View Full Version : Material advice - Meteor impact
Peter C. 01-27-2003, 06:13 PM Hello all!
I want to create a meteor impact. I have 4 layers on the earth, one texture sphere, one cloud sphere, a glow sphere and a shadow sphere.
I created the impact wave using a default sphere turned poly, extrude, normal scale and slammed it into a hypernurb and removed the rest of the sphere, so its a separate entity. Now what I just cant get right is the material :D
I would like it to blend, having a light blue/white material nearest earth and the rest white, with lot's of smoke/cloud bump and adding yellow/red glow. What would be the best approach? I have tried different settings, but to no avail, so Im turning to you pro's for help :p
Would bhodiNUT fusion do it? Or do you have another suggestion?
Thank you very much in advance!
Peter C.
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malc0lm
01-27-2003, 06:38 PM
Tjena, har dock inget konkret tips att ge dig men jag har haft en plugin på lager som jag inte har använt men som du kanske kunde ha användning av nu:
http://www.pelhamdesign.com/shaders/c4d_shader_gallery.html
Lycka till!
Förresten: Hoppas sverige inte träffas af den dymma komet ;)
ThirdEye
01-27-2003, 06:40 PM
oh my god, speak english please :rolleyes:
looks cool, only the wave seems a bit high...now its reaching way beyond the atmosphere in space :)
Per-Anders
01-27-2003, 08:18 PM
hmmm, probably easiest way would be to make the material brighter than 100% in the luminance and roughly the blue you want for the brightest part (not mught brighter mind), then use a 2d V gradient in the alpha channel to get the result your'e after. it may be more about the way that your texture is mapped. so perhaps you mgith consider using cylindrical projection onto the object, then to make it stick either use a stick texture tag, or select the material and create a new uv map based on the cylindrical projection. that should work ok for you :)
Peter C.
01-27-2003, 08:19 PM
Hehe malcolm, the meteor impact occurs in the middle of the Atlantic, so were both safe here in Sweden as long as I don't animate :p
Thank you for the link, thow I must ask you which plugin your refering to and if you give me some pointers om how to use it for this? :)
I am not either happy with the impact waves shape and I will tweek in as soon as I have a satisfactory shader...
Cheers!
Peter C.
Peter C.
01-27-2003, 08:21 PM
Thanks mdme_sadie, I'll also give that a shot
Bucko
01-27-2003, 08:56 PM
Are you after realism?
Anything explosive on that scale will have smoothed out any differences so go easy/avoid completely, bump and cloudiness on the wave.
Also this should realistically be a wave of superheated steam so there should be no blue tint to it at all.
Actually I think it looks very good as it is - from a realism standpoint.
Earth looks very good but there are some pretty coarse bumps along the coastline that looks odd and in any case are way to large.
Vi får droppa in litet Svenska då och då för att ge igen på alla tysktalande Cinema fora :scream:
malc0lm
01-27-2003, 09:18 PM
Peter, den jag menade va "Smoke IT". Det finns några schyssta exempel i gallerit (en metorid har jag för mig :P).
Kan tyvärr inte ge några tipps om hur man använder den men det finns ju alltid med en readme fil och så har vi ju den sköna "trial and error" metoden ;)
Translation:
Lookin nice, keep up the good wrk
Peter C.
01-27-2003, 10:46 PM
Ok, I tried using the alpha, and 2 meshes in place, I also added 10 touruses around the base for the heat wave...but Im not happy still. Will try the plugin tomorrow. I did get an ok result after post editing it in Painter Classic using my WACOM pen.....guess that will be my backup plan... :p
VestanPance
01-28-2003, 12:12 AM
That is looking great!
Where did you get your Earth Material?
Looked better before, imo. Looked quite good actually. You might want to do a web search for Shoemaker-Levy for some reference about what such a collision explosion might really look like though.
Nice :thumbsup:
Physics is definitely not my strong point,but would steam be able to escape the atmosphere?.Also how would steam react where there is no oxygen?
Stu.
even though the first one wasnt that realistic in the way that indeed, steam doesnt act like that in space me thinks, i think it looked a bit cooler then the second one! Im really looking forward seeing thos one animated!
Erik Heyninck
01-28-2003, 12:09 PM
Steam will simply become water and then ice the moment it comes into contact with temperatures lower t han 100°/0°Celcius. And most probably fall down as rain like it happens after volcano activity when the lava glides into the sea. Afterwards you get horrible mud lawines caused by the falling rain.
Peter C.
01-28-2003, 06:42 PM
VestanPance ...I got the planetary maps from Space Graphics (http://www.space-graphics.com) and can be used freealy for non commercial use.
I still haven't been successfil, so I'll render and do some post work on it before I post it in this thread.
Peter C.
01-29-2003, 02:54 PM
Well, I have given up on the meteor crash for now, but I did create this scene instead. I used huge maps from NASA's Blue Marble website which really enhanced the cloud displ/bump making it a bit more realistic. I will make available the larger resolution image on my website shortly.
Thank you all for your help in this thread! :beer:
looks good, i like what u did with the clouds! But still, that first image of the impact looked so darn good!:buttrock:
paulselhi
12-12-2003, 02:04 PM
sorry to bump and old topic but i am trying a similar project in c4d ( as well as light wave) i think the original impact was very cool, would it be possible to post a scebe file for dissection or a set of tut steps ?
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