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Jay007
09-02-2006, 09:44 PM
Started a new low ploy character and ive never really done a female before(or a low poly character) so i thought id give it a go. Well Im a couple of hours into it and would like some feedback, if anyone would be so kind.

http://i9.photobucket.com/albums/a52/Strider007/Female.jpg

http://i9.photobucket.com/albums/a52/Strider007/Female_1.jpg

Jay007
09-04-2006, 03:58 PM
No comments? Well anyway heres an update.

http://i9.photobucket.com/albums/a52/Strider007/LowPolyFemale.jpg

Also wanted to know what would be a good number of polys to hit for a next generation game(PS3/360)?

Espen
09-04-2006, 04:43 PM
hi Jay007, I have seen your environment/texturing work on your portfolio and I very much like it. You are now going to work on the most difficult modeling task right away - a human character. Well, as I can see the topology itself is OK but it still needs some refinement. You are modeling with mostly quads, what is good if you want to do normal in ZBrush later, if not, there is no need to do it that strict actualy. You should also insert some more edgeloops in the knee, ankles and upper legs area so that it bends better during animation.

But before you go on to model more details like the belt and pockets and stuff, I would definitely rework the anatomy of the character. There are several issues, but it's not too late for refinement. I do not now all the words in English but here are some of my points. Her thumbs are much to short, she has almost no ankles, her breast are out of shape, her mouth is too small and should be modeled open, her eyes are too narrow and almost pop out of their sockets. Try to give the wrist and the finger joints some shape and show were the ribcage ends...

Keep on going. With a little refinement this is going to be great!

greets
--Espen

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