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FniNe
01-27-2003, 10:02 AM
Hi,

I've posted a 4secs animation test. I'd appreciate your critiques
about it. :rolleyes:

http://personal.telefonica.terra.es/web/jbd/ChinoTest.avi


Thanks!
J.

srv
01-27-2003, 11:01 AM
Hey,
Some nice poses :)
But I think it needs some more inbetweens and follow through as it is too snappy.
Keep working it.

FniNe
01-27-2003, 12:19 PM
Thanks for your comments. :)
I've worked on 'follow trhrough' in the first poses. I've posted
it again.

http://personal.telefonica.terra.es/web/jbd/ChinoTest2.avi

:rolleyes:

FniNe
01-27-2003, 08:55 PM
Hi again,

The same animation test after fix a couple of things.

http://personal.telefonica.terra.es/web/jbd/ChinoTest3.avi

J.

Brad3d
01-27-2003, 09:21 PM
Very good :thumbsup: I like the quick snappy poses!!:applause:

Volker
01-27-2003, 10:53 PM
I see the look you're going for, but maybe a little ease in on the legs when he gets vertical? Just to offset things, break them up.

~Zach

chepe297
01-27-2003, 11:38 PM
The new version looks much better than the old one. I like how his arms trembles... nice touch. I also liked how the index finger trembles after the fall. Maybe get one of his leg to tremble a bit as well!

One critic... I am just think that maybe it will look more natural if you add a "little hop" just before he get onto the bar. :scream:

Just a suggestion... hope this helps. :beer:

FniNe
01-28-2003, 08:07 AM
Hi,

Thanks for your comments! :)

Brad3d: Thanks! I'm glad that somebody likes it. :D

Babyhopper: Maybe you're right. I'm going to try it and
I'll see how it looks. Thanks!

chepe297: I think I'd need to do it slower to add a 'little hop' before he get onto the bar. I like it goes fast, but I'll try to make a 'little hop' and I'll see how it looks. Thanks! :)

J.

thesaint
02-01-2003, 11:06 PM
So i'm joining this party way too late!!! I just watched through all three clips and studied the last one carefully and have the following suggestions. I am way late here, so do with them what you will.

Your movement is too snappy with no time for us to read the anticipation that would normally allow our eye to get ready for the direction of the next move. This is a common problem i see all the time on demo reels too.
What is your character thinking? What pose best represents that? Get into that pose, then hold it by extending it very slightly into an even stronger pose then use anticipation to prepare me for the next move and get into the next pose. This is critical when characters have no speech.

Right now your characer blasts his way through three poses and leaps stage left onto a bar i never saw until he lands on it.
Should he not square himself away, study the distance, his aim, his goal before leaping? When he finally jumps onto the bar there should be follow through of the momentum in his legs.

The first pose really doesn't tell me much, neither the second, but i like the third and the leap is fine too.

You are obviously talented and working hard at keeping the timing really tight, i think you might just have made it a touch too tight.

Once again, what is the character thinking? What is he about to do? What pose best represents those thoughts? How can you make it stronger and what is the best way to move to the next.

FniNe
02-02-2003, 03:18 PM
Thanks for your comments.
What can I say? You're obviously right about it. I appreciate your critiques. They help me a lot.
I didn't have time until now, but, I'll try to fix some things in that animation test.
I'll have in mind all that things that you told me the next time.

I'll post it more stuff soon. Thanks again! :)

J.

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