View Full Version : character: crash bandicoot
juanmiguel 01-27-2003, 12:09 PM hi, i finished to model this cgaracter, is not as good as the stuff i see here but.....well.
all comments welcome.
tks guys
crash bandicoot (http://sv2.3dbuzz.com/vbforum/attachment.php?s=&postid=187669)
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nervous_twitch
01-27-2003, 04:11 PM
Hey, everyone has to start somewhere. Looks just like him, great!
One thing, the eyes seem flat. Maybe you could use some rounded ones?
the colors need to be more vivid or something
so it looks more like a video game
tdmack
01-27-2003, 06:47 PM
not to bad keep up the work
juanmiguel
01-27-2003, 08:15 PM
tks for the input guys, now that you mention all of that , maybe a should have posted this on the wip area.
i'll work on the textures and thee eyes .
tks
PS: would it be too much to ask a moderator to move this thread to the wip area please? , well if possible, tks
LiToKi
01-27-2003, 08:42 PM
add another light besides the skylight, it gives your model speculars...
also try to do seams/folds in his pants :)
keep it up!
Baleur
01-27-2003, 10:05 PM
i never liked him anyway :)
juanmiguel
01-28-2003, 01:25 AM
litoki: i'll try that , i've been doing 3d for 4 months only, so i'm not good at lighting yet, (as matter of fact i'm not good at 3d yet lol ),
i apreciate your feedback guys.
Baleur: yeah i didn't like it neither lol
Greenlief
01-28-2003, 01:45 AM
A perfect likeness! Four months into 3d I was still rendering primitives!!! :eek: I predict good things for your future in 3d! Keep up the excellent work!
Oh yeah and some crits...the colours! They just don't seem right!
Other than that, its wicked.
juanmiguel
02-01-2003, 05:05 PM
A little update, Very (big update for me) i finished to add bones, make the rigg and skinning for crash, it was soooo hard since it is my very first attempt to learn animation.
This is a little pose for him, is not perfect, it still need some tweakes on the skin but i'm going to move ahead and start to animate him.
It feels so good when you see that the thing that you started from a box, becomes something like this.
sorry, i'm just so exited that i could do it.
animation comming.
all comments welcome.
http://home.attbi.com/~juanmiguel/pictures/crash_bandicoot_posed.jpg
since you made a high poly model you could add a thongue to it
juanmiguel
02-01-2003, 07:48 PM
are you kidding,i barely can handle the rig for the set up of the bones i have right now, i couldn't imagine how to animate a thonge.
This is my first time i try to animate a character, maybe for my next project, after i learn some more.
Tks.
PS.. it looks like i posted this on the wrong spot, could an administrator move this post to the WIP area please. If possible.
TKS.
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