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View Full Version : Character: inspired by Gollum


Elliotjnewman
01-27-2003, 04:23 PM
hey guys. Let me know what you think of this new model inspired partly by gollum - and the need to get a job!!!

I am tweaking at the moment so please let me have any comments and suggestions.

Ell.

Elliotjnewman
01-27-2003, 04:26 PM
WireFrame

Elliotjnewman
01-27-2003, 07:37 PM
Does anyone know where I can get an unwrap plug-in for lightwave - I've seen shots of it where it flattens out a head in the UV window, does anyone know of it?

cheers.

Elliotjnewman
01-27-2003, 09:07 PM
Any comments and help on this would be greatly appreciated...

This is a modelling excercise I will be adding to my demo reel, I may texture it but havent as of yet decided.
Comments very welcome... an update...

MDuffy
01-27-2003, 09:31 PM
The face seems a bit flat... doesn't feel like there is a rounded skull inside the model. The skin/fat coming from the bridge of the nose into the cheeks needs to be more pronounced. You have a round ridge surrounding the eye, especially at the temples. This seems a bit pronounced, almost like there was a huge muscle under there (but for what purpose?) Hold off on texturing until you've had a chance to really tweak the model into its final shape.

Hope this helps,
Michael Duffy
mduffy@ionet.net

Elliotjnewman
01-28-2003, 09:14 PM
MDuffy, thanks for the comments and I have tried to fix the things you said.

I have started to add the textures, here is how they are looking so far...

More comments are welcome please.

SPIDER2544
01-28-2003, 10:29 PM
say it with me kids

BUMP MAP

needs one badly as well as a specular and diffusion mapp

and dont forget the subsurface scattering

Elliotjnewman
01-28-2003, 10:51 PM
There is actually a bump map and a specular map and also a displacement map. I have just re-rendered with a more influencial displacement map and it looks much better. What good will a diffuse map do? I have never painted a diffuse texture before...

Update soon.

L.

Elliotjnewman
01-28-2003, 10:54 PM
I think you cant see the bump map because of my lighting setup, ill re-post tommorow with some harsher lights, this should then show up more of a bump...
L.

Elliotjnewman
01-29-2003, 01:05 PM
An update, with improved bump map, displacement map and detail around the eyes.

Manicalavera15
01-29-2003, 02:08 PM
hehehe looks good : )
this one looks angry against us, "my pressssssschiouuuuss"

:thumbsup:

Elliotjnewman
01-29-2003, 04:55 PM
Another update!!!

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