View Full Version : Skaven : Character Critique
08-30-2006, 08:51 AM
Another piece Im working right now based on some concepts from the Mythic site. I would appreciate any feedback.
Currently he is modeled in 3D Max, unwrapped in 3d unfold, and textured with a diffuse painted texture from Photoshop.
Head and Body = 3560 Tri's
Additional items and weapons = 1272 tri's
Current texture Caps---
08-30-2006, 09:18 AM
looking good so far. I think the textures could use some more contrast, especially the fur and the cloth parts it looks like you spent a lot of time painting the cloth but its a bit washy just now
The sillhouette look great too. The only part that seems a little rigid is the hanging part of the sleeve
Hope thats some help
08-30-2006, 09:22 AM
All critiques are welcome =) Im here to learn. Thank you. I agree the other places I started to post this have said the same. Ill go back in and highlight the cloth some, it feels very dull to me. Im thinking of adding some tears and showing the fur underneath in places too. Nice to meet you Alchemist.
08-30-2006, 02:35 PM
great character - stylishly executed. Concerning the silhouette I think that the tail could be thicker and the horn bigger so that you can see them more clearly in the silhouette. In the color map you have very high detail in the face - thin hair especially on the jaw - that might be to highly detailed if seen from a certain distance. The tail is basically that of a rat, right? So in this case I would rather make it naked. For his mouth I would suggest that you check out whether he can really close his mouth with all the teeth arranged like this - this would add to make the creature more believable. I am looking forward to what comes next. I especially like the little animals that are attached to the skaven's belt.
08-30-2006, 03:56 PM
If it's a skaven, i'd rather see it it dirtied up a heap, to make it really nasty... unless Skavens have improved their culture since I last I looked at them:)
Fur is looking really nice.
08-30-2006, 06:00 PM
while surfing around at warhammer online I stumbled over the pic that you are using as reference. May I ask you why you did not post it here? It would make it so much easier for everybody to compare - as you are modeling the exact creature shown in the pic as I can see it. When it comes to my own previous post: well, I see - it is a dead cat and well the tail is full of fur and without even knowing the reference I was right about the horns in the silhouette. And to erilaz's comment: in the reference the skaven looks more dirty...
Keep up the good work!
08-30-2006, 10:13 PM
Thanks again for the feedback. That is the image I am working from. The reason I didnt post the concept was that I was unsure of the legality of reposting their images without their direct permission. Im still kinda new to forums in general. Im taking some liberties with the texturtes to work on other things I want to practice, but I agree the overall model could use some dirtying up. The biggest problem I have with the horns is leaving enough room to animate his head. They are pretty much right on top of the other geometery right now, I was worried if I made them much bigger they would obviously overlap when moving. Do you have any suggestions on this?
08-31-2006, 03:59 AM
The biggest problem I have with the horns is leaving enough room to animate his head. They are pretty much right on top of the other geometery right now, I was worried if I made them much bigger they would obviously overlap when moving. Do you have any suggestions on this?
See how in the concept art the horns flare out past his crown a fair way before curling back? If you lengthen the horns at that angle, you should have the same effect.
Also, with horns like that, his head movement will probably be restricted in reality anyway.
09-05-2006, 11:38 AM
Here's where I am at now. PRetty close to the last minor details. There are still some areas bothering me but now I dont know if its just the time spent looking at it and over analyzing or what... I figure Ill move on to another piece and come back to this with fresh eyes. But if anyone has ideas Im still open =)
09-06-2006, 02:46 AM
I like this quite a bit! If I was to be nit picky I'd say the texture of the sword could be better. Right now it doesnt look very sharp and seems too grennish. Also the hilt is a little boring JMO.
I love the dead cat! All around nice job!!
09-06-2006, 11:13 AM
nice updates. I still think the coat is what lets the character down. In the reference pic the coat is old and tattered but your one looks brand new.
I love the fur though and of course the dead cat
09-06-2006, 11:16 AM
Thanks Alch. yeah I know it too. Im right at the end of graduation and we had to finish things up to get in our demo reels. I do want to fix it though. I cant deny its my weakest part. heh I think you helped talk myself into going over it again =) After all I came here for feedback and that seems to be the biggest point of contention =)
09-08-2006, 11:59 AM
Alright did some touch up work on this one tonight. Let me know what you all think. =)
09-08-2006, 03:33 PM
Great character! nice touch with the cat and the scrolls I love those.
I'm not too much into the blade's texture... doesn't look too convincing right now.
Neither does this wooden thing hanging from his belt (sorry dobn't know how to call it), it looks very much painted on.
However, fur looks really good. Maybe some alpha-fur-planes would add to the impression that he's old wise?
09-08-2006, 06:31 PM
Well done overall, but
I think his clothing needs some alpha rips and tears and some discoloration due to trudging through the swampy muddy places. You may want to desaturate the blue of his clothing a bit in areas similar to the concept, where the dye has been ebbed out over time, or where some mud has dried up on it. Adding the bell and skull to his cane would make for some cool secondary motion as he moves it around. These little details will really make a big difference, especially in regards to the clothing.
I've noticed the horns have gone through some changes but I don't feel you're quite there yet. A ram's horns jut out diagonally and are much thicker through to the tip (as in the concept), and in your model's case they should probably be just above the ears instead of coming out of the back of the head...
09-10-2006, 03:10 PM
Thanks for the photo ref. I had a hard time finding something that would fit besides the original concept. Ill get to implementing those suggestions too. They all are things in the back of mind, sometime you need to hear it from other people to give you that push =)
09-11-2006, 08:39 AM
excellent work I completely dig the textures, this piece really has that bounce man :thumbsup:
09-11-2006, 08:39 AM
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