GeoffClark
08-30-2006, 05:04 PM
Hello,
I've come across a problem that I'm not sure how to handle. In a nutshell, how do you make a character's limbs have a temporary attachment? I have two characters fighting and I want to have one character jump onto the back of the other, and hold onto his back.
My guess is: place a point constraint on the arm control to a locator, then animate the weight of the constraint to 0 when he lets go?
am I right? If so, how do you keep the arm from popping back to its keyed position when weight turns to 0? It's not a gradient of attachment between 1 and 0, it's just -off- or -on-.
Is there a better, more controllable method?
Many thanks for the help!
I've come across a problem that I'm not sure how to handle. In a nutshell, how do you make a character's limbs have a temporary attachment? I have two characters fighting and I want to have one character jump onto the back of the other, and hold onto his back.
My guess is: place a point constraint on the arm control to a locator, then animate the weight of the constraint to 0 when he lets go?
am I right? If so, how do you keep the arm from popping back to its keyed position when weight turns to 0? It's not a gradient of attachment between 1 and 0, it's just -off- or -on-.
Is there a better, more controllable method?
Many thanks for the help!
