bwong8010
03-16-2002, 07:51 PM
hi all,
i'm doing animations for games. my biped characters have bones attached. but some of the bones had been scaled. some of them had negative 100% scaling because of mirror. i've physiqued and animated my characters already. everything seems fine in max4. but programmer ask me to reset all bones to 100% scaling XYZ in order to load them in the game engine. and i don't know how to do that.
can anyone please enlight me on how to do that? i've tried creating new 100% scaling bones and re-attach to the biped and physique the mesh. but once i load in the animation, the scaling of the new bones jump back to the old bones' scaling.
please help or i have to re-animate all the bones :<
thanks
b
i'm doing animations for games. my biped characters have bones attached. but some of the bones had been scaled. some of them had negative 100% scaling because of mirror. i've physiqued and animated my characters already. everything seems fine in max4. but programmer ask me to reset all bones to 100% scaling XYZ in order to load them in the game engine. and i don't know how to do that.
can anyone please enlight me on how to do that? i've tried creating new 100% scaling bones and re-attach to the biped and physique the mesh. but once i load in the animation, the scaling of the new bones jump back to the old bones' scaling.
please help or i have to re-animate all the bones :<
thanks
b
