View Full Version : I hate myself....female nude model
RafiS 09-03-2006, 09:36 AM I've just been trying to make this model for the last four weeks (yes, I know that's a lot and I should really be ashamed of myself) and it still look so horrible. I've been trying to make a slightly stylised female (like the comic book ones with exaggerated proportions) and I finished it today and it just looks really wrong....but I just have no idea what to fix.
This is my first model in maya which isn't stylised....and I was really proud when I spent two days making her feet....but I finished it today and I was looking at the other threads here and I just felt really bad cus mine sucks.
The main problem is that I haven't found a good tutorial for modeling a female IN MAYA - I have two tutorials for modeling males (one stylised by Jason Edwards - I saw his female model....looks so good, another tutorial which is slightly more realistic) in maya, one in lightwave for modeling a stylised man (by todd grimes which I really like), and two tutorials for modeling females (one by wiro - who'se site isn't working now and that 3dtotal one) but both are in 3dmax....so I've sorta been looking at them and trying to use them all to make my model look good.
And it looks like shit....I know it does and I'm just feeling really bad (ok, I'm gonna shut up) but I wanted to post it here to see if anyone could give me any advice....is there anything that REALLY really bad or something that just makes it look really bad.
I know her boobs are fairly big and her legs are really long, but again, its sorta what I want it to look like but she looks ugly....and I don't want her to look ugly....any help would be great.
Update: New images of the changes I've made.
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RafiS
09-03-2006, 09:37 AM
Here are some images....
Edit: I've attatched pictures of the model I worked on, making some changes to the legth of the legs, making the waist longer, and the arms longer.....and lowering the pelvis on the model.
RafiS
09-03-2006, 09:39 AM
Why isn't she pretty....is her nose too big, her eyes too apart, her lips too fat....
Edit: pictures of the new face that I spent a bit of time modeling
I changed the lips, the eyes, added cheekbones, and made the face a little longer....and the neck a little longer and thinner.
RafiS
09-03-2006, 09:40 AM
Ok, I've calmed down a little now....here are the side and front images....I was using the reference images from Antony Wards' site - I love his work and wanted my model to look like his model but it doesn't look like his - even though I made it with those reference images.
Edit: the new front and side images.
Matski007
09-03-2006, 09:52 AM
to be honest I think it looks very good you know, although her eyes are a little alien like, but I think some things will look better when textured and stuff, but I wouldnt get so upset about, I like this and I think your good (I couldnt even do a leg lol)
RafiS
09-03-2006, 10:04 AM
Thanks Mathew....I'm just feeling really angry right now cus I've been trying to do this stupid thing for the last four weeks and the more I do it the more I feel it looks worse....and it doesn't help that I don't have a female modeling tutorial in maya and am following like 86 different tutorials trying to model a proper female body.
Yeah, I'm still feeling really bad....but maybe I've been working on it for very long. Yeah, I thought the eyes looked a little wierd....I had modeled it with reference images so they're supposed to be there, but yeah, they do look really wierd.
RafiS
09-03-2006, 10:06 AM
to be honest I think it looks very good you know, although her eyes are a little alien like, but I think some things will look better when textured and stuff, but I wouldnt get so upset about, I like this and I think your good (I couldnt even do a leg lol)
I actually just looked at your images....I didn't see any legs but I did see some really good renders....I have no idea what vray is (yes, I'm really new lol) but your certainly very good at it....love the composition and the use of colours on some of those images.
oneigekko
09-03-2006, 10:06 AM
Yea not much out there in the way of character modeling in Maya. Honestly the really good modeling work always popping up on the forums and internet comes out of Max/XSI and Silo. Guys like Kolby Jukes and the like. I have a really hard time creating anything in Maya. Perhaps that is part of the problem.
Other than that I think it's a good start. I know you are frustrated but it'll get easier and faster the more you practice. Are you using any reference? Maybe that would help out a bit.
RafiS
09-03-2006, 10:12 AM
Thanks Josh....
I used to hate modeling in maya cus I'd been doing a lot of work in lightwave and I really liked using that....I did a tutorial by jason edwards from simplymaya.com and started liking modeling in maya cus I understood how to do things a lot better, but yeah, I still find it hard.
I'm thinking that maybe I will have to start it again cus the more I look at the model, the more I get really angry and the more I get confused with what I should change and what isn't right....just everything looks really bad.
The problem is that I'm doing this for my final project so it sorta has to look good....
I've been using some reference images from Antony Ward's site....but I've also been looking at other people's models and references just to make sure things look ok....my model does sorta work with the references but somehow those images look a lot better.
RafiS
09-03-2006, 10:27 AM
Ok, I've been looking at this model for a while and another thing that's sorta wierd are her shoulders....does anyone think they look a little too muscular - cus I was modeling them from the reference images but they look too big.
I'm going to shut up now.
ErikSvensson
09-03-2006, 10:31 AM
Hey Rafi.
I kinda feels like you very often, that everything I make sucks and that I sometimes worked so long on something so it should look so darn much better. But it won't help either you or anyone else to say you suck, cause that aint true. Even I say that to myself sometime, but try not to think in thoose "suck"-terms and secondly don't type it on a forum, cause it will only take you down more. :) Keep practising and you'll make it. I got some crits for you if it will help.
*smaller eyes, alittle more toghether (not much)
*Alittle wider nosebone and more definition on the nosetip, check a real nose and you'll see what i mean. It's alittle "blobby" at the end now.
*Rounder skullshape
*Wider cheekbone
Hope it helps!;)
Erik
Edit. I checked my paintover again, and when you've fixed the things i mentioned (if you want too of course :) ) then shrink the head down some too, otherwise it will be to big. Edit.
So far it looks quiet good. I'm no expert at ALL but there are few small points of improvements...
http://wow.sectorhost.org/compare.JPG
I hope this helps :shrug:
philip
09-03-2006, 11:10 AM
it's a good start!! all this "I hate myself" stuff... don't go there... it doesn't help.
(even if I can actually understand the feeling bhind this.. :P)
you mentioned you used pictures of another 3d model as reference, right? That's something you might want to avoid when going for realistic. Chances are this model has flaws or mistakes you don't immediately spot... also: do you really want to copy someone else's work?
I'd recommend getting some refernces from photos exclusively. Settle for one individual model (as in human) that you like best. And stick to it. Until you have the basic shapes and volumes done. A good source would be 3d.sk
RafiS
09-03-2006, 11:28 AM
Oh my God....I actually got replies....I normally never have anyone helping me....and seems like there's some really good explainations....which help cus I'm new *jumps around like a little girl*
RafiS
09-03-2006, 11:36 AM
Hey Rafi.
I kinda feels like you very often, that everything I make sucks and that I sometimes worked so long on something so it should look so darn much better. But it won't help either you or anyone else to say you suck, cause that aint true. Even I say that to myself sometime, but try not to think in thoose "suck"-terms and secondly don't type it on a forum, cause it will only take you down more. :) Keep practising and you'll make it. I got some crits for you if it will help.
*smaller eyes, alittle more toghether (not much)
*Alittle wider nosebone and more definition on the nosetip, check a real nose and you'll see what i mean. It's alittle "blobby" at the end now.
*Rounder skullshape
*Wider cheekbone
Hope it helps!;)
Erik
Edit. I checked my paintover again, and when you've fixed the things i mentioned (if you want too of course :) ) then shrink the head down some too, otherwise it will be to big. Edit.
Erik....thanks so much for your encouragment....I know its a bit silly to say I suck oh, I'm so horrible, I hate myself....but I was just feeling really frustated....its cus, maybe when your starting and you don't really know all these things that well, you feel bad if your model doesn't look as good as other people's stuff.
Its like I'm always looking for tutorials cus they help me a lot....with things like edge loops, creating models, helping me with different ways of making things....but slowly I'm trying to do things on my own, combining techniques I've learnt from different artists to make my models....but when it doesn't look that good, then I feel bad cus its like....I did what they were doing and my model still looks crap.
But thanks so much for that picture....it really helps when people go through and actually show you what is wrong cus then you see it a lot better.
I agree about the head....it should be smaller, but again I'm not sure....when I look at the whole body the head looks strange, but I still can't figure out if it should be smaller or bigger....I'll try making it smaller and see if it looks better.
And I'll work on the suggestions you've made, work on the eyes....I tried to bring them a little closer but it didn't look right....I'll try again and post the images for you to have a look at and see if it looks better.
Thanks again.
RafiS
09-03-2006, 11:40 AM
Ian, it took me a little while to understand that image but wow....I see it a lot better now...esp with the legs and the knee....I guess even with stylised characters the proportions should look like they should on a realistic character....do you have the front image with the same size....I'm gonna see what needs to be changed and make those changes and see how it looks.
Thanks for posting these images.
RafiS
09-03-2006, 11:44 AM
it's a good start!! all this "I hate myself" stuff... don't go there... it doesn't help.
(even if I can actually understand the feeling bhind this.. :P)
you mentioned you used pictures of another 3d model as reference, right? That's something you might want to avoid when going for realistic. Chances are this model has flaws or mistakes you don't immediately spot... also: do you really want to copy someone else's work?
I'd recommend getting some refernces from photos exclusively. Settle for one individual model (as in human) that you like best. And stick to it. Until you have the basic shapes and volumes done. A good source would be 3d.sk
Hey Philip....I just realised that your the guy from simplylightwave.com....I remember downloading a lot of your tutorials (mainly the free ones and the rigging character one) many years ago - really liked those tutorials.
Actually I was using these images from a site....I wanted to make this model look like the women in comics....where they look stylised (in terms of proportions and things) but fairly realistic but I see why its important using human references....cus I guess once you have your main model you can go and change the proportions and things which will mean that it will look right but still be stylised.
Have to say that having the images of the model your making now is really good....very useful to see how other people make models....will be looking at that site.
As requested:
http://wow.sectorhost.org/compare2.JPG
Enjoy :D
philip
09-03-2006, 12:00 PM
Hey Philip....I just realised that your the guy from simplylightwave.com
hehe, yes :)
since you're coming from LW you might want to check out Silo for modeling. LW to maya is a tough transition... trust me, I know :P you don't get a lot film work using LW.
But seriously, have a look into Silo, my bet is you will love it.
ErikSvensson
09-03-2006, 12:01 PM
Erik....thanks so much for your encouragment....I know its a bit silly to say I suck oh, I'm so horrible, I hate myself....but I was just feeling really frustated....its cus, maybe when your starting and you don't really know all these things that well, you feel bad if your model doesn't look as good as other people's stuff.
Its like I'm always looking for tutorials cus they help me a lot....with things like edge loops, creating models, helping me with different ways of making things....but slowly I'm trying to do things on my own, combining techniques I've learnt from different artists to make my models....but when it doesn't look that good, then I feel bad cus its like....I did what they were doing and my model still looks crap.
Hey, you're so welcome! I totally understand you and I get that frustrated sometimes too. Then take time off, go out, walk, run, exercise, spend time with friends, enjoy life, stop think in 3D terms, and when you comes back, you're like wohoooo! happy again cause you got some endorphins going in your body. :)
About the tutorials and why you feel you can't get it good is same as for me. The artistic skill and vision. Tutorials show technique, but not how things in the world appears, say a heads proportion or the posé of a body when beeing sexy for example. It's something that comes with practise, time, trial and error. When you try to understand the shape, a tutorial will only take you to a certain level, it won't make you an awesome artist, you'll just learn the tools.
My tip would be to sketch and draw as much as possible, though even if I say to myself I have to sketch more I often end up making a 3D model instead. But it's all about creative vision, knowledge and trial and error practise. Keep working and understand the shapes and you'll be an kickass artist.
also check out www.3dtotal.com - joan of arc tutorial. In 3ds max section I think. it can be applied to any software though.
Cheers!
Erik
benkashmir
09-03-2006, 12:07 PM
hey ther, i drew the left side of your female to show you some corrections i think you need because my english sucks :)
it was done in 5 minutes and without refrence to a real anatomy so check if i got the props right..
anyway.. dont hate yourself! i would love my self if i could model what you did!
Sully
09-03-2006, 12:11 PM
Its not that bad youve actually got a good mesh there, I use maya and totally love it more than max for modelling I think the snapping tools are very cool. Looking at your model I think its the anatomy your gettting frustrated with and not so much the modeling part of it, I think a quick fix for some of the areas would be to put a simple skeleton in there smooth bind it and move the shoulders up to where they should be and shorten her legs a little by scaling the joints in her legs, also have you tried using the deforamtion brush in maya to mass out some of the proportions? thi smight help get the shapes you want and then you can clean up the mesh after to get some clean wires for rigging etc..
RafiS
09-03-2006, 12:40 PM
Ian that was really nice....but I wanted to ask you about the shoulders....my model has the shoulders up....but the image has the shoulders down....so should I bring the shoulders down only a little bit and maybe make the neck longer....the difference in the lower body is actually a little funny....I'm so suprised I didn't really see that before....its wierd how big the legs on the model are.
RafiS
09-03-2006, 12:42 PM
hehe, yes :)
since you're coming from LW you might want to check out Silo for modeling. LW to maya is a tough transition... trust me, I know :P you don't get a lot film work using LW.
But seriously, have a look into Silo, my bet is you will love it.
Yeah....I really used to hate using maya before....I went through a few tutorials and now am ok with it....but I've heard of this program....I'll see if they have a version I can download....is it very similar to lightwave in modeling....cus I love modeling in lightwave....so much easier and faster....although I am slowly getting used to maya lol.
Drowned-Fish
09-03-2006, 12:54 PM
Her legs are way wáy too long!!, lower the hips and itlll all be fine :cool:
Okay I looked some more into it and this is what I saw:
http://wow.sectorhost.org/compare3.jpg
It seemed that the problem is basically the head/neck and legs, the head/neck is too small and the legs too long. This is the reason why the knees are incorrect... other then that the there some small details as the lower part of the rib chase and the beckons.... This is just the skeleton you must keep in mind that there will be muscles and flesh and all over it... When correct you should also take a look at the length of the arms, they might be to short :shrug:
Sully
09-03-2006, 01:43 PM
Where did u guys get those pics of the skeleton your using there? could you point me in the right direction please
Don't get discouraged! My first human model took me MONTHS to do and in the end it didn't look any good and was too complicated to even work with on my computer anymore (I'd click on something and wait 30 sec for an update). That and my failed attempt to create a storm with a tornado (yeah, I like to start with hard stuff!) discouraged me from 3D for a while I am sorry to say. Now I am back and am happy to report that my modeling is getting better and much faster. :) It sounds like you are not new to modeling, but perhaps there is a similar process in switching apps.
Your model is looking good! Here are my observations, forgive me if I repeat what others have said:
1) The curve in the lower back is too pronounced. I think the head and shoulders need to come forward.
2) I know you want to have the eyes larger, but the head itself should not widen at the point where the eyes are as it makes her look rather alien.
3) To make her prettier, I would make the chin and jaw narrower and more feminine.
4) Her head appears to be small compared to the rest of her body.
5) I would make the rest of her nose a bit wider.
6) The lips look good except that the lower lip shouldn't be so thick all the way across but should be much thinner at the ends.
I hope that helps! Good luck and keep going! :)
Where did u guys get those pics of the skeleton your using there? could you point me in the right direction please
There you go! :D
http://wow.sectorhost.org/skeleton.bmp
Dunno where, googled it up somewhere :shrug:
The principal problem I see is you are modelling without references. When you have six years
of experience you will can do that. But when learning, all must be with reference photos. So take a photo of some girl in your family, one front, one side and go with modelling.
PS: It don't need be a nude photo, it is summer and you can get bikini ones. ;)
Matski007
09-03-2006, 10:06 PM
very few artists are extatic about their work, im constantly critical about my work, I hate everything I do and never understand compliments lol, perhaps I feel worse than some, but I think its good to be critical of your work, but never too much, never scrap something when you dont know its final outcome, for all you know it could turn out fantastic, Your going for a style in your character which means it doesnt necessarily have to completely follow correct anatomy, which is also a bad thing, characters shouldnt be perfect, their is no perfect anatomical representation of a female nor a man because everyone is different and has different proportions, it is those imperfections that can make your work unique
Hope that helped lol
Rafa-el
09-03-2006, 10:13 PM
hate yourself??
apart from the proportions your model looks great to me!!
fix the proportions a little ( nothing is perfect you know...) add the ears , some hair and i bet she will look beautiful!
NovaKane
09-04-2006, 04:51 AM
Man im feeling you here. I know what you are going through cus thats exacly how i feel at times. Man dont worry just keep working on your model like let me show you mine that i have started a couple of times and still dont like it... and plus its only the face! lol i did start the body but just the basic shape.
yeah just want to point out that this is after like 4 other versions lol :shrug:
even though .. i do learn something new everytime i redo her
and actually im going for that same type of look that your talking about :-p
but yah man without further blabing ^_^
even though .. i do learn something new everytime i redo her
Here it is (http://i26.photobucket.com/albums/c125/lewisu20/girl_update.jpg)
But yeah man here are some things that i think you should tweak
http://i26.photobucket.com/albums/c125/lewisu20/fix3.jpg
the right side is the one i tweaked a bit,
i think the breast should be separated a bit ?
keep it up man !
w00t. Cheers
RafiS
09-04-2006, 08:25 AM
Its not that bad youve actually got a good mesh there, I use maya and totally love it more than max for modelling I think the snapping tools are very cool. Looking at your model I think its the anatomy your gettting frustrated with and not so much the modeling part of it, I think a quick fix for some of the areas would be to put a simple skeleton in there smooth bind it and move the shoulders up to where they should be and shorten her legs a little by scaling the joints in her legs, also have you tried using the deforamtion brush in maya to mass out some of the proportions? thi smight help get the shapes you want and then you can clean up the mesh after to get some clean wires for rigging etc..
Thanks man,
I actually was really happy with the mesh....I was doing it from different tutorials and hadn't put the entire body together so didn't know what it looked like. But yeah, I'm thinking that I'll just move some points around and make it look better....cus when I was modeling I was looking at things like the edge loops and the shape which I was really happy with. Don't know what you mean by the deformation brush cus I've never used it.
RafiS
09-04-2006, 08:27 AM
The principal problem I see is you are modelling without references. When you have six years
of experience you will can do that. But when learning, all must be with reference photos. So take a photo of some girl in your family, one front, one side and go with modelling.
PS: It don't need be a nude photo, it is summer and you can get bikini ones. ;)
I was using references....but I think they weren't done well cus I wasn't using human images but references from cartoons which sorta caused all the problems....but yeah, I think I'm gonna model with human references and then change the proportions to make it look a lot more stylised and cartoony.
And its winter in New Zealand....so won't be seeing anyone wearing that lol.
RafiS
09-04-2006, 08:31 AM
Hey, you're so welcome! I totally understand you and I get that frustrated sometimes too. Then take time off, go out, walk, run, exercise, spend time with friends, enjoy life, stop think in 3D terms, and when you comes back, you're like wohoooo! happy again cause you got some endorphins going in your body. :)
About the tutorials and why you feel you can't get it good is same as for me. The artistic skill and vision. Tutorials show technique, but not how things in the world appears, say a heads proportion or the posé of a body when beeing sexy for example. It's something that comes with practise, time, trial and error. When you try to understand the shape, a tutorial will only take you to a certain level, it won't make you an awesome artist, you'll just learn the tools.
My tip would be to sketch and draw as much as possible, though even if I say to myself I have to sketch more I often end up making a 3D model instead. But it's all about creative vision, knowledge and trial and error practise. Keep working and understand the shapes and you'll be an kickass artist.
also check out www.3dtotal.com (http://www.3dtotal.com/) - joan of arc tutorial. In 3ds max section I think. it can be applied to any software though.
Cheers!
Erik
I was thinking about this before....I really love that tutorial and wanted to model using that but then I decided not to cus the body that they have isn't that detailed but yeah....I think I may have to remodel the entire thing to get it look right and I'll be using that tutorial.
I was looking at the pictures again today and I saw a lot more of the problems....always helps when you look at your work after you've left it and not looked at it for a bit lol.
RafiS
09-04-2006, 08:34 AM
Okay I looked some more into it and this is what I saw:
It seemed that the problem is basically the head/neck and legs, the head/neck is too small and the legs too long. This is the reason why the knees are incorrect... other then that the there some small details as the lower part of the rib chase and the beckons.... This is just the skeleton you must keep in mind that there will be muscles and flesh and all over it... When correct you should also take a look at the length of the arms, they might be to short :shrug:
Ian, those pictures are so helpful....your right about using the image as a reference point for making any human figure....even if its stylised cus you then make sure that things are in proportion....and the picture that you've given is something that you could use for any human.
About the arms, I'd actually made sure they were the right length but they look long cus I think they're too muscular....its cool cus I have a lotta good comments that I'm going to work on.
RafiS
09-04-2006, 08:36 AM
Your model is looking good! Here are my observations, forgive me if I repeat what others have said:
1) The curve in the lower back is too pronounced. I think the head and shoulders need to come forward.
2) I know you want to have the eyes larger, but the head itself should not widen at the point where the eyes are as it makes her look rather alien.
3) To make her prettier, I would make the chin and jaw narrower and more feminine.
4) Her head appears to be small compared to the rest of her body.
5) I would make the rest of her nose a bit wider.
6) The lips look good except that the lower lip shouldn't be so thick all the way across but should be much thinner at the ends.
I hope that helps! Good luck and keep going! :)
Really helpful to be honest....its so cool the way I'm getting so many points to work with....cus its always better when a lotta people have a look at your work cus then people can see different things and you can make it better.
I'm thinking now that I may re model the entire body, I think I'll be able to do it faster....but I may just change the shapes around - your right about the head....looks really small....esp the lower part and the nose.
RafiS
09-04-2006, 09:39 AM
A little update with the head....I worked on some of things you guys mentioned....still will have to make the head bigger though and haven't worked on the body yet so will be posting more images when I work on it and try and make it look better.
1. I worked on the eyes....not really sure about them still they do look a little wierd but any advice on making them look a lot nicer would be cool....I tried to move them closer but they look wierd.
2. Made the nose a lot wider in the middle.
3. I made the lower lip a lot thinner on the sides....still not really happy with it but a lot better than what it was before....lemme know what you guys think about it.
4. I made the chin a little longer....I don't really want her to have pointy chin and I want it to look good....not completly happy with it yet.
5. I think it looks a lot nicer....but yeah....would really be nice to know what you guys think.
RafiS
09-04-2006, 09:42 AM
Here's the image I had put here yesterday and the one I did today....I think the eyes should be a little more straight but otherwise looks a lot better.
Kanga
09-04-2006, 11:59 AM
Yeah things are starting to look better.
I'm not going to give you tweaking pointers because you could be buzy for an eternity going around in circles. The basic problem here is that we know what looks attractive or right, but we don't know why.
Your mesh lacks expression and there are things that make the figure look a little goofy. For example the lower leg including the knee and shin might be correct in real life, but it is not attractive. Why not? Look at shots of fashion models in mini skirts. The muscular masses are beautifully curved and everything is in the right place. Not only that but fashion photographers are geniuses at bringing out the absolute best in their models.
There is a reason why established artists and illustrators keep up with doing life drawing even in their latter years. Indeed get off the self reproach wagon as making attractive and functional figures is just lots of bloody hard work! Go over and visit (participate) in rebeccack's anatomy forum http://forums.cgsociety.org/forumdisplay.php?f=177. You are going to have to learn the nuts and bolts of beauty if you ever hope to reproduce it.
Sorry if this reaction seems harsh but my intention here is to help. Establish a good foundation of artistic knowledge and the details will take care of themselves.
RafiS
09-05-2006, 04:29 AM
Yeah things are starting to look better.
I'm not going to give you tweaking pointers because you could be buzy for an eternity going around in circles. The basic problem here is that we know what looks attractive or right, but we don't know why.
Your mesh lacks expression and there are things that make the figure look a little goofy. For example the lower leg including the knee and shin might be correct in real life, but it is not attractive. Why not? Look at shots of fashion models in mini skirts. The muscular masses are beautifully curved and everything is in the right place. Not only that but fashion photographers are geniuses at bringing out the absolute best in their models.
There is a reason why established artists and illustrators keep up with doing life drawing even in their latter years. Indeed get off the self reproach wagon as making attractive and functional figures is just lots of bloody hard work! Go over and visit (participate) in rebeccack's anatomy forum http://forums.cgsociety.org/forumdisplay.php?f=177. You are going to have to learn the nuts and bolts of beauty if you ever hope to reproduce it.
Sorry if this reaction seems harsh but my intention here is to help. Establish a good foundation of artistic knowledge and the details will take care of themselves.
Actually I'm really happy you told me about that forum....I've seen it but never really looked at the posts cus I wasn't sure if I would really find it very useful, but I spent a lot of time looking at the different threads and I'm already seeing a lot more in this model that I should fix instead of making another one.
Will be working on it and posting more pictures.
Onslaught_2000
09-06-2006, 02:47 PM
Yeah do redo any of your model if you do you will never finish it. You will find yourself redoing it over, and over. I was the same way when i first started to use 3ds max. I would start on a model and if it did not look the way i think it should i would start it over. I did that for about 2 months untill some one told me i would never get it finished and to just keep modleing if anything is worg on it just fix thoes parts on it.. So i listed to him and i was able to get some of my model finished.. Here is what i was able to do so far on my model. When i started her out she looked like this.
http://home.earthlink.net/~gray_fox001/images/tpt.jpg
http://home.earthlink.net/~gray_fox001/images/teen.jpg
And here are the changes i made to her and i still have some more to do
http://home.earthlink.net/~gray_fox001/images/TeenGirlTeak02.jpg
I really love your model there is only a few things here and there this wrong with it, but it is very good for your first female model in a program you are learning to use so dont give up.
Digiegg
09-06-2006, 06:39 PM
like I tell all the beginners like me, anatomy, anatomy, anatomy.
=)
Study them alot.
RafiS
09-06-2006, 09:11 PM
I've made a few change to the model....and posted pictures....I posted them with the older ones so you guys could have a look at the changes I've made and tell me what I should go and change on the model.
I made the legs a little shorter, made the hands smaller, made the hips lower. I changed her neck to make it a little thinner, made the arms a little longer, and the boobs a little smaller. I worked a little bit on her stomach and made her waist a little longer.
I changed the shape of the eyes a little, the lips and made the face longer, added cheekbones and made the face slightly wider.
Onslaught_2000
09-06-2006, 10:58 PM
WOW you made a huge improvments with your model... I wish i could say the same :(
RafiS
09-06-2006, 11:00 PM
I made a few changes....made the boobs slightly lower, and mainly worked on the face....made the nose slightly less pronounced and changed the eyebrows a little. I also worked on the legs a little....
I'm getting a bit confused about the body now....don't know if the proportions look good....everytime I ask people I always get different suggestions....but still, am a little more satisfied with the model now. Any suggestions would be really great.
RafiS
09-06-2006, 11:01 PM
A few more images
RafiS
09-06-2006, 11:03 PM
I'm going to shut up now....
RafiS
09-06-2006, 11:06 PM
WOW you made a huge improvments with your model... I wish i could say the same :(
Thanks....I saw your images and actually I saw some good improvments too....I really like the style your doing....I saw a link with a similar female model here a while ago and that had a lot of good references which could help you.
Its good cus there's quite a few people with female wip threads right now so I'm looking at them and learning a lot, also it helps me cus it makes me wanna make my model better.
Onslaught_2000
09-06-2006, 11:09 PM
I would work on the upper lip a little it is pointing out more that it should. All the other parts look jsut fine to me.. here is one of my corrent models i workg on i hope i cet something like what you have.http://home.earthlink.net/%7Egray_fox001/images/FemaleBody01.jpg
RafiS
09-06-2006, 11:20 PM
I love that tutorial....I really wanted to use that when I was modeling this but then decided not to cus I wasn't sure about the polygon flow for the body and I wanted the proportions on my model to be different....but your making it look really good....the boobs on your model look really good....very cartoony....sorta like I wanted my model to be but they dont' look like that....will work on that I guess.
About the lips....your right, something about them look a bit wierd but I didn't really know what....I like the bottom lip but think they're not flat enough.
RafiS
09-06-2006, 11:24 PM
I'm not sure if this is going to be useful cus I'm really new and I could be really wrong but I think you should work a little more on the eyes....maybe smooth the curve between her eyes and her cheekbones. Also I think the lower lips on the side should be smooth - they sorta are coming out a lot....make them blend a little into her face. I really like her face though....and I think her boobs look good....for the style I think it works really well....but I already told you lol.
Onslaught_2000
09-06-2006, 11:30 PM
Thanks for the advice it means alot I to am getting into modeling the human body, and your right i need to work on the eyes, and the lips. We both have a long way to go :)
Onslaught_2000
09-09-2006, 12:07 AM
Just did some lights and add a skin texture to it.
http://home.earthlink.net/%7Egray_fox001/images/BodyRender.jpg
RafiS
09-09-2006, 02:29 AM
Your models looking really good....what program are you using cus the skin looks really nice....I'm really bad with texturing so tell me what you've used....cus its sorta what I want lol.
RafiS
09-09-2006, 02:32 AM
Ok....I've been making a few changes and have decided that I like the model now....I'm ok with the body and I like the face....if there are any things that people think I should change please tell me cus it's helped me make my model a lot better.
RafiS
09-09-2006, 02:34 AM
More images....
Onslaught_2000
09-09-2006, 02:39 AM
I'm a 3ds max user, and i used brazil to render the scene.
Onslaught_2000
09-09-2006, 02:42 AM
I really love the changes you made to your model... I'm also new to texturing so it will be a pain when i really start to textureing my model.
therealdeal20
09-12-2006, 12:08 AM
i have a dvd with modeling with maya and its a woman and it helped me alot. i think its called advanced character modeling with Kenny Cooper and Jim Lammers. its a dvd and its liek 15 hours long or so its on maya for 45 you might wanna look around for that title http://www.amazon.com/Advanced-Maya-Character-Kenny-Cooper/dp/0970685521/sr=8-1/qid=1158019611/ref=sr_1_1/102-5772168-6042536?ie=UTF8&s=books
here is the link
Onslaught_2000
09-12-2006, 12:15 AM
Cool, but i'm fine with max... I know my way around in it and it is getting to be fun to use.. Also i'm doing well on my female model, and i'm trying to create an animations with her, and another female model i'm working on.
RafiS
09-12-2006, 01:17 AM
Hey,
Thanks, I know about that dvd....I had looked at it a while back but didn't really like the final model....but yeah, it looked like it had a lot of good stuff and a lotta detail, but I just didn't like the final model that was made....and I'm happy with my model.
But thanks for telling me about it....it was really difficult finding a good tutorial in maya for modeling a female properly.
therealdeal20
09-12-2006, 01:19 AM
yeah me either thats why i changed soem stuff about her like her breasts and butt hehe but i think it can be a pretty good thing as a basis or somethign to watch and then just use your own model thats what i like to start doing now is finding tutorials and then just have my own car or my own body i want to do and kinda copy the tutorial but with my own stuff
Onslaught_2000
09-12-2006, 01:54 AM
Yeah that's also my point of view on tuts.. IT is fun to lean fomr them but you only want to learn so mauch that you can get started on your works, and not the model thats already have been made. You want to express your vision so it is good to follow it up to a point to where you know what goes where and how to do it, and d oyou own thing. Thats what i'm doing with my model.
Onslaught_2000
09-12-2006, 02:03 AM
RafiS, and therealdeal20 do you guys have any updates to your model. I would really like to see what you guys have improved on. I dont have any new updates on my model, because i had alot of bad luck over the weekend.. My laptop stop booting up for no reason so i had to send it in to be fixed, and my desktop is giveing me alot of probelms like killing 2 of my really good graphic cards, so now i'm on a 16mb video card, and i cant even move the model around, because it chugs alot. So i'm waiting for my laptop to return from the store i send it to get reapired, or untill i have enought money to buy a new video card and motherboard. Untill then my model is on hold :(
therealdeal20
09-12-2006, 02:06 AM
which model?
Onslaught_2000
09-12-2006, 02:12 AM
I dont know anyone that your working on right now or have finished.
therealdeal20
09-12-2006, 02:13 AM
well i do have a bugatti one its not done yet. thats all i got on the site just go into 3d stills
InKraBid
09-15-2006, 10:19 AM
Did an OP, the way I think you want it.
Basically narrowed the neck, broadened the shoulders, added more waist. I think also the arms should be longer. Hope that helps :)
ReelNuts
09-15-2006, 10:49 PM
I just got on the site and read through everything. You have made alot of changes to the model. I want to tell you it looks really great. Please remember, that real people are not perfect. Take the most beautiful famous people, and they all have things faulty about their looks or body. Some have noses too large, eyes wide apart, lips that protrude. These are the things that make people beautiful. Your model really looks beautiful. I think with ears and hair it will look alot different.
I would suggest you stand in front of a mirror and stretch your arms out to the sides. As is your models pose. You will notice that your arms do not drop at the shoulder. They extend straight out from the body and then the muscles shape the arm. You have the arm dropping a little after the ball. So the rotation looks dropped. Do you know what I mean.
You are a very good modeler. I think time will help you go faster and more proficient, but are already very good.
RafiS
09-15-2006, 11:26 PM
Wow....thank you so much guys....I feel so good that all of you have encouraged and helped me with this model....and I know its a lot better because of all the help that I've received from all of you.
I've actually finished the model now....and posted a few pictures and am working on the textures now so I'll be posting the images soon.
Thanks again :)
jramauri
09-16-2006, 10:56 AM
Your models looking really good....what program are you using cus the skin looks really nice....I'm really bad with texturing so tell me what you've used....cus its sorta what I want lol.
Hey, RafiS. Maya has its own abilities to help you make renders so good like that. For skin, you can use a Subsurface Scatering Shader (SSS). They are the best thing for human skin. Go to http://www.thegnomonworkshop.com in the tutorials section. Alex Alvarez was kind enough to post some free video tutorials explaining about how to use and configure a SSS shader. You can download from there using Bit torrent.
There's a written tutorial about this issue in http://www.highend3d.com too. Just search for "subsurface scattering" there, on Maya section.
Keep on your model. It's getting good.
Onslaught_2000
09-17-2006, 02:02 AM
RafiS i cant wait to see how you have changed your model to have it looking really good.. You said your finish, and thats cool... I wish i could say the same about my model, but it is still incomplete.. I was able to do some modeling some time durning the week, and i have completed my models tummy.. please tell me what you guys think about it.. Also my pc is still not working the way i want it so it is hard to get much done on her. I really wish i can finish this model soon.
http://home.earthlink.net/%7Egray_fox001/images/BodyRender05.jpg
RafiS
09-17-2006, 02:14 AM
Wow, I think your model looks really good really like her body and the style you have. I've finished my model, haven't made that many changes, trying to do all the blend shapes and the clothes, shoes and all for her. Will be posting images soon once I finish.
Onslaught_2000
09-17-2006, 02:17 AM
Cool i cant wait to see what you have. Are you planning to animate your model??
RafiS
09-17-2006, 02:42 AM
Yeah, I plan to do a lot of animation, still have to do a lot more though cus I'm going to be modeling the hair and doing the textures, the blend shapes and the rigging so have a lot to do.
Kanga
09-18-2006, 08:07 AM
RafiS i cant wait to see how you have changed your model to have it looking really good.. You said your finish, and thats cool... I wish i could say the same about my model, but it is still incomplete.. I was able to do some modeling some time durning the week, and i have completed my models tummy.. please tell me what you guys think about it.. Also my pc is still not working the way i want it so it is hard to get much done on her. I really wish i can finish this model soon.
http://home.earthlink.net/%7Egray_fox001/images/BodyRender05.jpg
Your model looks great. Posting and asking advice in someone elses thread is considered hijacking though and is not generally done. My advice would be to start a fresh thread of your own.
Having said that it looks like you have most of the difficult stuff already done. The arms and legs should be a breeze. I like your muscle masses. The tits might be a little large for my taste as there is a bit more space on the upper chest between the mamory glands which is smaller after a 'boob job'. It seems you are going for a stylised look so then that's not too important.
The body looks well rounded. The face on the other hand looks a tad too flat,... like the outside corners of the eyes might be too far forward.
If you start a new thread you should give rotational shots of the model so we can see the backside as well. Also if you are going to animate then wireframes would be handy so motion problems can be seen before you start skinning the mesh.
Onslaught_2000
09-18-2006, 10:29 PM
I'm sorry that was not my intent i know the guy who started this thread, and i was showing him how far i got with my model seeing as we give each other advice on it, i alread have a thread where i post my model updates i guess i should have made a link to the post and not add my pic here... Again sorry that was not my intent to hijack his thread... Thanks for the advice on my model i am really working hard to finish it.. and yes the boobs are meant ot be that large. If you find my main post you will see the pic i'm useing as refrence to model her and it has big boobs.
little_ghost
09-26-2006, 03:02 PM
Hey RafiS!
I've started modeling in Maya about 4 weeks ago (my first modeling ever!) but I don't have that much time. To bad, because I really like it and hope to get good at it some day!
I'm doing a school project and I'm having the exact same problems and feelings as you have :) ! So, in a way, the reply's and your posts are helping me in figuring out what I'm doing "wrong" and what I should change.
I like you model, and I saw what you saw in the beginning of this thread but don't know how to put it in word or draw it out either. So far I just reshaped the body part by eye.
I have a bunch of links I collected during my research, maybe these are of some help:
http://www.3dtutorials.sk (http://www.3dtutorials.sk/)
http://www.3d.sk/ (http://www.3d.sk/)
http://www.rad.washington.edu/atlas/ (http://www.rad.washington.edu/atlas/)
http://www.fineart.sk/ (http://www.fineart.sk/)
Hope there's something you can use, I know I used it quite a lot.
Happy Modeling!!
Onslaught_2000
10-09-2006, 12:43 AM
RafiS (http://forums.cgsociety.org/member.php?u=199706) when are you going to post some updates on your model?? I really would like to see what you have done with it.
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