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Grond
08-30-2006, 03:33 PM
Hello,
I' ve done this render in mental ray with volume light from the windows (map opacity).
But, how can I avoid this lines ? they are not part of any texture or map.


thanks guys.

Ls3D
08-30-2006, 09:43 PM
Those lines look fine to me, they are from the occluding geometry right? So to get rid of them exclude the geometry and perhaps setup a mask object around the window frames that does not render.

-S

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08-30-2006, 09:43 PM
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