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View Full Version : Wip - Sniper


spm
01-27-2003, 06:29 PM
only serious and constructive critiques please... not too much to ask for i guess :). i know the finger are a bit too big/long and that the back doesnt have the proper shape yet. but other comments are very welcome :).

im saving the hands for later at the moment. i want to see how they match up with the head when it'll be in place. perhaps the hands will match! :)

im using maya4.5 and my sketch to make this one.

http://susi.amfbat.com/spm/Images/concept05.JPG

http://susi.amfbat.com/spm/Images/lotek04.jpg

http://susi.amfbat.com/spm/Images/lotek05.jpg

http://susi.amfbat.com/spm/Images/lotek06.jpg

http://susi.amfbat.com/spm/Images/lotek07.jpg

Potato77
01-27-2003, 06:36 PM
neat, i like the folds and wrinkles that you have going. i think it would be appropriate to give him a gili(spelled wrong i think).....its the covering that snipers wear for camo. if you dont want to tackle that then do some camo...you are prolly planing that already. also your gun looks a little like a shot gun......try to get a .50 cal bmg. they will blow a hole through a buick. also snipers always have a side arm for close combat. give him a few tatoos and man he will be one hella cool weapon of war.

(B-HOLM)
01-27-2003, 09:35 PM
this deserves more replies, your off for a very good start.
I like what I'm seeing

Tikisan
01-27-2003, 09:48 PM
:thumbsup: :thumbsup: :thumbsup:

looks good so far, your job on the wrinkles looks really nice...i dont know how much you are going to work on the details, but in your sketch the clothing looks a little more ragged with tears and everything, do you plan on doing this for the model? keep us up to date :).

goodson_cd
01-28-2003, 02:08 AM
Looks great so far. If you want to add the ghillie suit, I can take some pics of mine and upload them here.

Potato77
01-28-2003, 05:55 AM
so thats how you spell it.

nervous_twitch
01-28-2003, 05:59 AM
Looking very, very sweet man. Any chance for us to peek at an unsmoothed wireframe?

spm
01-28-2003, 11:39 AM
Originally posted by Tikisan
:thumbsup: :thumbsup: :thumbsup:

looks good so far, your job on the wrinkles looks really nice...i dont know how much you are going to work on the details, but in your sketch the clothing looks a little more ragged with tears and everything, do you plan on doing this for the model? keep us up to date :).

yes! the jagged edges will be made with either opacity maps or modeling. i havent really decided yet. i have problems with opacities in maya when rendered so it look like im going to have to model the stuff anyway :)

spm
01-28-2003, 11:40 AM
Originally posted by nervous_twitch
Looking very, very sweet man. Any chance for us to peek at an unsmoothed wireframe?

sure! just ask for it and ill deliver it for all of you. ill be posting a pic of it tonite or tomorrow :)

spm
01-28-2003, 11:43 AM
btw. the weapon to the right will be his gun i think...

http://susi.amfbat.com/spm/Images/concept09.JPG

the character should not have a too realistic feeling to it. it should more have a touch of "waste land", "mad max" or "water world"... home built weapons and stuff.

spm
01-28-2003, 02:39 PM
shots of the unsmoothed mesh...

http://susi.amfbat.com/spm/Images/lotek_low01.jpg

http://susi.amfbat.com/spm/Images/lotek_low02.jpg

http://susi.amfbat.com/spm/Images/lotek_low03.jpg

spm
01-29-2003, 06:37 PM
an update...

now i see that the hands are too big. and dont you agree that he/she kinda looks like a child? :) some proportions has to be adjusted... especially the hands.

http://susi.amfbat.com/spm/Images/lotek08.jpg

phoenix2k
01-29-2003, 07:14 PM
very, very impressive start...
as to the proportions, i'd say that the hands are only the minor problem. I think the head is too small for the rest of the bodie. but the, its maybe just hhow i see it ;)...

kotter
01-29-2003, 07:21 PM
I have to agree with phoenix2k... the head is too small.
besides that it's looking really good :beer:

MikeRhone
01-29-2003, 08:09 PM
The only crits I can offer: His head does look too small, and He should have a visible clavicle. His neck just looks too smooth there. I think you've done a fantastic job with the clothing. You may run into some problems when you go to rig this character with the classic "T" Modelling pose you have. You should consider bending the arms down and elbows in slightly. It will ensure you have modelled in a good number of polys where they need them.

Minor crits though, a nice piece of work.

Mike R

spm
01-29-2003, 08:28 PM
thanks for the feedback. really good this time... here are some updates. how about the head with that helmet on? :)

http://susi.amfbat.com/spm/Images/lotek09.jpg

http://susi.amfbat.com/spm/Images/lotek10.jpg

phoenix2k
01-29-2003, 08:37 PM
jep... thats much better... proportions fit in now with the helmet in place, and the rather childlike head (;)) is invisible...

this is starting to look reaaaally nice ;)!...
keep up the good work!

spm
01-29-2003, 08:41 PM
Originally posted by phoenix2k
jep... thats much better... proportions fit in now with the helmet in place, and the rather childlike head (;)) is invisible...

this is starting to look reaaaally nice ;)!...
keep up the good work!

thank you... the feedback i get from here really inspires me to keep working. im sitting here at school and its all quiet and lonesome :)

adjusting here, adjusting there... it all becomes much easier an more fun with all the help i get here :)

Icestar
01-29-2003, 10:44 PM
hhmmm everything is great except for one thing. I think the "knees" are too defined in what looks like a very baggy pants. if you're too unsure of what i'm talking about try wrapping a bed sheet around your leg loosely and see how much of knee you can see(or just wear any baggy pants you have) the knee tends to only be defined while the leg is in a bent position. my 2c.

spm
01-30-2003, 11:02 AM
Originally posted by Icestar
hhmmm everything is great except for one thing. I think the "knees" are too defined in what looks like a very baggy pants. if you're too unsure of what i'm talking about try wrapping a bed sheet around your leg loosely and see how much of knee you can see(or just wear any baggy pants you have) the knee tends to only be defined while the leg is in a bent position. my 2c.

hmm... i actually tuned them down a couple of hours ago. but i huess youre right. they are still too defined. ill dig into that tonite :)

Annuostivix
01-30-2003, 11:14 AM
though i would love to see some textures some time on the latest model. School is very lonesome =) If you've fixed the knees, then I am happy and really impressed. I haven' t read the first page, but if you haven't said there, what was your inspiration? Oh yeah and I like feedback too, hehe. Check out my wip =) its probably far far down on the list of threads... but I'd love to hear what you think, i started it about a day and a half ago. Keep up the work anyway =) I really want to see what you get done with textures, especially if you model this well. later then :)

Annuostivix
01-30-2003, 11:16 AM
your pants are REALLY good, and your shoes. hehe it's my favorite section.... really well done =)

spm
01-30-2003, 11:20 AM
Originally posted by Aerestis
your pants are REALLY good, and your shoes. hehe it's my favorite section.... really well done =)

thanx man. just post the thread here and ill check it out :). about the textures. im planning to model this guy so that i dont have to UV-map it too hard. ill just make materials and tilable surfaces for it. i hope everything goes according to that plan.

as for inspiration i dont rally have any. i just started sketching guys looking like this. but i have had influences from WW1, mad max, waterworld etc. in my mind... and while sketching i discovered that :)

spm
01-30-2003, 03:18 PM
just playing around with some bones. as you can see it all distorts quite heavily, but i wanted so see how the wrinkles reacted when skinned to a skeleton...

http://susi.amfbat.com/spm/Images/lotek14.jpg

http://susi.amfbat.com/spm/Images/lotek15.jpg

http://susi.amfbat.com/spm/Images/lotek16.jpg

Tikisan
01-30-2003, 03:43 PM
i think its coming out really well...you'll just have to edit the weight map a little for movement...oh, and i still think the head should be a little bigger, but thats just me :)

zurfer
01-30-2003, 04:07 PM
Looking good sp far but I think thereīs something weird going on with the area between the biceps and his shoulder, the biceps should cut off earlier and go over to become a shoulder... take a look at som anatomy books for refernence and see how the muscles sort of intertwine.
Itīs hard to say exactly whats wrong but thereīs definetly somthing amiss around that area it looks like he hasnt got any shoulders at all under that shirt.

Otherwise its coming along nicely.

simma lungt

Peter

spm
01-30-2003, 04:53 PM
Originally posted by zurfer
Looking good sp far but I think thereīs something weird going on with the area between the biceps and his shoulder, the biceps should cut off earlier and go over to become a shoulder... take a look at som anatomy books for refernence and see how the muscles sort of intertwine.
Itīs hard to say exactly whats wrong but thereīs definetly somthing amiss around that area it looks like he hasnt got any shoulders at all under that shirt.

Otherwise its coming along nicely.

simma lungt

Peter

yeah. ive been poking around that area now and i know what you mean.

Icestar
01-30-2003, 08:41 PM
Looking good:applause:

spr0g
01-30-2003, 08:59 PM
keep it going :D its looking better and better

edaddy
01-30-2003, 10:52 PM
the model still looks a little like a child / female. .. is it supposed to be female? well maybe altering the shoulder width could make it look more manly.. . . or, the style might fit - do u plan on animating? i can picture the 'slimmer' model moving very elegantly and smooth. . . .and fast and whatnot - but i like the model, looks clean. Where's the gun now?:wip:

spm
01-31-2003, 08:12 AM
Originally posted by edaddy
the model still looks a little like a child / female. .. is it supposed to be female? well maybe altering the shoulder width could make it look more manly.. . . or, the style might fit - do u plan on animating? i can picture the 'slimmer' model moving very elegantly and smooth. . . .and fast and whatnot - but i like the model, looks clean. Where's the gun now?:wip:

almost every model i make is inspired by looking at my own body in some way :). im not a very large person or a hard core athlete... hence i have a slim structure. i thought of this guy a bit like me. but im not saying i look like a girl :D. he should just be a regular guy making it as a sniper...

and about the gun. i havent yet started with it. ive only made the concepts for it so far. ill start with it when the modeling of the character is done.

Cabbe
01-31-2003, 08:42 AM
Hey hey!

The model looks very nice. But the fingers are way too long. The thumb ends at the knuckles, it should go almost halfway up the index finger. Otherwise excellent work!

spm
01-31-2003, 12:27 PM
an update just to show you how much i suck when it comes to materials and textures :D

http://susi.amfbat.com/spm/Images/lotek26b.JPG

spm
01-31-2003, 06:43 PM
what do you guys think of the arms so far. i think theres something that doesnt compute! help me out. is it the biceps?

does anyone have any technically concrete (im using maya) feedback on the arms?

edaddy
01-31-2003, 09:09 PM
the bottom of the arm hangs down a little too much(#2), like it's flabby. . ..
the top part, there's a bulge that seems too high on the arm to be the tricep, but too low to be the tapering shoulder.

spm
02-01-2003, 03:36 PM
now hes got a gun. its time to rig him now... i think the arm will look better when positioned otherwise :)

and the materials still need a lot of tweaking.

http://susi.amfbat.com/spm/Images/lotek28b.JPG

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