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View Full Version : MGAC - 023 - Creature Head


Titan369
08-31-2006, 06:28 PM
http://img50.imageshack.us/img50/1089/mgacpostercopy0zl.jpg


MGAC-023-Creature Head

The challenge this week is to make a Creature Head, any kind of creation you want, any style you want, it's all up to you. Be creative, you have four 512 texture maps at your disposal, this includes diffuse, normal, spec, etc... But most importantly enjoy yourself and have some fun.
Titan369

The Limits:


1000 triangles
(4) 512 x 512 textures
Deadline:

Starts now

Ends: September 6th, Midnight.

Junerahe
09-01-2006, 06:20 AM
yippie kay yo kay F*****g hay!!!

Junerahe
09-02-2006, 07:07 AM
this forum is a ghost town on weekends :p

I call this one Skip... dunno why.. real bad with names.. at some point he looked alot like that bruce willis character from over the hedge.. still does a bit.. oh well
final mesh is 990k
be unwrappin and texturin soon

http://i6.photobucket.com/albums/y223/Junerahe/skip001.jpg

http://i6.photobucket.com/albums/y223/Junerahe/skip002.jpg

requiem2d
09-02-2006, 07:38 AM
Love it! Seems as innocent as can be ;)

Titan369
09-02-2006, 04:18 PM
hey, nice work Junerahe, cant wait to see this guy textured.

Psyk0
09-02-2006, 06:01 PM
I decided to try some zbrushing and came up with this thing, dunno if i'll finish, but it was loads of fun.

This is the basic high res source for the normal map:

http://img401.imageshack.us/img401/9431/doodelto4.jpg

Junerahe
09-02-2006, 07:11 PM
alors psyk0 ta déja gagné... grrrrrr!!!

Psyk0
09-02-2006, 07:57 PM
Lol, j'aurai peut etre une chance si je finis ;).

Junerahe
09-02-2006, 11:04 PM
heheh let the insanity begin...

BakerCo
09-03-2006, 12:16 AM
I think you have mesh flow down :D how bout some tutorials or maybe a video of you modeling a head. very clean and impressive.

Lost...

Psyk0
09-03-2006, 07:43 PM
Lost: Thanks :D...i have a timelapse vid when i built a zombie head, just the rough stage tho. For this creature i modified the zombie's topology to make it very generic (got rid of the nose too) then i messed around with it in zbrush. Not perfect but worked out ok.

Unfortunately i dont have a place to host the vid.

BakerCo
09-04-2006, 01:33 AM
Unfortunately i dont have a place to host the vid.

how big is it?
might be able to host for a short while.

Lost...

hanzo
09-04-2006, 05:13 AM
worked on my head twice over the weekend and I've got down the high poly, I constructed it in silo 2 "beta" (SILO ROCKS! HAHA) I think I'll do the hole character eventually but for now this one piece should be great for the mini gac.

http://img241.imageshack.us/img241/5184/headcapforcontestwip02nc1.gif

Psyk0
09-04-2006, 05:52 PM
how big is it?
might be able to host for a short while.

Lost...

It's 67 MB, but there's a fairly similar tutorial online, check this out:
http://www.pointpusher.com/tutorials/humanocerous/humanocerousTutorial.html

Great work Hanzo, Silo 2 uh? might be worth checking out :).

hanzo
09-05-2006, 04:11 AM
another update, complete the lowpoly (830 triangles) and generated the normal mapping

http://img182.imageshack.us/img182/5816/ahnmnx5.gif

Psyk0
09-05-2006, 05:19 AM
Here's a test for the normal map. Low res stands @ 986 tris. If i'm not too lazy i'll add more definition and get started on the texture.

http://img172.imageshack.us/img172/8972/ahthg4.jpg

tin-tin
09-05-2006, 05:24 AM
Hanzo, looking good silo looks like a lot of fun:) . you generate the normalmap in silo.

Psyk0, I'm digging this already, I just love that face.

HellBoy
09-05-2006, 09:30 PM
http://img.photobucket.com/albums/v323/mwarsame/_1_a.jpg


I did a base mesh in max, about 700 tris, imported it on zbrush and did above image, tried to generate a normal map from zbrush, I successfully did so but had a weird problem trying to make the normal map work. I couldn't find a appropiate shader that will make my map show.

I ended up with a 300k tris head :blush: and a 512* norm. map

http://img.photobucket.com/albums/v323/mwarsame/norm.jpg

hanzo
09-06-2006, 03:49 AM
tintin50: thanks man :) and silo is alot of fun, I'm using an external normal generator to make the maps for my work, silo 2 will be able to do this but right now we can only use beta though it's still kickass!

Psyk0: nice stuff dude I love the style of the face molding on the normal map, I can't wait to see the final result keep cracking.

http://img523.imageshack.us/img523/9140/monsterheadv2sg4.jpg

Psyk0
09-07-2006, 01:07 AM
Had some problems with the normal map (all thanks to my crappy computer), i dont think i'll make the deadline but at least i learned some new tricks and it was fun!.

http://img365.imageshack.us/img365/8320/bumpeeup2.jpg

Titan369
09-07-2006, 04:05 AM
Hey, theres some awesome work going on in here. I'll post the winner some time tommorow morning so any later entries can get in.

I know i cant enter the contest because i started it but i really wanted to make something, so this is what i managed to throw together. Hope you guys like it.

http://i64.photobucket.com/albums/h166/titan369/Creature%20Head/CreatureHead01.jpg

http://i64.photobucket.com/albums/h166/titan369/Creature%20Head/CreatureHead02.jpg

Thanks,

Titan369

Titan369
09-07-2006, 01:24 PM
Alright i have made my decision, based on overall completion and style i believe hanzo is the winner. Nice work man, turned out real nice. Congrats to all the other entries as well, some very good work going on in here. Here's to the next comp.

Titan369

Psyk0
09-07-2006, 04:18 PM
Congrats Hanzo! :thumbsup:

Titan369
09-08-2006, 06:46 PM
soooo, when's the next weekly......

Gamedev
09-08-2006, 07:36 PM
its up to hanzo to keep the ball rolling...

Auctane
09-11-2006, 07:59 PM
MGAC #024? Hanzo? Anyone?

Gamedev
09-11-2006, 09:48 PM
yeah, this is about to go open auction :)

Titan369
09-11-2006, 10:06 PM
yea, anyone who wants to start it go ahead, lets keep this ball rolling.

Swizzle
09-11-2006, 11:24 PM
For ze good ahf ze mission, I volunteer! Look for MGAC #24 being posted in just a few minutes.

EDIT: The next MGAC thread is up. (http://forums.cgsociety.org/showthread.php?t=403841)

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