)

Thanks again! :o)
Sebastien LABAN
www.sebastienlaban.fr.st (http://www.sebastienlaban.fr.st/)

09-23-2006, 12:32 PM

So here is a little making of.


The final render was done with 2 passes.
1 - The Hair : rendered with Maya Software and Paint Effects (renderTime : 3minutes)
2 - The Head : rendered with Mental Ray (Hair was converted into polygons to affect the light) (renderTime : 1min 30sec)

The head lighting was calculated with Final Gather, various omnis for the Specular and a "misss_fast_skin" shader (color+spec+bump textures).

PLAY THE VIDEO (http://sebastien.laban.free.fr/cgtalk/laban_skinShader_01.avi)

There! :)
Sebastien LABAN
www.sebastienlaban.fr.st (http://www.sebastienlaban.fr.st/)

09-23-2006, 05:46 PM
Looks good cant wait to see the finished version.

09-23-2006, 08:43 PM
Dude you're truly the best lighting artist I've ever seen in a long time thanks to your running away short and I'm glad you've improved your modelling skills as well a lot better than before (liked the eyes shader as well:) .Even though it's a side project is it also the image of the girl that you aimed for yor short? (you know the girl that the boy was after in your short?)

Et biens encore vous etes incroyable et j'aime beacoup votre progress :thumbsup:

09-24-2006, 04:50 PM
:: hoodedpython ::
Me too, i can't wait! :o) We're working on the cloth right now.
We'll do the subtle changes (details on the hair etc) later :)

:: Annhialator ::
Hey ! Glad you enjoyed my "Running Away" short film. I had a lot of fun creating this :)
Very exhausting though :scream:
Anyway, Meline is not the girl for "Running Away". It's just a common poject with my girl :love:
Nice one on the french sentence :o)

Cheers! :p
Sebastien LABAN
www.sebastienlaban.fr.st (http://www.sebastienlaban.fr.st/)

09-25-2006, 08:35 AM
Hey you all! :p

Just a Little update!
The test animation of the head with all the hair/skinShader/etc :o)
Very funny :)

PLAY VIDEO (http://sebastien.laban.free.fr/cgtalk/laban_skinShader_anim_01.avi) (1mo)
PLAY VIDEO (http://sebastien.laban.free.fr/cgtalk/laban_hair_test02.avi) (wireframe) (2mo)

Sebastien LABAN
www.sebastienlaban.fr.st (http://www.sebastienlaban.fr.st/)

09-25-2006, 03:52 PM
She's really beautiful, and thanks for sharing with us how you did the hair, really useful for hair beginners like me! Really good shader too.


09-26-2006, 07:50 AM
Thanks! :o)
We are having a lot of fun doing that !!! :o)

Sebastien LABAN
www.sebastienlaban.fr.st (http://www.sebastienlaban.fr.st)

09-29-2006, 10:43 AM
Hey Everyone! Little update of Meline! :o)

We are working on the dynamic of the clothes. She is wearing a dress.
PLAY THE VIDEO (http://sebastien.laban.free.fr/cgtalk/laban_clothTest_01.avi) (500ko)

Just want you let you see where we are right now :)

Sebastien LABAN
www.sebastienlaban.fr.st (http://www.sebastienlaban.fr.st/)

09-29-2006, 03:55 PM
Great work man, I really like your other posts too. This little girl has alot of character, I can't wait to see where you go with this one :)

Keep it up, and keep us posted :)

Kurosaki Ichigo
09-29-2006, 04:16 PM
Hey sebastien,

This is a great model, very nice looking. I agree with the hair issues,but this model looks like FF : AC 2 material. Keep it up. :)

09-29-2006, 11:49 PM
:: XTitan ::
We are trying to merge the head (with hair etc) with the rest of the body, making the textures of the cloth etc. I'll post a pix ASAP :o)

:: Kurosaki Ichigo ::
Yep :p We'll do a second pass on that later in the process. We're trying to have the whole model complete so wa can work on it :p

Thanks for the nice comments :)
Be back soon :p

Sebastien LABAN
www.sebastienlaban.fr.st (http://www.sebastienlaban.fr.st/)

09-30-2006, 08:12 AM
Hey, very nice work. The girl looks adorable.

I'm trying to use paint effects hair too. It looks great so long as the character stays still, but when I move the character the hair goes really crazy. Is it because of any built in secondary action force or something? Is there a setting I can use so that it stays frozen when the character moves?

Looking forward to an update :thumbsup:

10-01-2006, 10:16 AM
Hey Pap87 ! :)

Try using a Gravity and a Damp Force. The "gravity" will of course place your hair back down, and the "damp" will slow down the velocity of each hair.
But if you really want the hair not to move then use the "Static" option on you hairSystem node.

I hope that helps! :p
You you have a screenhots of what the hair looks like whenb it's messy like you said, it would help me diagnose the issue :)

Sebastien LABAN
www.sebastienlaban.fr.st (http://www.sebastienlaban.fr.st/)

10-01-2006, 12:23 PM
Really nice Work.:thumbsup:

Hamed katebi

10-02-2006, 07:12 AM
Hi, I figured screenshots would be inaccurate (because there are so many tubes and they don't display properly in the viewport) so I made some renders.

The first one is the hair in the first frame the way I want it and the second picture is the hair when the entire body is rotated 180 degrees.


Oh and it's zoomed out a lot from the first pic. Sorry for the dark background.

I couldn't find any "static" option anywhere though.
In the "forces" section I've put random up to 100 to frizz it up just a bit. There's also some noise I put from the "displacement" section. I've turned turbulence "off" as well.
The hair strokes are just parented to the head bone, the control curves are in groups parented to the head bone also, and even just rotating that bone back and forth makes the hair go funny.

If you need more info I'm more than eager to put it in as well.
Thanks :thumbsup:

10-02-2006, 12:12 PM
:: Pap87 ::
Yep, your hair have really gone crazy :o)
Ok, so the "Static" Option is located on your "hairSystem" Node, under the "Simulation method" menu. (by default it's set to "All Follicles")

Also, I see that your hair are touching each others as they are tangled.
This can be very delicate to setup cause there's a lots of collisions. So you can try to set the SelfCollide "Repulsion" number as low as possible (but not toooo low), the SelfCollide "Static Cling" quite high, and increase the "Collide Over Sample" number.
Anyway, if you set your hairSystem to static, it won't matter. :)

Hope that helps! Let me know! :)

:: irananimator ::
Thanks! :p

Sebastien LABAN
www.sebastienlaban.fr.st (http://www.sebastienlaban.fr.st/)

10-03-2006, 02:33 PM
Hi folks! :p

We've been working a little more on "Meline".
We are trying to assemble the Head (with all the hair etc with the rest of the body :o)

Here is what we have so far.

What do you think? She might be looking a little bit flat ; i meant no volume, no real shape... (exept the hair which are still the same for the moment :o)

What do you guys think? I'd love to hear what you guy feel about that last picture :o)

Thanks! :o)
Sebastien LABAN
www.sebastienlaban.fr.st (http://www.sebastienlaban.fr.st/)

10-03-2006, 03:35 PM
hi man, really cute little girl :) great work so far.

I have to say that 2 years ago i saw your short film Running Away (http://forums.cgsociety.org/showthread.php?t=175293) and i really dig it! this short film is so great, just like a awesome cinematic. the only minor things is the character voice but anyway i had a really good time seeing it :thumbsup:. (http://forums.cgsociety.org/showthread.php?t=175293)

10-03-2006, 04:04 PM
Awesome work, Sebastien! :thumbsup:

10-04-2006, 06:54 AM
Thanks for taking the time to help me out. Actually I made the mistake and didn't see that you were using Maya Hair, which I am not. That's why I don't have all these settings you are telling me about. Regardless I got around my problem after some headaches.

BTW, the stuff on your site is awesome.

10-05-2006, 01:37 PM
:: collings ::
Hey!! so cool you liked Running Away! I had so much time making on this short film. :)
If you want more informations, screenshots, behind the scenes, animatic etc), you can go to www.awayproject.fr.st (http://www.awayproject.fr.st/) ! :p
I try to put voice on the characters, but as'm not a sound designer or any Sound-related thing, it felt really bad :)
... so anyway!, I'm glad you find her cute :)

:: M31 ::
Thanks!! :)

:: pap87 ::
Ahaha :) I though for a sec that this could have been a problem (us not using the same Hair Plugin)... I'd love to see what it's like right now :p
Thanks for the comment! :)

Sebastien LABAN
www.sebastienlaban.fr.st (http://www.sebastienlaban.fr.st/)

10-05-2006, 02:25 PM
I love this WIP!

You gave her an efficient graphic power on her eyes and lips.
Also skin shading hair and old photographic tough is well done!
=> makes her alive

Just wondering if her cotton Tshirt need to be so dirty?
=> makes her like a doll

Maybe she's living a sad story...

10-05-2006, 03:10 PM
:: pap87 ::
Ahaha :) I though for a sec that this could have been a problem (us not using the same Hair Plugin)... I'd love to see what it's like right now :p
Thanks for the comment! :)

Actually it just looks the way you see it in the pic I posted above. What you see there is the back side of the head, the hair tied up in a bun, specifically chose that hairstyle so i would not have to worry about animating the hair.
Besides, I wouldn't want to spoil your thread anymore than I have by posting my work in it. (unless you really badly want to see it.) :)

10-05-2006, 04:46 PM
:: rollmops ::
Glad you love this WIP Rollmops! We're having a lot of fun trying to make her! :o)

You should have seen the socks we first test-renders : They were digustingly durty :scream:
anyway, The Girl will probably play in a Barn, with dirt but more with dust. :)
Think it's too dirty anyway?

:: pap87 ::
Don't you have a thread or a website where we can peek at what you're doing? You teased me! :p

Sebastien LABAN
www.sebastienlaban.fr.st (http://www.sebastienlaban.fr.st/)

10-05-2006, 08:43 PM
She turned out pretty cute! I like the way you have made the hair, and clothing is
great too! It would be fun to see when you give her some facial expression!
Can't wait to see more on this!

10-06-2006, 11:48 AM
Thanks! :o)
We are really looking forward in making facial expressions on her :)
It should be fun :o)

Sebastien LABAN
www.sebastienlaban.fr.st (http://www.sebastienlaban.fr.st/)

10-07-2006, 11:04 AM
This is fantastic Sebastien! Very cute and just the right mix of realistic and cartoony, really dig the style.

Curious if you could discuss the lighting abit(HDRI, light types, fg? etc)? its got a very nice glow and overall feel to it.

thanks, keeping an eye on this thread :)

10-08-2006, 01:12 PM
hey nsb !

Thanks for the kind comments :p
I'll try to write a post about how I lite the test scene, and how the shader were setup as soon as I have a little time. :)

Cheers! :o)
Sebastien LABAN
www.sebastienlaban.fr.st (http://www.sebastienlaban.fr.st/)

10-10-2006, 09:20 AM
Hi Folks! :p

Just a little update ! There a 360 of the girl over here! :o)
PLAY VIDEO (http://sebastien.laban.free.fr/cgtalk/laban_complete_01.avi) (1.2mo)

Meanwhile, this week, I started a first-draft rigging. We would like to ask some animators that we know if they would like to animate her, so they need to be confortable with it! :)
That's gonna be fuuuun!!! :p

That's it for today! :)
Sebastien LABAN
www.sebastienlaban.fr.st (http://www.sebastienlaban.fr.st/)

10-21-2006, 08:07 PM
Nope! still alive! :p

We are still working on Meline but since we are doing the rigging & skinning, there isn't really much to show. We almost have a final version (shown below).
So here is a quick "behind the scene" stuff :o)


Meantime of course we are thinking of the details of the story, where the action is going to take place, etc :p

More on a next post :)

Have a niiiiice weekend ! :scream:

Sebastien LABAN
www.sebastienlaban.fr.st (http://www.sebastienlaban.fr.st/)

10-21-2006, 09:06 PM
thanks for the feedbacks stuh505! :)

though we aren't looking for a photo-realistic character... more like a stylised realistic girl
Thanks again! :o)
Sebastien LABAN
www.sebastienlaban.fr.st (http://www.sebastienlaban.fr.st/)

this character to me looks like a "toy doll" a good "toy doll" but still an inanimate object and not real...
not sure whats wrong... but its missing something.

10-22-2006, 03:11 AM
your work is so impressive...the progress is great too, especially outside of your 9-5 job.

your partner and yourself are doing so good. keep it up so i can keep on being envious.

oh, and i absolutely loved your student short as well. a shame its not downloadable though but still, sum kick-ass stuff for a student reel!

10-23-2006, 09:49 AM
:: echotalon ::
We are working on an animation test (to test the dynamic of the cloth and hair). Maybe seeing her "alive" will help you point what's bothering you :o)
I wish! :p
Anyway! thanks for the feedback! I'll think about it! :p

:: Morph106 ::
Thanks Morph106! :o)
If you want to download my student film, you can go over there www.awayproject.fr.st (http://www.awayproject.fr.st)
or simply use this link : http://sebastien.laban.free.fr/away/files/film/runningaway-hires.zip

Cheers! :o)
Sebastien LABAN
www.sebastienlaban.fr.st (http://www.sebastienlaban.fr.st/)

10-23-2006, 10:19 AM
Sebastienn this is looking stunning I was going to post up my own work in progress just now but you've totally gone and put me off - the quality of this work is absolutely stunning - hair, cloth, skin shading and thats just the main character ..I feel like a total noob now :(

quick question - are you using the dirtmap shader (mib_amb_occlusion) anywhere on the body or is that cloth kicking test just rendered with raytraced shadows?

fantastic stuff - cant wait to see this progress and thanks for sharing all your info on the tricks like ribbons and wotnot - I want to put a dynamic gold chain around the neck of my character - at present its only a simple texture so I would appreciate any methods you could share if you get a moment?

...simply awesome work.

10-24-2006, 07:42 AM
hey Anthonymcgrath !

You should post what you're working on right know! even though you do not feel confident :p I would love to see that!

As for your dirtmap question, i'm not using any nor "mib_amb_occlusion". I'm using final gather and some omni that only emmit specular.

I'll try to explain in detail how we did everything when we have time! :p
Thinks for the kind comments! :)

See ya!
Sebastien LABAN
www.sebastienlaban.fr.st (http://www.sebastienlaban.fr.st/)

10-24-2006, 09:18 AM
hi Sebastienn
heres an attached link to my current wip images. My computer aint the quickest at rendering at all so I've had to make some slight compromises in texture sizes and shaders. The character is using MISSS skin the walls, floor and other outer detailing (wooden struts) have the dirtmap shader plugged in to 'suck' the lighting out of those nook n cranny's. See what you think when you get a moment - the level of character detail is nowhere near as good as yours unfortunately but I'm quite chuffed as his face is quite expressionate (I think thats a word hehe!)


10-25-2006, 03:02 PM
looks good, looking forward to see the final product! :p

Keep it up! :scream:
Sebastien LABAN
www.sebastienlaban.fr.st (http://www.sebastienlaban.fr.st)

10-26-2006, 12:33 PM
amazing work Sebastien. wonderful!

She really is beautiful.

Can you explain please how do you set the render pass for the hair and still obtain the shadows of tne hair in to the face....

what kind of reflection do you use on the eyes?... fresnel?.. if so, how do you set it up?

what kind of lighting do you have here?

thanks and please keep posting more updates

10-27-2006, 07:36 AM
Hi Yolao!

In order to have the shadows of the Software Rendered Hair, What I do is convert the "PaintEffects hair system" to a(n animated) Mesh. And since there is so many thin strands of hair, I want to increase renderSpeed (and make Mental Ray not to crash by going out of memory). So I divide the hair count by 4 and multiply the thickness of the hair by 4. :)
Finally I render everything using MentalRay's FinalGather.

For the eyes, there isn't any reflection yet. Just a thick narrow specular on the EyeBall.
I'll try to post some screenshots to show you how I set up the lighting. :p

Sebastien LABAN
www.sebastienlaban.fr.st (http://www.sebastienlaban.fr.st/)

10-27-2006, 08:42 AM
looks good, looking forward to see the final product! :p

Keep it up! :scream:

10-27-2006, 09:08 AM
hi Sebastienn

just reading about the eyeball reflections there - I usually use an env ball plugged into the reflected colour of the glossy shader layer over the eye (I'm assuming your eye has a gel layer over the main iris/colour area?). I then plug an image into the env ball and ref that to a .hdr map. With a few adjustments I can get something that resembles really nice 'random' eye reflections that still capture lighting data from the main scene too. just a thought :)

great method on the hair - fantastic stuff :D

10-27-2006, 01:27 PM
thanks Sebastien.

so, i imagin that after you convert the hair you select everything and then you turn off primary visibily of the hair to then make a shadow pass of the whole scene?

sorry, i`m new with render passes...

interesting method for the reflection Anthony.

thanks again Sebastien..

Looking forward for more updates of this beautiful cute little girl.:thumbsup:

10-29-2006, 09:01 PM
:: Leshiy3D ::
Thanks! :p

:: anthonymcgrath ::
Thanks Anthony! I'll try that that sound good and not CPU Expensive :)
That's a nice tip! :o)

:: yolao ::
yes sort of. :p
What i do, after converting the hair system to a mesh, is that I set primary visibility to off to the hairMesh.
Thanks for the support!

Plop Plop!
Sebastien LABAN
www.sebastienlaban.fr.st (http://www.sebastienlaban.fr.st/)

10-29-2006, 11:46 PM
Boujour Sebastien...I like your short test. Now, you are my guru. :)

You know, I make WIP, animation girl and bike. I want show you my fisrt render. What do you think? :)

Clik! (http://img465.imageshack.us/img465/7614/profil02qv8.jpg)

10-30-2006, 08:33 AM
:: anthonymcgrath ::
Thanks Anthony! I'll try that that sound good and not CPU Expensive :)
That's a nice tip! :o)

glad to help ...I'm all about saving cpu rendering times wherever possible or my pc would be sat rendering till 2099a.d hehehe!

10-30-2006, 06:32 PM
hi Sebastienn

... I then plug an image into the env ball and ref that to a .hdr map. ...


Could you explain this step in detail? I had a trouble to apply this step by just reading simple line from your earlier post. Meanwhile I'll try read about HDRI.

Thanks in advance!


10-31-2006, 07:50 AM
:: Zork ::
HAhahah! :o)
Thanks! Though I don't think i am :)
As for you render, i'm looking to see more of it. I can't really tell from the picture :o)

:: anthonymcgrath ::
Good to know! :p

Sebastien LABAN
www.sebastienlaban.fr.st (http://www.sebastienlaban.fr.st/)

10-31-2006, 09:36 AM
man, i just wanted to say thanks for the effort you put into your student reel, WIP website and most importantly, this very special thread on cgtalk. Tho you are here to get possible advice and suggestions, i find the ones you provide are priceless. Especially now that i myself am in production.

Thanks again and great work with your CTRL rig and hair rendering!
All the best man :buttrock:

11-01-2006, 10:11 AM
Hey Morph106! I'm glad you saw my student reel I had so much fun editing it :)
For those of you how haven't seen it : DOWNLOAD VIDEO (http://sebastien.laban.free.fr/away/files/film/labanReel2004.zip) (22mo)

Anyway, right now we are working on the skinning. It's quite intense when dealing with all the influence etc... So I hope to finish it, at least a first draft of it, soon.
Meantime, as the action will take place in a barn, my girlfriend is modeling some tools. :p
... and we continue to work on the story! :)


Sebastien LABAN
www.sebastienlaban.fr.st (http://www.sebastienlaban.fr.st)

12-10-2006, 05:53 PM
Hi everyone ! It’s been a whiiiile :o)

... Don’t you worry, the project is not over. :)

Actually it’s going forward more than ever as we are currently are having a lot of fun working on the animatic as we’ve completed the script! In the meantime, my girlfriend is modeling multiple objects.

Here are some snapshots of the animatic, direct from the Maya viewport. :o)


Sebastien LABAN
www.sebastien-laban.com (http://www.sebastien-laban.com)

12-10-2006, 09:05 PM
I happy , that you can back. ;)

12-11-2006, 02:05 AM
thats really a very cute character,
very well done and as already said its well balanced
between a slight cartoonish and realistic approach.
While it doesnt look kitschy like many other creations
in this field.
reminds a bit of my little daughter :)

I hope there will be an interesting story
in this short. Can you tell something
about the storyline? I really would love
to see something about an apparently
silly action which turns out as astonishingly
reflected when looked at with a closer view.
At least its what came to my mind
at first...and what i observe sometimes with my
own children.

I would guess 3 years as her age,
ive read someone took her for 8-9
i think this is real nonsense, sorry.

regarding the model i would lower
her hip region (shorten the legs).
i think a 50/50 ratio of torso/legs
would be better.

12-11-2006, 12:56 PM
WOW! :eek: Really amazing work that you've done here! Perhaps when I get back to working on my "Jack" character you can help me with some tips. :)

Anyway, I like "Meline" very much and will keep an eye out on this project of yours.

12-13-2006, 08:46 AM
:: Zork ::
Thanks! :o)

:: Matze4d ::
Thanks! We'll write a summary of it soon. I hope you'll like it :o)

As for her age, we started designing her before writing the script. We wanted to make her something like 8 or 10 years old at first.
When we began writing the script, we thought it could better serve the story if she could be younger. So we designed her a little younger than a 5yo. :)

Anyway! thanks for the indepth comment! :o)

:: Jedi-Juice ::
Thanks! :o)
I saw you "Jack Project" : it sounds cool? did you really canced it or still working on it?

Sebastien LABAN
www.sebastien-laban.com (http://www.sebastien-laban.com)

12-13-2006, 01:34 PM
Hey man!

first of all, congrats on this, I've been following it for some good time now.
second, running away was great! congrats on that too!

at last, thanks, cause I'm currently working on a project with a few friends called Luft (www.projectluft.com, it'll be up when (if) we finish it, hehe) and the main character is a girl, and all this has been realy helpfull.


12-14-2006, 07:43 PM
Hi! :)

You saw "Running Away" ?! :o) Cool glad you liked it! :o)
Looking forward to seeing how Luft is going to turn out. i like the splash screen on the website :o)

Cheers! :o)
Sebastien LABAN
www.sebastien-laban.com (http://www.sebastien-laban.com)

12-14-2006, 07:52 PM
yeah, I saw it some time ago and liked it very much!
thanks, I have high hopes for it too. It's moving slowly, but it's moving, heheh. We don't want to push it too much. When it's ready it's ready.

cya, I'll be watching closely :)

12-14-2006, 09:21 PM
I'm definately keeping an eye on this thread.

Your work is awesome, a true Maya master. The hair looks amazing, great realistic flow.

Looking forward to seeing some updates and some more great tips. :thumbsup:

12-16-2006, 07:32 AM
:) amazing work.

I would like to know how do to attribuate to a map the follicles everytime on the mesh ?(without using the script if it's possible).


12-18-2006, 07:50 AM
:: Ville ::

:: pmaddick ::
Cool, Thanks! :o)
Were are still working on the animatic, finding the right timing etc :o)
I like this step :o)

:: bertuccio ::
Ooops, sorry, I can't understand your question :p
What do you want to do exactly?

Sebastien LABAN
www.sebastien-laban.com (http://www.sebastien-laban.com/)

12-18-2006, 11:41 PM
Salut Seb !! (en français je serais plus clair lol...)

Je me suis permis de te poser la question parce que tu domines très bien le Paint effect & le module Hair de maya.

Est-il possible d'affecter à une map (noir/blanc : une couleur pour les cheveux et l'autre sans cheveux), les "follicles" de façon uniforme sans pour autant passer par le script.

Il existe un script qui te mets les follicles à chaque point de ton mesh, sans pour autant utiliser le Paint, qui distribue les follicles de façon non-uniforme.

Je suis à la recherche d'une technique pour bien réussir les cheveux sur maya. Si tu pouvais m'aider, çà serait trop sympa.

Merci d'avance


12-21-2006, 04:16 PM
Hey Bertuccio!

Désolé pour le retard :o)

Je ne sais pas si tu peux affecter une map en noir&blanc que tu aurrais toi même créer que que par maya. par contre tu peux venir peindre dessus ton mesh ton baldness/hair color etc.... sur DYNAMICS>HAIR>Paint Hair Textures qui peut peut-etre remedier a ton probleme (en essayant un autre facon :o).... mais bon tu dois déja savoir ca :)
Sinon bah si tu veux faire des cheveux réaliste peut-etre que justement il ne faut pas suivre à la lettre ton mesh (1vextex = 1 follicle) donc la répartition alléatoire sur le mesh et plus adapté :o)
nan? :o)

Bref.. je sais pas, essaie d'allez jeter un oeil sur www.highend3d.com (http://www.highend3d.com). il y a peut etre un type qu'a scripter quelque chose :o)
Si tu trouves, tient moi au courant, on sait jamais :o)

Sebastien LABAN
www.sebastien-laban.com (http://www.sebastien-laban.com/)

12-21-2006, 05:12 PM
she looks kinda spooky... like a silent hill character... some kind of ethereal quality. I like it.

12-22-2006, 10:45 AM
Hi Cerebraldamage! :p

It's a neutral pose on both the face and the body :o)
We haven't done any facial expression. It should be what's making her somewhat creepy :o)
We are looking to doing that to! It's going to be fun! :D

I hope that's what make you feel the way you feel about her :p

Sebastien LABAN
www.sebastien-laban.com (http://www.sebastien-laban.com/)

12-22-2006, 01:20 PM
Excellent work, Sebastienn - It's looking great though something about the arms/elbows is bothering me; it's the only part that really feels CG to me. I can't wait to see your completed project.

Bien fait.

12-28-2006, 06:40 AM
I have a question for you. I don't know if you've reached this point in your animation but how are you having her hair collide with her hands (for example if she were to run her fingers through her hair). How are you having her hair interract with that? Are you making collide spheres and shaping them to her body (or hand)? If not explain please.
Also for her pigtails (the hair inside the ponytails) how are you animating those hairs. Did you use a joint in there? If so how did you do it? I'm working on my demo at the moment and I have a girl with her hair tied back with a ponytail and I'm wondering how I'm going to animate her hair within the ponytail (since its fairly long).
I love your WIPs its a great help. Many Thanks.

01-01-2007, 08:15 AM
Great modelling, render, and composition.

I could learn alot from you.

01-01-2007, 09:51 AM
I'm guessing both of you are working in cg cause this is looking very very solid. I will definatly be following this thread. :)

01-03-2007, 01:26 PM
:: siouxfire ::
We'll go back to the modeling, tweaking some stuff etc after we've completed the animatic :)
So thanks for the feedback! i'll check that asap :p

:: JSBDesigns ::
hey Jessa, I'll use either influence (collide spheres etc) or the mesh, depending on quality/cost ratio :o)
For the pigtails, I used dynamics joint created with "Maya Hair" :o)

:: Zenneth ::
Thanks ! :o)

:: Davidium ::
You're correct :o) We are actually working in the same video game company called "Eden Games" :p

Thanks Guys for the comments!

HAPPY NEW YEAR! :scream:

Sebastien LABAN
www.sebastien-laban.com (http://www.sebastien-laban.com/)

01-29-2007, 08:15 AM
Hey Everyone!

Just a note to say that, unfortunately, we have to cancel this project.




Naaa!!! Just Kidding!!! :o) We are sooo working on it right now! :o)
We're having so much fun!! :o)

My girlfriend keeps modeling all the props and sets, and this weekend, I've completed the previz and some preliminary sounds effects.

We will show some stuff asap :o)


Sebastien LABAN
www.sebastien-laban.com (http://www.sebastien-laban.com/)

01-29-2007, 08:40 AM
:scream::eek: Don't scare me like that
wow this project is getting bigger by each post . how long will be the short have you guys decided yet?

01-29-2007, 09:33 AM
GRRR that was mean :) Cant wait to see some updates.

01-29-2007, 09:57 AM
""Hey Everyone!
Just a note to say that, unfortunately, we have to cancel this project.
Naaa!!! Just Kidding!!!""

Very funny ssebastienn, very funny :) don't scare me...

01-29-2007, 03:09 PM
hey man :) this is pretty cool. I also liked your previous movie.

01-29-2007, 05:26 PM
Hi Sebastien,

I would just like you to know that this is just inspirational for me, and would like to thank you for sharing the journey with us.

Looking at "Running Away" I can see you have a fantastic, natural sense of style in animation, and like everyone else I'm sure you will make a beautiful film this time.
I look forward to it.

Merci bien,

01-29-2007, 08:15 PM
wow thats some nice work man, would love to see more updates.

01-30-2007, 04:39 PM
wow mate, i just was in heart failure ! pfiou !
Your already know i'm expecting your next update. we want to have fun too !! :bounce:

Et mec faut pas faire des blagues comme ça ! bon, mort de rire quand même. Fallais voir la tronche que j'ai fait. T'es en train de devenir une star, ici, dis donc ! :thumbsup:
vite, vite, la suite !

02-02-2007, 09:44 AM
Sorry for the late answer :p

:: Annhialator ::
Hey! :o) Yep, the short will be around 5 minutes long (I know we initially wanted to make à 10seconds clip but, we got caught in this project :o)
:: nsb ::
We will post something interesting next week. :o) but I need to print it first :p

:: Zork ::
Sorry…. hihihi :p

:: FabioMSilva ::
Cool! Thanks!! Even better that you liked “Running Away” :o)

:: micgaz ::
Woaw, thanks micgaz! That is a really nice comment :o)
I’m really enjoy sharing everything with you all :)
… Also… Nice French! :o)

:: younglion ::
Thanks! We’ll show some more stuff next week :o)

:: Tit-Co ::
Hey Tit-Co! That’s nice to see you there! :p Thanks for the hi! :)

Thanks everyone!!!
I'll show more stuff soon!

Sebastien LABAN
www.sebastien-laban.com (http://www.sebastien-laban.com/)

02-02-2007, 02:08 PM
the short will be around 5 minutes long
wow !

your girlfriend and you are going to spend (over) 1 year to finish a project like that ! hmm?!
Many nights and week-ends to spend to.
And i don't speak about rendering time. (i think you're making photorealistic environments)
what do you think about that? what time did you plan to work on it?

So i wish you good luck.:)

ps : little update, please ; it's for my medical interest ! :scream::thumbsup:

02-05-2007, 12:11 PM
Hey Everyone!

Just a little head's up to show you my new DEMOREEL.2007 !
I opened a theard over here : http://forums.cgsociety.org/showthread.php?f=154&t=459994 (http://forums.cgsociety.org/showthread.php?f=154&t=459994)








DEMOREEL 2007 > http://forums.cgsociety.org/showthread.php?f=154&t=459994 (http://forums.cgsociety.org/showthread.php?f=154&t=459994)
I hope you like it! :o)

:: Tit-Co ::
As for the Meline Project, Yes, it's going to be hard, but we have time :)
We'll continue to work on our spare time! :)

Sebastien LABAN
www.sebastien-laban.com (http://www.sebastien-laban.com/)

02-05-2007, 06:32 PM
Gawd damn, man!
Congrats on an Awessome reel! It's gonna be front page soon, and you deserve it!

Can't wait for updates on the meline project, it's a huge inspiration source for my project, Luft.


02-06-2007, 07:49 AM
Thanks for your support Ville :)
I started some test render yesterday on Mental Ray with the environment... Quite expensive on CPU time for the moment :o)

Sebastien LABAN
www.sebastien-laban.com (http://www.sebastien-laban.com/)

02-07-2007, 08:13 AM
Kinda sucks that the animation tests are AVI files.
AKA->Video for Windows.

I have trouble viewing AVI's alot due to the fact that I use a Mac, and I'm sure others have this problem.

Think outside the Windows box

02-07-2007, 11:19 AM
Funny, the avi played fine on my mac. Maybe you don't have the right plug-ins. Try "flip for Mac" or if that don't work get the vlc player.

ssebastienn your demo reel is awesome. I agree with Ville it belongs on the front page.

02-08-2007, 08:07 AM
:: dtoxxx ::
Oupss I though that avi files where played correctly by now. I try to output them in quicktime next time :o)
I heard about that vlc player shwaum is talking about, it sounds like a lot of people give really go feedback of it :)

:: shwaum ::
Thanks! :o)

Sebastien LABAN
www.sebastien-laban.com (http://www.sebastien-laban.com/)

02-08-2007, 11:00 PM
Hey sebastian - just had a good read through your thread - Thank you for sharing all of your tips and workflow - this is looking really awesome.

Looking forward to seeing the next update.
:beer: :beer:

02-12-2007, 10:02 AM
Thanks Arran1! :)

We are currently trying some render stuff with either MentalRay or Maya Software, testing what could be the best/optimized method for our short. We've done some nice stuff with both. I'll show you as soon as i can.
At this time, we go from 7hours per frame with "Mental Ray" (good settings, with FinalGather computed at every time (we don't have static background)) to 1 minute in "Maya Software" (after a single day of test render). :p

We pretty happy with both result so we are tending to use "Maya Software". :)

Sebastien LABAN
www.sebastien-laban.com (http://www.sebastien-laban.com/)

02-12-2007, 10:36 AM
that seems to be the way to go, yes...:D man, that's a big gap... and you've got similar results with the "handmade" rig?

02-13-2007, 07:47 AM
Hey Ville! :p

We don't have exactly the same result, but it matches quite well. And again, I tested only 1 day "Maya Software" render on this short. I'll go further into the detail to make it more realistic later :o)
Plus I have more flexibility on lighting issues compared to "Mental Ray". I feel more comfortable with it... maybe it's because it allows quick changes so that you can try a lot of different things :o)

Happy! Happy! :o)

Sebastien LABAN
www.sebastien-laban.com (http://www.sebastien-laban.com/)

02-13-2007, 05:34 PM
It's true. I'm agree with you Seb! Rendering with maya soft is faster than MR. But with mayasoft, you have to simulate GI adding much more light sources. So, it's not really a problem, it takes more time to light up the scene but you save many time back during rendering.
And you'll probably have no flicking due to photons map of MR finalgather.
You planed you'll spend one year (and probably more) on this project ; so i think it's a well done solution !

I remember you used the same lighting/rendering method for "Running Away", didn't you?
And it was a really good result. So keep it up !

(maybe it'll be a good idea to post an example of your lights set, in order to explain your point of view to the community of lighters.)

good luck Seb ! :thumbsup:

02-16-2007, 08:03 AM
Hey everyone! :o)

I just want to post something very interesting that I photographed today.

We are painting the wall of our bedroom by hanging all sorts of drawings, characters design, concept of the Props and Sets, and the last one is something I called the Storywall (?) which is the storyboard taken from the Maya viewport :o)

Today, as we were waking up (the bed is in front of the storywall and the concepts), the Sun was doing the same thing! :o) It was lighting the wall very beautifully that I had to take the picture and share it with you :)

That must be a sign or something! :p


:: Tit-co ::
Yes, we'll use sort of the same lighting technique previously done in "Running Away" ... meaning roughly Maya Software, but we'll push it a little further as machine as gone more and more powerful.

And for the flickering issue in Mental Ray, that's one of the main reason I decided not to use it. It can be so annoying playing with the min/max radius, BSP tree too make it go faster etc, then you got to increase the FinalGather sample or photon sample etc and you still get that ****ing flickering thing! grrr :) Of course you have the option to freeze or make Final Gather not to compute any more FG sample than what it has previously done before... but when you have a moving character in your scene, you're pretty much screwed! (well, you still have some getaways, but you'll have to face a strong headache!!! :p

I'll post some test renders very very soon, I promise :)

Sebastien LABAN
www.sebastien-laban.com (http://www.sebastien-laban.com/)

02-16-2007, 08:52 AM
i have no idea how you did this amazing work but i am always suprised on how 3d works and looks :) an amazing piece indeed !!!

i just wish i can do something like this too :) but im just a painter :)

02-16-2007, 09:02 AM
hi there i cant seem to find your email ad dude but we at thousand clocks orchestra would like you to join our art forum and we would like to feature your art in our master works area pls join at http://forums.thousandclocks.com

02-16-2007, 09:02 AM
just a painter? :o) You've done some nice thing.
I saw you CGPortfolio, and I like your last "Gilweath" work :)

Keep up & thank for you comment ! :o)

Sebastien LABAN
www.sebastien-laban.com (http://www.sebastien-laban.com/)

02-16-2007, 09:14 AM
Fantastic stuff ssebastienn !! :thumbsup: Very cute,and I loved your demoreel too,great job and looking forward to more !

02-16-2007, 10:28 AM
Niiice man!
It's always a happy morning when I get to work and my email tells me you've updated your thread..

I can't wait to see more stuff!

My pc at home crashed, wich slowed (even more, but didn't stopped :)) Luft...damn

02-16-2007, 01:48 PM
i like the pictures man, i think its a sign from above....:wise:

02-16-2007, 02:51 PM
MArvelous! Sebastian!

Great joB i like the shining look on the little girl! pretty awsome
one day i learn this stuff !

great JOB!!

peace and 3d!

02-19-2007, 12:26 PM
:: vssrc ::
Thank you Prince Ram :o) Stay tune! :)

:: Ville ::
Wow! :o) Nice comment. It has some kind of poetry :o) Thanks! :)
Sorry about you computer crash though.... :(

:: younglion ::
héhéhé :o) I knew it! :)

:: raphdrums ::
cool, we'll continu this way and hope to show you more very soon!

Sebastien LABAN
www.sebastien-laban.com (http://www.sebastien-laban.com)

02-19-2007, 01:59 PM
amazing work you've done my friend, I'll be watching this till the end. keep it up!

02-22-2007, 01:36 AM
she's adorable!! What I wouldn't give to be able to animate with her :D!!!

Very nice work. The hair looks great! and so does her face. It's very cute!! To me she looks around 6-7 years old. I hope that's the desired age.
I will definatly be watching this.

02-23-2007, 08:10 AM
:: sakeo ::
Thanks you! :o)

:: Chiko ::
hihi that's a nice compliments :o)
and yes, she is supposed to be 6/7 years old (ouf :p)

Have fun!!! :o)

Sebastien LABAN
www.sebastien-laban.com (http://www.sebastien-laban.com)

03-10-2007, 06:49 PM
Yellow !

Big update today! :o)
Here is a set of props : Virginie has done the modeling & textures, and I lit & FXed them.
We are very happy with those cute little objects :p

Anyway, without futher ado :




They are pretty simple, but .. i don't know, aren't they cute? :o)

Have a nice weekend everyone !!!

Sebastien LABAN
www.sebastien-laban.com (http://www.sebastien-laban.com/)

03-10-2007, 07:22 PM
What incredible work you guys are doing here! I must say. You are really solid professionals. Would you ever consider joining a 3d course as guest teachers to spread some of this hard achieved knowledge and experience?


03-10-2007, 09:54 PM
Nice objects...i like it.

03-11-2007, 07:54 PM
wow ! Very good job specially in rendering part. ;o)

I really like differents cuddly toys, they seem very realistics. Did you use fur to make them? (i think so)
You maked really well the tools specially the textures. I appreciate very much your work on reflection channel on them.

One crit though :curious:, the watering pot has got something strange in its texture. It's a little bit blured in some places or the resolution of it is low or the bump is too light on the rusty surfaces.
And i don't see very well but i have the feeling that the rusty details reflect light and environment. Actually, a rusty surface has to not reflect very much, i think !
i hope you understand what i mean ... :shrug:

last question, now : rendering with mayasoft ?

Congratulations to both of you and keep having fun for next ! ;o)

03-13-2007, 08:50 AM
:: Davidium ::
Thanks. Though for the 3d course as guest teachers, I don't think we would have enough time to do that :o)
Even on this cgtalk forum, we though about posting some tutorials, but it requires some time :o) (but we do that someday ! :)

:: Zork ::
Thanks! :o)

:: Tit-Co ::
Yes, I used "Maya Fur" for the fur (rendered in "Maya Software" :p I like this feature. it's very easy to use. I have almost never touched it before, but it's very intuitive, painting in realtime the baldness, lenght etc.. I love it! :o)
as for the watering can, it's supposed to be seen from a veryfar distance, that's why the texture is not as good as it should be for close up shot :o)
Though thanks for noticing ! :o)

Sebastien LABAN
www.sebastien-laban.com (http://www.sebastien-laban.com/)

03-13-2007, 10:38 AM
You guys are doing some amazing stuff!
Love the girl, the attributes, the design, the renders, the overall look it has.. Those teddy/furry animals are so good, you say simple I say good.. This is gonna be one great final product!


03-13-2007, 01:06 PM

those are great! so much detail, and fits with the lighting so well..

03-14-2007, 04:37 PM
:: MVDB ::
Thanks! That helps us going forward! :o)

:: Ville ::
Thanks :o)

We are currently working on the first shot right now (mostly lighting and layout).
It take some time but we are progressing : going through technical issues, fixing them, discovering some news stuff, making a good/efficience/easy pipeline etc...

I'll be posting images as soon as possible on CGTALK :p

Sebastien LABAN
www.sebastien-laban.com (http://www.sebastien-laban.com/)

03-14-2007, 09:11 PM
dude wonderful work!!! i look up too you now, i'm gonna keep working until i'm better than you ;)

03-16-2007, 09:44 AM
hihi :p
That's good competition :o)

Sebastien LABAN
www.sebastien-laban.com (http://www.sebastien-laban.com/)

03-17-2007, 01:19 AM
up, i like people whos renders are cool but not realistic, something i like to do. your renders are absolutely beautiful! care to give any lighting tips?like for one how do you get the highlights to intensify like that?

03-18-2007, 09:28 AM
Hey guys,

great work on the models & textures. Looking forward to see it animated!


03-19-2007, 03:57 PM
:: theblackmage ::
Thanks! :o) but I'll post tutorials as soon as I'm confortable with the "Meline Pipeline" as it's always evolving. Very time consuming :o)
But i'll do it, i promise :o)

:: rokandic ::
Thanks! me too! :o)

Sebastien LABAN
www.sebastien-laban.com (http://www.sebastien-laban.com/)

04-05-2007, 05:01 PM
Hey everyone ! :o)

We’ve got a GOOD NEWS :) and a BAD NEWS :sad:

The GOOD NEWS is that it’s been a while since we’ve posted a picture (though we’ve kept working hard whenever we could!) and we now have something to show you :o)
I’ve started working on the key tones of the first scene. We’re quite happy with what we have so I though I could share that with you.

So here is a wip ambiance of the place where Meline will play! :o)


…. and the BAD NEW is that we’ve lost our animator. Granted we haven’t start the animation yet, but since we put good hope on the animation of Meline... you know... that sucks! :)
So if there’s someone that is interested in animating our little girl (someone motivated, who's willing to animate her for a 5min short), let me know! :o)

Sebastien LABAN
www.sebastien-laban.com (http://www.sebastien-laban.com/)

04-05-2007, 05:13 PM
Shit man, this is getting ridiculous!:scream:
The lighting is awessome!!! too bad you've lost your animator, I'd love to fill in, but I'm not skilled enough.. if you need an modeler/something else that's not animation....
I need more!

04-05-2007, 05:14 PM
Wow cool thread!

Everything looks great. I'm sorry about the animator, but it's nice to watch this tread...
How did You maked such fury looking cute objects? :D
Is this photoshop manipulation or a shader?

04-05-2007, 05:21 PM
:: Ville ::
Woaw thanks Ville !!! I like your reaction :p
I'll post a "tutorial" sort-of of what render layers was used and how i used them :o)

:: asfalton ::
The fur was done with Maya Fur as i'm sure you've noticed, and for the cute little objects itselves... they were done because my GF has those kind of cute little cuddly toys (especially the one that looks like a vertical dog that she has since she was born) :o)
That inspires! :o)

Sebastien LABAN
www.sebastien-laban.com (http://www.sebastien-laban.com/)

04-05-2007, 06:48 PM
wow good work, you've done !
Especially I really like the mood in the lighting. Great ! I'm teased much more now. Go, go, go next level !
How did you do the light rays ? Compositing effects or all completed in render ?

Finally, about animation part, why don't you make that on your own ? I remember your last project wasn't make badly. (except some of little defects, but it's not a matter).

at least you want achieve perfection in each part of your project, don't you ? :scream:

Aaarrrgh ! It'll be awesome ! :-)

04-05-2007, 08:45 PM
Very nice looking stuff. I have been thinking of making another short film again and this is totaly inspiring. as far as animation I wish I could help you.. altho I feel I might not have the practice to give this short that justice it deserves what kind of animator would split on this production sheesh..


04-05-2007, 09:02 PM
:: Ville ::
Woaw thanks Ville !!! I like your reaction :p
I'll post a "tutorial" sort-of of what render layers was used and how i used them :o)

Awessome! I'll be waiting:thumbsup:

04-05-2007, 10:47 PM
Very cute girl! :) just posting to subscibe to the thread, it all looks really solid so far, I'm sure it will turn out great! I'll have a good read of it all tommorow and see if I can come up with any pointers :thumbsup: by the looks of it you don't need many.

04-06-2007, 01:07 PM
hey ssebastienn - this is looking soooo cool! Really like the style of the scene so far and all of the little details - this is a big inspiration!

sorry to hear about the animator. I would offer my services, but if you had seen my one atttempt at a walk cycle you would feel very very sad!

04-08-2007, 09:46 AM
Hi everyone !!!

So here is a little behind the scene of our the final shot was done. There's basicaly 4 layers so the final image is 3/4 Maya Software & 1/4 Mental Ray (The Occlusion pass)


:: Tit-Co ::
Thanks Tit-Co! The Light Rays are done in 3d in Maya with the "Volume Light Shadows" technique.
As for the animation issue, I'll probably do it myself if there's nobody who wants to join the project. I remeber having a lot of fun animating in "Running Away"! :o)

:: boygonemad ::
Glad to know that "Meline" inspires you to make another short-film! :o) Show me some picture as soon as you have something ! :o)

:: Ville ::
There you go! :o) It's not much, but it's the beginning :o)

:: MrJames ::
Cool ! Let me know if you have some feedbacks! :o)

::arran1 ::
Thanks arran1 ! :o)

Sebastien LABAN
www.sebastien-laban.com (http://www.sebastien-laban.com/)

04-09-2007, 03:26 AM
So I have another question on the hair tactics. Are you referencing your girl with the hair on her?

For my short I've built my character, parented the hair to her top joint so it moves with her as she goes. I've created the constraints and everything. I'm planning on rendering the hair with Maya Software so I don't have to worry about the whole converting to polys to render in Mental Ray. I've decided to reference my character into another scene where I've also referenced other objects. I'm doing this so I can animate and not worry about messing up the controls. Okay so on to my question...When I referenced the character and animated her, her hair is huge compared to how it originally is supposed to be (scale got messed up somehow). Also when setting your timeline frame rate I want to keep it at 30 frames per because it's going to be put on a standard dvd. When you change your frame rate for the hair it goes wack and doesn't render it right. It goes fine in play every frame but not too well on the others. Do you have any method or explanation you came across when going into this? I'm sorry to be a bother I just can't find a resolution.

Your short looks like its coming along great I can't wait to see it done. I'd love to animate her although I'm trying to finish my demo by the summer and I live in the US. If you need any animators later let me know.

04-09-2007, 03:34 PM
Hey Sebastien,

I have been watching your progress since the start. I think the project looks great! I saw recently you lost your animator. I have been thinking about it, as I would love to maybe do some animation. I do have some issues with time ( getting married and mirgating to Australia, but those are just minor issues :scream: ) but depending on how long your expecting animation to last I would love to be involved. Keep up the great work! :thumbsup:

04-09-2007, 04:26 PM
wow. Your lighting are incredible. As I'm fighting with lights for my personnal project, I'm really jealous :scream:. I like this project that I follow since the start of this thread.

04-10-2007, 09:19 AM
holy smokes ssebastienn this is shaping up to be the hottest wip on this site! I love the fact your using both maya software and MentalRay to get the desired results! All the tools in the box and you just dont see that kind of thing all that often! I have a question and thats regarding the fog layer with all the speckly dust in the atmos - how did you create that with the vertical falloff (more noticeable lower down in the shot).

truly beautiful work mate - cant wait to see more :D

04-11-2007, 04:59 PM
I love! :love:

I didn't read all the posts, sorry for that, but i was looking at the pictures and the video and flying up the posts... damn...
You're doing an amazing and beautyful work...

i'm waiting to see more...

keep up the good work!

04-12-2007, 05:45 AM
Hi sebastien, very cute interior....how long render one picture...

04-21-2007, 08:29 AM
:: JSBDesigns ::
Hey JSBDesigns!, for my animation test, i didn't referenced it. I juste created another scene with only the hair system and the head model witha "Use Background" shader, then copy&paste the animation from one scene to another :o)
As for you very specific problem, are you ensure you that you've correclty referenced everything (start curves, hair systems nodes and everything else that are related to "Hair")

:: BigErn ::
There is gonna be a lots of of animation. Meline's animation will be an important key :)
Migrating to Australia? going to Weta?!!! :o)

:: authentic ::
Cool, very glad that you like the lighting. I can't to see that scene with textures!!! hihihi!!! :)

:: anthony mcgrath ::
Hehehe :o) It's agood thing to use both Maya Software and MentalRay, though that would be nice to use only one renderer as it gets more complex to setup a simple scene :)
But i'll manage something :)
Thanks you so much! :)

:: SuperXCM ::
Thanks SuperXCM ! :-) It's always good to know that we are going in a "sort-of" right direction :)

:: Zork ::
The scene is rendered in about 4 minues (about 2 min for the "Color Pass", 30sec to "Occlusion Pass", 20sec the "Fog Pass", 30sec for the "VolumeLight Pass"

I've made an image so that you can see some test ambiance we've made before ending with the one above.


Thanks Everyone!!! :o)

Sebastien LABAN
www.sebastien-laban.com (http://www.sebastien-laban.com)

04-27-2007, 11:42 AM
Actually, you've done the best choice for rendering, i think so !
The difference are not very huge and saving rendering time is the best way for that.

But i have already seen this test ambiance picture, :), so i can't wait for the next.

another update please ! :bounce:

good luck seb !

05-09-2007, 09:58 AM
Yep, we're very happy with the "rendering/time render ratio" :)

Anyway, right know we are working on the facial expressions, using traditionnal blendshapes.
It's very fun, we've done some interesting things so far and also some very very creepy/scary expressions. We are not giving up ! :p

That's a process that demands a lot of subtleties... We're working on it ! :o)

I'll show you some pix & vids as soon as i have the time :)

Sebastien LABAN
www.sebastien-laban.com (http://www.sebastien-laban.com/)

05-09-2007, 01:31 PM
Great man! I'll be waiting

also, thanks for the lighting walkthrough, it was very usefull!

05-09-2007, 09:30 PM
dude you rock! now i get how your doin that!!!(leaves to try it out)

05-16-2007, 01:18 AM
Hi Mr. Sebastien, your worx are the best. Since the day I saw your Running Away project, it has been an inspiration for me on pursuing 3D.
Your such a great lighting director, I hope you can post some screenshots on how you setup the lighting on the room. The lights used and some settings. Sorry for the demands but I hope you can give some infos. Thanks very much :)

05-16-2007, 02:20 AM
Hi again to you Mr. Laban. Sir I just like you to help me in lighting this scene just the way you lit your scene. It's awesome. Right now I'm new in lighting with Maya. I know its not good, I hope you can help me.

A quick render of the scene with 1 directional light and 3 point lights.
It's very odd and flat because there's no soft shadows.

Next I tried to render out a AO of the scene but after using the preset in mental ray, the scene was too dark compared to your AO of the Meline's room scene.

My goal is to have soft shadows on my scene accompanied with hard light coming from the sun. If only you can help me lighting this scene just like the thing you've done on your scene.

Thank you for your help and I appreciate it in advance.

05-18-2007, 03:56 PM
:: Ville ::

:: theblackmage ::
thanks! :o)

:: ymhon ::
For your lighting issues, you can test multiple solutions but if you want better and more flexible results, i highly recommend that you work with a compositing package like After Effects, Combustion, Fusion, Shake etc... so that you first render your ambiant occlusion once then work your way with your Direct Lighting. By that, you'll have to blend (multiply, or overlay or whatever) the 2 rendered image (Ambiant Occlusion (1), Direct Lighting (2)) in compositing. Also, try to leave you Lighting Rig as clean as possible so you can modify your setting very quickly and not be overwhelmed by all the parameters.

As for you AO issues, if you don't want to remove your room from you scene, and if you'r using MentalRay, in your "mib_am_occlusion" node, you might want to set your "Max_Distance" to a value taht is not "0.000". (Depending from you scene scale, try a value like 10 or 30... It should work perfectly :o)

Also, i'm very happy you enjoyed "Running Away" :o)

Cheers ! :o)

Sebastien LABAN
www.sebastien-laban.com (http://www.sebastien-laban.com/)

05-18-2007, 05:12 PM
WOW! I am sure this is gonna turn out great!!:thumbsup: She's beautiful!! ... and the sets and props are so nicely done! 5 stars from me!:applause:

05-19-2007, 11:19 AM
Yipee. Tnx Mr. Laban. It helped me to my AO issue and it turned out great. I know its not that good but its a good start. Just need to add fog on rays of light in the window. Tnx again... :thumbsup:

05-19-2007, 01:45 PM
you know speaking of "running away"

theres one thing i don't get....

how in the world does he fall on the ground slide and pop back up? is he like super human or something? those guy wre seiously trying to bring him down.

05-21-2007, 06:53 AM
Looking Great. I love following the process of this short. Many thanks for letting me bother you with my questions. If you get a chance could you post more hair animation tests??? Please??? Good luck with the project, I'll be watching.

05-21-2007, 10:54 PM
First let me say I think your project is wonderful and you are both very talented 3d artists. I am just starting to learn 3d modeling myself, worked in 2d all my life.

I've studied human anatomy extensively ... and one thing I can suggest to create a "younger" look for Meline, is to make her head slightly larger and shorten her face at her nose ... it will make her look 2 to 3 years younger than she does. Plus the proportion suggestion several pages back as to torso/legs 50/50. I hope this helps.

Keep it up, wonderful project.


05-22-2007, 08:21 AM
ive been checking in and out of this thread for quite a few months now and the two of you are pulling together an amazing project! i cant wait to see the finished product!

05-31-2007, 10:24 AM
:: anandpg ::
Thanks anandpg ! :o)

:: ymhon ::
Ah cool! :o) Good to know and see that it worked! :o)

:: theblackmage ::
hihihi! :o) You can do amazing things when you are under extreme circonstance :o)

:: JBSDesigns ::
The next thing we'll post is a "Hair + Facial Expression Test Render" that we are quite happy with! :o) That's our first video where she is more alive! ... sooo exciting!! Can't wait to show you that test !!! :o) STAY TUNED! :o)
It should be online Saturday or Sunday, when I have my ftp connection available :o)

:: bonim ::
Thanks Bonim for those great advises :p We'll see what we can do, and if it fits in our design! :o)

:: Mike-Z ::
Yep! Me too, can't wait! hihihi! :o)

Thanks for the support guys, it helps a lot! :o)

Sebastien LABAN
www.sebastien-laban.com (http://www.sebastien-laban.com/)

05-31-2007, 10:27 AM
ach c'mon sebastienn we've been waiting ages for these facial animation tests lol :D

(mind I'm a fine one to talk ...not touched my project in ages doh!)

06-01-2007, 09:39 AM
The next thing we'll post is a "Hair + Facial Expression Test Render" that we are quite happy with! :o) That's our first video where she is more alive! ... sooo exciting!! Can't wait to show you that test !!! :o) STAY TUNED! :o)
It should be online Saturday or Sunday, when I have my ftp connection available :o)

Sebastien LABAN
Well, i see you know how to tease people ! I'm certainly one of them ! :bounce:
Good luck and see you on sunday, ;-)

06-01-2007, 01:56 PM
Looks absolutely stunning. Can't wait to see more of this!

06-02-2007, 10:35 AM
beaucoup de finesse et de poesie , l'ambiance tres soigné et tt ses petits details !

rien que du bon , tres beaux travail , on en redemenade encore
vivement l'animation

bonne continuation

06-03-2007, 07:08 AM
Hey there! This looks very amazing!! Which program are you using? It looks like a really good one.

Well, I will offer you and your girlfriend my help. I can model things for you if you like. I'm not a professional, but I've been in 3d for almost one year and I think I may know just enough to be able to act as modeler for this film.

Let me know if you're interested!

06-03-2007, 04:18 PM
:: anthonymcgrath ::
Look at the following post : There are 2 videos of test-rendered facial expression. Give us your thoughts! I'd love to see if they work for you ! :)

:: Tit-co ::
Hihi, sorry (I guess…) :o) I’ll try get an ftp connexion on week days asap though. :D

:: Ank4 ::
The next post shows you a little more stuff! I hope you’ll like it :p

:: malonet ::
Ah, c’est gentil :-) J’ai vu ton post aussi, celui avec les transformers-like! C’est un boulot très soigné et très détaillé aussi ! :o) En tout cas, je sais pas si toi aussi, mais j’attends celui de Michael BAY avec impatience :)
Tu comptes animer leurs transformations ? Ca devrait bien t’inspirer ! :)

:: magicMyshu ::
Woaw cool, thanks for you offer! Unfortunately my girlfriend is the one in charge of all the modeling part.
And as for your question, we are working with Autodesk Maya.
I’m glad your showing such a great interest in our shortfilm. :o)

Sebastien LABAN
www.sebastien-laban.com (http://www.sebastien-laban.com/)

06-03-2007, 04:25 PM
Hey everyone! :o)

That’s it! Today is a great day for my GF and I :o) Our character is going through another step into being a little more alive! :-)


I invite you to play these two videos that were rendered with both “Maya Software” for the Hair layer & “Mental Ray” for the Head/Skin layer :

VIDEO 1 (avi, divx) (http://sebastien.laban.free.fr/cgtalk/laban_facialExpressions_01.avi) : The first animation test we’ve made (with a wide animation to see how the dynamic on the hairSystem will work).
VIDEO 2 (avi, divx) (http://sebastien.laban.free.fr/cgtalk/laban_facialExpressions_02.avi) : A more subtle animation to set the focus on facial expression.

We haven’t have made a lots of blendshapes (around 10, like sad, happy, etc…) but if you combine all of them, you can have a wide variety of expressions.
Now, what we will do is make her pose into many different situations and see if we need more blendshapes to achieve the result we’re aiming for.

Of course it’s wip, but I would love to see what you think about these animations so far ! :o)

Sebastien LABAN
www.sebastien-laban.com (http://www.sebastien-laban.com/)

06-03-2007, 07:04 PM
Great ! Great ! Great job ! I'm really impressed !
A crit though, on the first video, i think there's not enough blendshape on the nose, the eyes, the eyebrows. I think the eyebrows sould move a little bit more. they look like static too much.
But you already know that i think. You've done that in the second video. So your blendshape setup for these examples seems pretty good.

Finally, it's time to say bravo for both of you. It looks really realistic and i'll continue to keep an eye on your work.
Good luck for next step and have fun !

06-03-2007, 08:23 PM
hiihihi :p you're right! I had the same feeling :)

The funny thing is that when I made the animation for the second video, I "playblasted" it and when I was satisfied with it, I rendered it.
But when I saw the the complete rendered sequence with all the skinShaders & FinalGather soft lights, I felt like she was too static. She was not as organic and fleshy as she was in the viewport of maya.
It was like the soft skin surface softned the expression : the details/wrinckles were less gaudy/garish compared to those stressed by the by-default-frontal-light of the Maya Viewport. :)
So I took all the animation curves of each single blenshapes and scaled them by 2... and then you have the VIDEO 2 (http://sebastien.laban.free.fr/cgtalk/laban_facialExpressions_02.avi).

So anyway, I took that as a thing to remember, a lesson ! :p
Thanks for the feedback Tit-Co !!!

Sebastien LABAN
www.sebastien-laban.com (http://www.sebastien-laban.com/)

06-04-2007, 05:11 AM
:: anthonymcgrath ::
Tu comptes animer leurs transformations ?

uiiiiii ! ! c'est le cas depuis le debut du thread , si tu ne l'as pas regarder , click sur le bandeaux "anim test " 1er post ( pi ta un reccap de post ou il y a des images et des sequences animées). c'est une lecture de la sequencede depliage , ca manque encore de punch et de dynamique mais je n'en suis mm pas la , encore un peu de mod et autres taches a finir avant de me prendre vraiment la tronche sur le ring....

bonne continuation pour ton boulot , j'ias hate de voir des hi res de tt ca , ce ptit coté magique que degagent les images est extra

06-04-2007, 03:15 PM
really great work ! I like it . the little girl is so lovely!


06-04-2007, 04:29 PM
Oh my goddness ... Loosey goosey man, I liiiiiiiiiiiiiike it. Teach me Maestro. :)

06-04-2007, 07:13 PM
great work :thumbsup:

les tests d'anim sont vraiment bien. Les cheveux sont un peut raides à mon gout, comme du crin de cheval. sinon, c'est superbe !


06-04-2007, 08:20 PM
Bloody Hell!

Just fantastic. You should be very proud, congratulations to you both the tests look awesome.


06-08-2007, 03:10 AM
Wow nice worx. As always. :thumbsup:
Mr. Laban I have a question. What compositing software are you using?
After Effects or Combustions? Thanks very much sir.
I'm looking forward to your project. Can't wait....

06-08-2007, 07:11 AM
I like the little girl, as my little daughter, Have not see all of ur works ,but the Facial_Expressions_02.avi (http://sebastien.laban.free.fr/cgtalk/laban_facialExpressions_02.avi) I saw it,i think zhe hair's reality-showing looks like too clear .
so,great works,the scene also beautiful!!
I like it!!

06-08-2007, 11:07 AM
Sebastien that is looking truly fantastic! I love the excited looking around that she's doing in the animation.
the combination of blendshapes seems to be working really really well there too - is there a lower eye squint that she does? It really adds to her when she's looking about.
the fast blinks are really girly too so thats great

truly superb work - cant wait to see more.. this project alone has fired me up to get working on mine again lol!

06-10-2007, 10:50 PM
Wow That's great!!! The hair is moving so nicely. Thanks for posting those hair/blendshapes tests. I can't wait to see the end result. How long of a short is it going to be? When is the set date for it to be finished?

Your questions have really helped me. I finished my Demo Reel and put a section of my CG Hair animation on it. Could you look at it and critique it for me?

http://youtube.com/watch?v=S8iKn_s7sBs (Its not high quality though. I'm having problems uploading full quality on my website)

Your production short is going to be really nice. I can't wait to see the end result. Thanks for answering my questions once again. Good luck with everything. I'll be watching.

06-11-2007, 03:15 AM

i love the hair movement, and the facial expressions are pretty smooth and pretty much fluid(i saw it too). way better than anything i can do(yet:twisted: ). i admire your work man, your in my top ten idols lol.

wait a minute....you working on this with you GF(musta missed that with my ADD in all)! that must be awesome, i hope i get a GF thats i can do that with! i just have two more months until high school:twisted: (see name of school to right)!!! and i saw some promising girls at the audition too lol(i went to day2 of 2 audition days). don't get me wrong though, i'm pretty picky. but i can't already cheak off the 'can draw' box!

and you gotta make some tutorials dude, i just got maya not to long ago:thumbsup: .btw what are your render times per frame?

06-11-2007, 10:37 AM
have you sen the kind of horror movies where a lil cute girl pulls out teh knife and kills everyone ?

This girl looks diabolical to me :|

06-14-2007, 08:58 AM
:: malonet ::
ah flute!! :p j'avais pas tout lu! ... Bref! ca marche plutôt pas mal!!! :o) Ca montre vachement le niveau de détail vers lequel t'es allé! :o) Bref : t'es un malade quoi! :o)
Bonne continuation & merci pour tes encouragements!!! :o)

:: dxt123852 ::
Thank you very much! :o)

:: Zork ::
I don't think i have to teach you anything, i'm sure you'r doing some exellent work too :) Your 2D painting of the “Kiss Of death” is very good to!! :o) I tried to see more stuff from you but I couldn't. Where can I go? :o)

:: visionmaster2 ::
Ouain! Meline c'est pas un cheval!! :o) bon c'est vrai, les cheveux sont encore un point a tweaker :o) D'ailleurs, on a essayé de mètre Meline dans un décors (la mettre plus en situation) et on remarque pleins de trucs gênant, l'anim des cheveux notamment. Bref, on avance encore petit à petit :o)
Merci pour ton feedback! :o)

:: micgaz ::
Thanks, we are. :o)
As I said to "visionmaster2", we tried to place Meline in the Background/Sets. That highlighted a bunch of little things to tweak. :o) A very long, but going-forward work :o)
Thanks for your comment mic ! :o)

:: ymhon ::
The compositing program I’m using is Autodesk Combustion. Stay tune for more picts & videos! Thanks! :o)

:: hanfeng ::
Thanks for your comment hangfeg! :o) I'm really glad you liked it :o)

:: anthonymcgrath ::
Cool! :o) I’d love to that “excited looking around” feeling for the complete project. That makes her full of life, enjoying life etc ... So, yeah, that’s where we are aiming for. :o)
As for your short film, you shouldn’t stop! I’d love to see more of it! :o)

:: JBSDesigns ::
The short film will be 4min & 45 sec long. And as for the release date, we have no idea when this project is going to be complete :o)
Thanks for following the project so closely! It truly gives us spirit :o)
Also, I watch your technical demoreel : the soft animation & hair dynamic makes us feel that the character is underwater. If that’s not the thing you want to show, the animation of the head could be great by raising it (faster), and then re-set you hairShape Node parameters to match this new animation rhythm! :o)

:: theblackmage ::
Yes I’m working on this project with my girlfriend! :o) Which a unique experience let me tell you :o) The exchange of ideas is very good, we both accept critics without making each other furious! :o)
I’ll try to make tutorial, but it really demands a lot of time :o) I’ll try!! :o)
Thanks for your comment! :o)

:: Doomlord ::
Diabolical?! Come on! :o) It’s not that creepy, right? :p … hum… well, we’ve been working on the skin shader this week, so come back later to see if you still have the same feeling! I’d love to see if you’ll feel the same way :o)
Thanks for your feedback!!! :o)

Thanks, you all, for those wonderful messages! :o)
I hope I've answer all of your questions! ... if not, let me know! :p
And if you're new to this post, don't hesitate to post some feedback! :o)

Have a nice day! :)

Sebastien LABAN
www.sebastien-laban.com (http://www.sebastien-laban.com/)

06-14-2007, 10:49 AM
:: Doomlord ::
Diabolical?! Come on! :o) It’s not that creepy, right? :p … hum… well, we’ve been working on the skin shader this week, so come back later to see if you still have the same feeling! I’d love to see if you’ll feel the same way :o)
Thanks for your feedback!!! :o)

I look forward to seeingteh not-so-creepy skin shader ;)

06-28-2007, 08:01 AM
Hey evryone! :o)

Just a quick post to help people that comes here to see where we are into the creation of this animated short-film.
We've made a sort-of Workflow/Progression Overview to show you exactly where we are & what's left to be done. :)
Nothing much, but I think that's important to see the overview of a project :)


Right know we are making lots of tests, trying to find the good settings, cleaner rigging, texture/shaders of the Meline Character etc. We're also figuring out a very good/easy/quick way to work with all the files & references etc... :) That takes quite some time :p

See, We have a lot of work to do :)
So, I gotta go! :)

Sebastien LABAN
www.sebastien-laban.com (http://www.sebastien-laban.com/)

07-02-2007, 01:10 AM
Wow so far so good...
I've got one question for you? Please bare with me. :)
How did you fake your global illumination especially your OUTDOOR and INDOOR scenes?
I'd searched a lot in the net finding the answer but i didn't found the right one.
I know there are lot of renderers that support GI but I can't afford the rendering time.
Maya's Software Renderer doesn't support it but you've done the magic in faking it. Any idea to share? Thanks very much in advance.
Can't wait for the screenshots of your short.

07-02-2007, 05:12 AM
So cute ,hope for your animation!

07-02-2007, 07:52 AM
ymhon - I'm sure he's covered that topic in earlier pages of the thread :)

lots of work to be done Sebastienne - massive project for you and the girlfriend to be tackling - true dedication :)

07-02-2007, 07:30 PM
Simply amazing work!

07-02-2007, 09:00 PM
Wow that is really a great character you are giving birth. I love the face the hair. I also love the whole look/lighting/shading.

For me it is just perfect as she is know. But since you ask for critics and specially if we see her as a cute little girl, I will teel you what I see ( even though I love it just as she is now). There is sometihing about the hair that I think makes her look older the hair cut, maybe the color (it looks like black hair with painted highlights wich is not vey common in little girls as it is in grown up woman who use hair tints. Maybe less noticeable differences between the two colors ( black and blonde) would look more as a natural little girl hair. Right now she has a small touch of a "gothic" look, I think. Maybe it is just me so pay no attention and keep the great work, I love her :p

07-03-2007, 09:34 AM

Très beau boulot, les éclairages sont très réussis. Cà donne vraiment envie d'en voir plus à chaque update. J'espère que dans peu de temps vous nous ferez partager votre bébé.

Je voulais avoir une info, sur ton Workflow/Progression Overview, tu utilises un soft en particulier ou tu le fais sur photoshop?

Passes le bonjour de ma part à Virginie.


07-03-2007, 02:30 PM
unless i'm missunderstanding the time here. looks like you have a ways to go!:) but i do have a better understanding of the work process though...how many people do you have working on this anyway? and how long does each frame take to render? and one more thing that i can't figure out...how do you render to a video file:shrug:?

07-03-2007, 02:43 PM
very nice girl and many interesting stuff here !
must see !

07-03-2007, 05:05 PM
This is amazing work and very inspirational. I've read the whole thread and want to thank you for sharing your ideas and experience. I think its wonderful that you and your girlfriend are working on this together. I'm looking forward to all the updates and I hope this project keeps going until the end.

07-04-2007, 08:54 PM
This has been the most inspirational thread I have encountered so far... and the little girl is very cute... I want to actually know, how do you go about creating a little kid...? Because I am having a very hard time creating a child character and making the proportions child like... can you provide a few pointers? Mainly, I draw adults and I find creating kids...HARD...

07-04-2007, 10:08 PM
Great Work, how many people do you have working on this project now?, the detail is great!!!

07-05-2007, 08:33 AM
:: ymhon ::
I made a little picture to show you how I fake my GI. It’s a mixture of the Color and Occlusion Pass. I just then do some color correction on the highlights, midtones and shadows of the whole comp. Here is the picture I’m talking to :

As for the Color Pass, I try to emulate how the way physical lights works by hand. This way, you don't have the EXACT same picture that you could have had with a MentalRay render, but you have an incredibly fast/optimized render with an interesting quality! :)

:: ryomablood ::
Thanks!! :o) We’ve done a quick animation to test the production pipeline and make adjustments. It’s quite “easy” now to setup a shot, but it still needs improvement :)
We’ll show you that show as soon as we can! :)

:: Anthonymcgrath ::
Thank you for your support Anthony ! :)

:: rJAMc ::
Thank you too Richard ! :o)

:: chesterjoe ::
Doomlord gave us pretty much the same feeling about the “gothic” look that she might have. I’ve done some changes in the Skin Shader, we’ve made it more natural, softer, less contrasted… We have something we’re quite happy about. I’ll show you something as soon as I can, but we’ve got so many things going on right now, it’s hard to keep up. :p
And for the hair, do you have the same feeling on the video? Maybe what you are referring to “Painted Highlights” are “Specular Highlights” ?

:: bertuccio ::
Merci Alex! Le Workflow/Progression Overview est fait sous Illustrator, beaucoup plus adapté que Photoshop en ce qui concerne les graphismes vectoriels.

:: theblackmage ::
We are only 2 people working on this animated short : My Girlfriend and I :p
With all the render passes (color, occlusion, fog, envlight, girl, hair (compositing included)), each frame takes about 5 to 6 minutes to render on my laptop (We are only working on our laptops). :)
Then, to answer you question about the lighting, I use a compositing software (Combustion) to assemble/render all those images into one single animation.

Thanks Phuong!!! :o)

:: bradjames ::
Thanks Brad ! I’m glad you like this read and read it! :o)

:: HaloAnimator ::
Who, means a lot to us!!! :)

:: Brendo2026 ::
As I said to theblackmage, we are only 2 people working on this animated short : My Girlfriend and I. But we would LOVE to have an animator!!! So if someone here is motivated enough!!! :p


Sebastien LABAN
www.sebastien-laban.com (http://www.sebastien-laban.com/)

07-05-2007, 01:58 PM
this is looking really nice. Can I ask how does one go about rendering an occlusion pass? I've rendered occlusion maps but not sure thats the same thing.

07-05-2007, 05:01 PM
hey sebastien & co,
i actually just read the whole thread (lot's of reading!) and must say i'm very impressed by your work and your attitude! you are really inspiring/motivating people, not at least by answering so many questions (even if posted several times :)
i tried to come up with critics, but so far i just love what you've done, so i can only encourage you to find an animator soon.. sorry i can't help, i've just started with character animation.
thanks for sharing this with us!! i will keep an eye on this project!
truly inspirational!
cheers! :applause:

07-05-2007, 09:13 PM
oh ok, but do you know any free programs like that?

07-05-2007, 09:27 PM
Just wanted to say great work so far! Cant wait to see more updates! :thumbsup:

07-05-2007, 09:42 PM
I don't see anything different? The room looks the same as the image you posted last year.

Maybe I'm missing something? :shrug:

I do think it's a great rendering.

07-08-2007, 11:34 AM
Wow thanks very much. Indeed it will help a lot. Thanks sir...

07-12-2007, 09:11 PM
Hey everyone!

Just a quick post to answer questions about how many people are working on this project. So, for the moment, we are only 2 : My girlfriend and I :)
Virginie GOYONS : Modeling, Texturing.
Sebastien LABAN : Skinning/Rigging, Lighting, Rendering, Compositing

We’re missing an animator. So if you’re interested, let us know! :)


:: eddperetti ::
There’s an almost automatic way to work with occlusion pass in Maya.
Indeed, select all the objects of your scene, then create a Render Layer by clicking on the “Create New Layer and Assign Selected Objects” button in the same bottom-right panel where the Display Render are located. Maya creates a “layer1” renderLayer with all of your objects that you’ve selected before. Right-Click on this renderLayer, then Presets/Occlusion.
Now render your scene (with “layer1” selected), and there you go ! :)
Hope that helps! :)
:: Copykill ::
Woaw! You’re very courageous to have read all the messages!
Also, I’m glad you like what we’re doing! :)

:: theblackmage ::
Woaw, that’s a very good question. I wonder if there a free compositing software. :)

:: nerdyninja ::
It’s always good to know that people are interested in what we’re putting a lot of effort on. Thanks for dropping a line Celine! :p

:: mustan9 ::
Hehe, you're right, that’s the same picture Mathew. I just posted the image again to illustrate my point with ymhon :p
But thanks for keeping a sharp eye on this project. :p

:: ymhon ::
Glad I could help! :)

Sebastien LABAN
www.sebastien-laban.com (http://www.sebastien-laban.com)

07-13-2007, 10:42 AM
:: ymhon ::
I made a little picture to show you how I fake my GI. It’s a mixture of the Color and Occlusion Pass. I just then do some color correction on the highlights, midtones and shadows of the whole comp.
Super tip :bounce:
Before reading your thread , I wandering how Square cound be render "warm feel" in Final Fantasy : Advend Children
but now I had answer :applause:

You maybe render Occlusion Pass by Ctrl_Occlusion shader of Francessca,
it's faster so much than mib_amb_occ

07-13-2007, 01:14 PM
hey Sebastien?....you and your girlFriend are amazing!! ( I only wish myWife was as interested in 3D as I am :) ....ah well ) .....I really like the warmFeel you have here...and the lilGirl is soooo cute....I can't wait to see the finished product....I've been watching this thread off and on for about 6months now.....so I really appreicate how determined you guys are....I would love to help animate this...but I don't use Maya anyMore...only Modo which at the moment doesn't have animating capabilities....goodWork, and don't stop!!


07-13-2007, 08:56 PM
Thanks for the comment and critique Sebastien. I am working on improving my hair systems more and cutting a Technical Reel only seperately. Siggraphs coming up so hopefully some interviews will happen.

Have you tried using The plugin Shave and a Haircut? I recently got my hands on it and it's very interesting. The best thing about it is it actually gives you tools to brush the hair and manipulate it. Unlike Maya having to style it with mostly fields.

I must say I've seen your short film running away (the rough version of it where its rendered within the 3d view). It is great!!! I have a question did you animate your camera movements in your reel? Because if you did that is the best animation on camera's I've seen and deserves a great applause!!!

For your short are you planning on just using it in your reels or are you going to send it to film festivals?

Okay good luck with it and I'll be watching.

07-16-2007, 03:15 AM
Hi again Mr. Laban. Just like to ask something about your recent short "Running Away". What did you use on the cloth of the boy there? Soft body or the Cloth system in Maya? Another thing is how many pixels you're using in making your textures? Tnx.
Thanks for all the help. Your such a great teacher and I hope I'll be your student.haha
Keep up the good work....

07-17-2007, 09:07 AM
:: penpix ::
I'm not sure Square Enix used the same technique, but i'm glad you feel like it :)
What it's good with the "mib_amb_occ" shader is that it's already embedded in Maya. as i'm working on a short film, I'm trying to make everything as simple as possible, so you don't have to install new plugins etc. (because if you render your scene on another computer, you to go through the installation of everything, make sure you don't forget that shader, or that mel script)

Even though I tried "Ctrl_Occlusion" from Francessca 3 weeks ago since I had a little problem that is :

" I'm trying to render an OBJECT_1 , with some part behind another OBJECT_2 that has a USEBACKGROUND shader applied to it. (So that there is a mask of the OBJECT_2 on the OBJECT_1)...
That, that works...
BUT ! ... I would like to disable OBJECT_2 from the finalGather computation (so that there is no finalGatherShadows on the OBJECT_1, made by the OBJECT_2).

I tried the "finalGather Cast" option under the "metalRay tab" of the "ObjectShapde Node"... of course that didn't work... Maybe i have forgoten another step... "
... but I was not able to get a correct version (see, that's why I try to stick with what Maya has in its original package... and you have a lots of things in there! :p ) ; it wasn't on my version of maya (Maya 8.0).
Do you know where I can download an official one?

:: gaiXyn ::
Thanks Donald! :o) "Stay Tune" for more soon. We're working on a little furry animal that is part of this animated shortfilm!

:: JBSDesigns ::
Hey Jessa!
Yes I tried the "Shave and Haircut" plugin, but as I said to pempix, I tried to have my maya installation as clean as possible so that it's easier to work from on computer to another without having to install everything all over again. It also avoid a lot of compatibility problem etc... You can do some very cool thing with "MAYA HAIR" :)

As for my reel (http://www.sebastien-laban.com/), everything is hand made-keyframe animation. That makes me so happy that you noticed and enjoyed the camera movements! I tried to put a lot of effort into that! :p

And at least, we're making this "Meline" Shortfilm for both our reel and also for festivals! :-) and also because that's a great hobby! :)

Thanks & Good luck with your fur! :o)

:: ymhon ::
For my previous short film "Running Away (http://sebastien.laban.free.fr/away/)", I used "MAYA CLOTH" for all the dynamic of the cloth. That really helped me a lot! I first made a lowres version of my model, I skinned it so that it matched the hires mesh, and made it invisible from the rendering. Then I used that lowres version of my character as a colision mesh of the cloth : that way it was a lot faster to compute all the dynamics! :)

Also, to answer your question about the resolution of the texture : That depends of how much of an object will be seen on screen. Some textures were only 128x128 or even 64x64, most were 512x512, some were 1024x1024, and few were up to 2048x2048...

Thanks everyone! :p
Have a nice day! :)

Sebastien LABAN
www.sebastien-laban.com (http://www.sebastien-laban.com/)

07-24-2007, 06:49 PM
Hey Sebastien,

I am still marvelling at how wonderful your model looks...I am still wondering however how you went about modelling the body of a child... I am in the process of doing that now and I find that creating some details are a pain...

What would you suggest?


07-24-2007, 09:10 PM
I applaud your contribution to cgtalk. Its hard not to learn something on every page in this thread. Great project.

07-27-2007, 07:35 AM
:: HaloAnimator ::
To model the body of the child, Virginie used multiple image references (like her little niece for example etc...). Let us know how your own character turns out! :p

:: superlayer ::
Cool I'm very happy you when to this thread then! Thanks for your support! :p
Stay tune to watch more model and the new furry character! :)

Sebastien LABAN
www.sebastien-laban.com (http://www.sebastien-laban.com)

07-27-2007, 07:38 AM
Update! Update! Read/See all about it! :o)

Here's an update of the Model Virginie has made!

I found those objects to be very cute! :o) She did a great job on it! :o) I'll try to show you some wireframe of them next week!

Also stay tuned for the next character! a furry little animal! :o)





It's a bit early, but have a nice weekend! :o)

Sebastien LABAN
www.sebastien-laban.com (http://www.sebastien-laban.com/)

07-28-2007, 12:22 AM
Sweet man!!! your girlfreinds a great modeler!

once again i love the look they have to them! me being a person that loves to draw still life find these excelent!!!

i did a render not to long ago that looks close just no AO yet, i'll show you later!

can't wait for the wire frames!!!

07-28-2007, 12:28 AM
oh my god! That's just amazing.

I just love the style, and the soft lighting (even for test renderings).

07-28-2007, 01:22 AM
Wow! , You and your partner deffinetly have some skill very inspirational and impressive! i look forward to seeing the end result!

07-28-2007, 11:13 AM
Hi again Mr. Laban.
All I can say is WOW!!! How did your girlfriend do those modeling and specially the texturing of the models? Fantastic. I have a question sir, in rendering your scenes, how many layers are you using? May you tell what are those layers? Tnx.
Can't wait for the wires....

07-28-2007, 12:52 PM
Hi again Mr. Laban.
All I can say is WOW!!! How did your girlfriend do those modeling and specially the texturing of the models? Fantastic. I have a question sir, in rendering your scenes, how many layers are you using? May you tell what are those layers? Tnx.
Can't wait for the wires....

look on page 16, he posted his layers on there....